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− | {{Quality| | + | {{migrated article}} |
+ | {{Quality|Unrated}} | ||
{{av}} | {{av}} | ||
− | {{quote|'''"To get a job done, a dwarf has to do it."''' - Boss Urist McOverstates-the-obvious}}[[File: | + | {{quote|'''"To get a job done, a dwarf has to do it."''' - Boss Urist McOverstates-the-obvious}}[[File:labor_preview.jpg|thumb|220px|right|"Put both your backs into it!"]]'''Labor''' is how jobs get done in a fortress and which labors are enabled for a dwarf determines which jobs they can perform. The skill level and [[attribute]]s of an individual determine how effectively they perform a job, and a dwarf's overall skill levels determine which profession the game assigns to them. |
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==Introduction to labor== | ==Introduction to labor== | ||
*Your dwarves function as semi-autonomous entities, usually fulfilling their own basic needs, and sometimes performing jobs when able. | *Your dwarves function as semi-autonomous entities, usually fulfilling their own basic needs, and sometimes performing jobs when able. | ||
− | *Most jobs correspond to a '''labor''' | + | *Most jobs correspond to a '''labor''' which a dwarf must have enabled to perform. |
− | *Labors | + | *Labors are assigned to dwarves in groups called '''work details'''. |
− | *'''Jobs''', the specific tasks to be completed, are created in various ways, including [[designation]]s, [[zone]]s, [[workshop]] tasks, and [[manager]] work orders, and once created, an idle dwarf | + | *'''Jobs''', the specific tasks to be completed, are created in various ways, including [[designation]]s, [[zone]]s, [[workshop]] tasks, and [[manager]] work orders, and once created, an idle dwarf with that labor enabled will be assigned the job. |
*As dwarves perform jobs, their '''skill''' in those areas increase. (The terms labor and skill are '''not''' synonyms. Skill is a measure of proficiency for a given labor, while a labor is the ability to do the work.) | *As dwarves perform jobs, their '''skill''' in those areas increase. (The terms labor and skill are '''not''' synonyms. Skill is a measure of proficiency for a given labor, while a labor is the ability to do the work.) | ||
**Some skills don't correspond to jobs, like [[social skills]] and miscellaneous abilities like [[swimming]]. | **Some skills don't correspond to jobs, like [[social skills]] and miscellaneous abilities like [[swimming]]. | ||
− | == | + | ==Work details== |
− | The | + | The work detail tab is accessed from the {{k|y}} labor menu. Work details are listed on the left side of the screen. By clicking on one of them you will then see a list of all the adult citizens in your fortress on the right. A check mark in the rightmost box shows if the work detail has been assigned to a citizen. |
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− | + | Each work detail has a setting controlling how it is assigned to citizens: | |
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− | + | *When "Only select do this" is selected, the work detail can be assigned to as many citizens as you like by checking the rightmost box next to their name. | |
+ | *With "Everybody does this" selected, all citizens in the fortress will have permission to do the work detail's labors. (Any check marks/permissions set up before selecting "Everybody does this" will go white, showing that they are paused and they will be restored if you go back to "Only select do this".) | ||
+ | *When "Nobody does this" is selected, all citizens in the fortress will be ''banned'' from doing the work detail's labors. This does ''not'' override permission given by other works details. Any check marks/permissions set up before selecting "Nobody does this" will go red, showing that they are paused and they will be restored if you go back to "Only select do this". | ||
− | + | Additionally, each citizen has the option to be '''specialized''', this is shown by the hammer and lock icon just to the right of their name (It can also be viewed and interacted with from the {{k|u}} Citizens menu). When this setting is on, the citizen will ignore any "Everybody does this" work detail. | |
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− | + | Labors not assigned to ''any'' work detail are treated as "Everybody does this".{{verify}} | |
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− | + | ===Default work details=== | |
− | By default | + | By default the work details, and the labors associated with them, are as follows{{cite forum|180804/8438104}} |
{| class="wikitable" | {| class="wikitable" | ||
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| Haulers | | Haulers | ||
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− | * All [[ | + | * All [[Hauling]] labors |
|- | |- | ||
| Orderlies | | Orderlies | ||
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† The Mining, Woodcutting, and Hunting labors are only accessible from these default work details. | † The Mining, Woodcutting, and Hunting labors are only accessible from these default work details. | ||
− | + | ===Custom work details=== | |
− | {{TipBox2|titlebg=#dd0|float=right|Utilities|If you | + | {{TipBox2|titlebg=#dd0|float=right|Utilities|You may have noticed that the UI for managing dwarves is a bit difficult to use. If you are using a supported operating system, [[Utilities#Dwarf Therapist|Dwarf Therapist]] and/or [[Utility:DFHack|DFHack]] can make this much easier.}} |
Additional work details can be defined. Click "Add new work detail", select which [[labor]]s will be associated with it, and then click done. You can then rename the new work detail. | Additional work details can be defined. Click "Add new work detail", select which [[labor]]s will be associated with it, and then click done. You can then rename the new work detail. | ||
There is currently no way to choose the work detail's icon, so you are stuck with what the game chooses. The roman numerals are in the file <code>Dwarf Fortress\data\vanilla\vanilla_interface\graphics\images\interface_bits_labor.png</code> and can be changed, but will still be used in order. | There is currently no way to choose the work detail's icon, so you are stuck with what the game chooses. The roman numerals are in the file <code>Dwarf Fortress\data\vanilla\vanilla_interface\graphics\images\interface_bits_labor.png</code> and can be changed, but will still be used in order. | ||
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== Tool requirements == | == Tool requirements == | ||
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== Facility requirements == | == Facility requirements == | ||
Many jobs require a workshop or some other [[Furnace|facility]] in order to be completed. Jobs are designated by way of the workshop, and any dwarf with the corresponding labor associated with the workshop will go to the shop, provided they are not eating, sleeping, drinking, etc..., and begin to complete the task. Most workshop jobs also require some raw materials in order to complete the production. | Many jobs require a workshop or some other [[Furnace|facility]] in order to be completed. Jobs are designated by way of the workshop, and any dwarf with the corresponding labor associated with the workshop will go to the shop, provided they are not eating, sleeping, drinking, etc..., and begin to complete the task. Most workshop jobs also require some raw materials in order to complete the production. | ||
+ | |||
+ | == Labor categories == | ||
+ | Labor is divided into the following categories which are typically related by function or material, and for which there are multiple labors associated with each category: | ||
+ | * '''[[Mining]]''': | ||
+ | ::: [[Mining]] | ||
+ | * '''[[Wood industry|Woodworking]]''': | ||
+ | ::: [[Carpentry]], [[Crossbow-making]], [[Wood cutting]] | ||
+ | * '''[[Stone industry|Stoneworking]]''': | ||
+ | ::: [[Masonry]], [[Stone carving]], [[Stonecutting]], [[Stone Engraving]] | ||
+ | * '''[[Hunting]]'''/Related: | ||
+ | ::: [[Animal care]]†, [[Animal training]], [[Hunting]], [[Small animal dissection]]‡, [[Trapping]]‡ | ||
+ | * '''[[Healthcare]]''': | ||
+ | ::: [[Diagnosis]], [[Dressing wounds]], Feed Patients/Prisoners, Recovering Wounded, [[Setting bones]], [[Surgery]], [[Suturing]] | ||
+ | * '''[[Farming]]'''/Related: | ||
+ | ::: [[Beekeeping]], [[Brewing]], [[Butchery]], [[Cheese making]], [[Cooking]], [[Dyeing]], [[Grower|Farming (Fields)]], [[Gelder|Gelding]], [[Lye maker|Lye