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{{Quality|Unrated}}
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{{Quality|Superior|23:36, 4 September 2013 (UTC)}}
{{av}}
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{{av}}{{catbox|DF2014:Bugs}}
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:''"Bugs" redirects here. For insects, see [[Vermin]] and [[Creature]].''
 
:''"Bugs" redirects here. For insects, see [[Vermin]] and [[Creature]].''
[[File:bug_icon.png|100px|right]]
 
  
''Dwarf Fortress'' is a constant work-in-progress, and is thus full of '''bugs'''. An official compilation of all bugs, and their development status, can be found on the [https://dwarffortressbugtracker.com Dwarf Fortress Bug Tracker Bug Tracker]. The search results in the bug tracker sometimes have an unintuitive sort order, so make sure to scroll to the bottom of the first page of results when searching for bugs. To comment on any bug, you can "Login anonymously" and add a note.
 
  
== Reporting new bugs ==
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Dwarf Fortress is a constant work in progress, and is thus full of '''bugs'''. Some of them are minor and completely harmless, some are small and annoying, and some are major and even game-changing. Some of the best-known bugs are compiled below; an official compilation of all bugs, and their development status, can be found on the [http://www.bay12games.com/dwarves/mantisbt/my_view_page.php bug tracker] and an informal [http://www.bay12forums.com/smf/index.php?topic=111051.0 poll of the worst bugs] is available in the forums. Please do '''not''' report bugs here; they should be sent to the [http://www.bay12games.com/dwarves/mantisbt/my_view_page.php Mantis BT] instead. If you have issues signing up for the bug tracker, see the [http://www.bay12forums.com/smf/index.php?board=6.0 forum bug tracker board] for instructions (but don't report bugs on the forum either).
Please do '''not''' report new bugs here; to report a new bug, follow the [https://kitfoxgames.notion.site/How-to-Report-Bugs-in-Dwarf-Fortress-b5e2ca19dabe408897d1c2669599b7a2 How to Report Bugs in Dwarf Fortress] instructions. For any other discussion of new or existing bugs, visit the <code>#bug-discussion</code> channel on the [https://discord.com/invite/kitfoxgames Official Kitfox Discord].
 
  
When reporting a bug:
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Some bugs {{dffd|6741|were fixed in v0.34}} by a temporary binary patch made by Quietust and other users; most of these fixes were rolled into v0.40.
* Make a note of any mods you're using.  If you made the mod yourself, include the raws for any relevant objects.
 
* If the game is crashing or refusing to open, include any error message that appears, along with your computer specifications and operating system.
 
* If you have a save that reliably reproduces the bug, it may be helpful to upload the save to the [https://dffd.bay12games.com/category.php?id=20 DF File Depot - Bugged Saves] or another file hosting site.
 
  
== Major bugs with workarounds ==
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== Severe bugs ==
{{catbox|Bugs}} This is a list of major bugs with workarounds that would be useful for most players to know. Bugs added to this list should: 1) impact most players in a significant way in the current version, and 2) have some workaround that is useful to share. Please link the source of any posted workarounds.
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These bugs can significantly interfere with play.
  
* {{bugl|0012008}}: Dwarves will not equip [[Ammunition|ammunition]]. When a squad is created, it takes note of the amount of ammunition in the fortress but never updates this figure.
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* {{bugl|10369}}: Crash (likely) when Dwarves return from mission (without squad leader?)
**Workaround: Set up a [[Squad#Equipping_soldiers|uniform]] which includes a ranged weapon. Form a new squad using this uniform, which updates the squad's knowledge of how much ammunition is available. Assign the desired dwarves to that squad. Set them to train with a schedule of your choice. The dwarves should equip ammunition. (Note: [[Ambusher|Hunter]] dwarves "reserve" roughly 100 to 200 bolts each. Your ammo stockpile must include more bolts than 200 x number of hunters. This extra ammo will be used by your marksdwarves.) ([https://www.reddit.com/r/dwarffortress/comments/10mwqtw/dwarves_not_equipping_boltsarrows_learn_from_my/ Source])
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* {{bugl|10340}}: Visitors arrive very early, ignore visitor cap, and act strangely -- fixed v0.44.03
* {{bugl|11985}} ('''Healthcare labors bug''')<span id="healthcare-labors-bug"/>: Dwarves assigned to doctoring occupations not performing doctor labors.
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* {{bugl|10335}}: "an unknown creature is slain" - incident/reputation/identity bugged -- fixed v0.44.03
**Workaround: Make any change on the work details page, such as adding and removing a dwarf from a work detail. This will cause labors to be properly updated based on occupations. ([https://www.youtube.com/watch?v=79J3X8ulER0&t=1765s source])
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* {{bugl|9888}}: Crash when a weapon in a trap is destroyed by wear -- fixed v0.44.01
* {{bugl|349}}: [[Animal care]] labor does nothing.
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* {{bugl|10028}}: Crash when a ballista arrow is destroyed by wear -- fixed v0.44.01
**Workaround: Use DFHack's [https://docs.dfhack.org/en/0.47.04-r2/docs/Plugins.html#dwarfvet dwarfvet plugin]].
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* {{bugl|9954}}: Crash when filtering material type condition in work order
* {{bugl|1451}}: The equipment required for [[miner]]s, [[hunter]]s, and [[woodcutter]]s to do their job conflicts with military uniforms.
 
**Workaround: never assign these three labors to military dwarves.
 
 
* {{bugl|9653}}: Tavern keeper/performers repeatedly serve alcohol until patrons drink themselves to death
 
* {{bugl|9653}}: Tavern keeper/performers repeatedly serve alcohol until patrons drink themselves to death
**Workaround: do not assign tavern keepers or performers, or do not place any alcohol within the tavern zone
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**Workaround: do not assign tavern keepers or performers
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* {{bugl|9438}}: Caravans/invasions do not come reliably from accessible civilizations
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* {{bugl|9593}}: Caravans/invasions sometimes get "stuck" off-map
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**Workaround: teleport merchants on to map with dfhack
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**Workaround: save prior to arrival, and reload until the caravan successfully appears
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* {{bugl|9496}}: Tiny undead creatures immune to pulping, ridiculously difficult to kill -- fixed v0.44.01
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**Workaround: cage trap, or destroy with dfhack
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* {{bugl|9440}}: Wounded dwarves die of dehydration if they grab a goblet they can't use
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**Workaround: forbid all goblets so dwarves will drink straight from the barrels
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* {{bugl|7161}}: Morale is screwy -- saves demonstrating morale problems in v0.44.03+ requested
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** Partially fixed in 0.40.10. Bugfixes for morale are ongoing.
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** Workaround: mod creatures to have natural Discipline skill
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** Workaround: barracks training raises Discipline
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** Workaround: continual exposure to sentient corpses raises Discipline (along with feelings of horror)
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* {{bugl|7185}}: Scared traders immediately scuttle wagons and leave.
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* {{bugl|6586}}: Dwarves climb trees for no obvious reason, get stuck, and die/fall -- fixed v0.44.01
 
* {{bugl|9004}}: Items in containers are "unavailable" while a dwarf is hauling another item to store in the container
 
* {{bugl|9004}}: Items in containers are "unavailable" while a dwarf is hauling another item to store in the container
 
** Workaround: new STORE_DIST_* settings in [[d_init.txt]] can tweak the behavior.
 
** Workaround: new STORE_DIST_* settings in [[d_init.txt]] can tweak the behavior.
** Workaround: clever [[stockpile design]]s can reduce the impact
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** Workaround: clever [[Stockpile Design]]s can reduce the impact
 
** Workaround: avoid using containers (use [[exploit|quantum stockpiles]], [[minecart]] stockpiles, or no stockpiles instead)
 
** Workaround: avoid using containers (use [[exploit|quantum stockpiles]], [[minecart]] stockpiles, or no stockpiles instead)
* : Game always starts in Graphics Mode.
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* {{bugl|7107}} Fighting berserk citizens and citizen werebeasts causes defenders to lose loyalty.
** Workaround: change PRINT_MODE to 2D or SOFTWARE in [[init.txt]].
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== New bugs ==
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These bugs are new in recent versions (v0.42+).  (There are many more; these are just a few of the most prominent.)
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* {{bugl|10346}}: NPCs demanding other characters identify themselves in a loop
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* {{bugl|10341}}: Canceling a mission after some dwarves have left the map prevents them from returning[https://youtu.be/-PdqgmZQEbU?t=32812] -- fixed v0.44.03
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* {{bugl|10349}}: Were-dwarfs stuck in weird spot between injured and healed
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* {{bugl|10353}}: Ending the display of an item leads to cancellation spam and very low priority transfer to stockpile and to next display place -- fixed v0.44.03
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* {{bugl|9787}}: Scribes intermittently stop copying works in the library
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**Workaround: forbid then unforbid all [[quire]]s
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* {{bugl|9221}}: Visiting scholars leave carrying fortress books/scrolls/copies/codices
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* {{bugl|9567}}: Animals get distracted over time by "unmet needs"
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== Lingering bugs ==
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These bugs are not new to v0.42/v0.44, but have been confirmed as still existing.
  
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* {{bugl|1451}}: Military equipment interferes with civilian equipment (picks/axes/crossbows/quivers). It is not possible to use a single axe for both [[wood cutter|wood cutting]] and combat, or a single pick for both [[miner|mining]] and combat. Crossbows in the hands of [[hunter]]s can also cause problems.
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* {{bugl|4552}}: Siegers waiting by bodies of dead leaders. (fixed?)
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* {{bugl|94}}: Seriously wounded dwarfs sometimes don't get taken to bed.
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* {{bugl|2712}}: Weapons, especially whips, cut through steel armor like butter.
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**Workaround: appropriate [[modding]] to [http://www.bay12forums.com/smf/index.php?topic=115448 nerf] these weapons
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* {{bugl|2780}}: Pond/pool populations (e.g. pond turtles) do not replenish, gradually become [[extinct]]
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** Supposedly fixed in 0.40.01 but reported to still be happening with ponds
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* {{bugl|535}}: Equipping weapons/armor on military is erratic. This is a long-standing bug that has been slowly but surely rolled back.
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* {{bugl|296}}: Pools/smears/spatters of blood, dust and other materials multiply themselves, get tracked around too much. [[Contaminant]] physics are strange in Dwarf Fortress; instead of washing away, when exposed to running water, it will actually multiply to other tiles.
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**Workaround: routinely run [https://github.com/DFHack/dfhack/blob/master/Readme.rst#clean clean] in [[Utility:DFHack|DFHack]]
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* {{bugl|4550}}: Dodging into river/lava/pit etc. Apparently, dwarves are stupid. Related: they tend to get thrown off of [[waterfall]]s and die from fall damage because they did not account for the current.
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* {{bugl|425}}: Dwarves perform [[cleaning]] erratically at best.
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**Workaround: routinely run [https://github.com/DFHack/dfhack/blob/master/Readme.rst#clean clean] in [[Utility:DFHack|DFHack]]
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* {{bugl|5986}}: Designating large areas for smoothing slows game to a crawl.
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* {{bugl|136}}: When embarking on large area, DF hits 2GB memory limit and crashes (Windows only).
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**Fix: 64-bit version of release v0.43.05 removes the 2GB limit
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**Workaround: [http://www.ntcore.com/4gb_patch.php NTCore's 4GB fix], which will not only increase the memory limit, but will improve performance overall.
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* {{bugl|797}}: Animals repeatedly path through "tightly closed" [[door]]s causing lag.
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* {{bugl|4065}}: Untradeable creatures (hostiles, wild animals) are released from [[cage]]s when the cages are ordered taken to the [[trade depot]].
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* {{bugl|1582}}: Injured dwarf in bed in stocked hospital ignored by idle doctors. Medical jobs are too low-priority, and will be ignored in favor of pretty much everything else, hauling included, forcing players that need to administer medical care to disable all other labors; and even then, doctors tend to idle a bit in between their jobs.
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* {{bugl|5097}}: Names overwriting text with TrueType and {{bugl|5696}} strange gaps in report texts. 
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**Workaround: Hitting F12 to toggle True Type can often get you around this problem.
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* {{bugl|2587}}: Saving fails silently when folder is not writeable (due to full disk, permissions, etc)
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* {{bugl|8383}}: Flying/swimming/climbing creatures can move vertically-diagonal through walls with down-stairways/twigs above
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* {{bugl|8426}}: Foreign nobles elevated along with fortress nobles, make regular mandates and demands
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* {{bugl|8698}}: Dwarf entering a strange mood when isolated (e.g. on a stepladder) causes severe lag
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* {{bugl|7274}}: Dwarves occasionally attempt to perform jobs at a distance, with predictably poor results
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** Related to {{bugl|7825}} marked as fixed in 0.40.07 -- #7274 needs verification.
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* {{bugl|7444}}: Sparring dwarves can knock each other through walls with charge attacks.
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* {{bugl|7872}}: Trees grow through bridges, can make the bridge unusable.
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* {{bugl|7760}}: Dwarves construct walls from wrong side, wall themselves out of fortress or into alcove
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* {{bugl|7447}}: Problems reported [[brewing]].
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** {{bugl|7423}}: Embark-purchased fruit must be removed from bags for use.
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** {{bugl|9004}}: Items in a container are "unavailable" while a dwarf is hauling another item to store in that container.
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** Corrupted raws will remove brewing options from the still (often occurs when installing outdated mods, including tile sets)
  
 
{{Category|Bugs| }}
 
{{Category|Bugs| }}
 
[[Category:Game development]]
 
[[Category:Game development]]
[[ru:Known bugs and issues]]
 

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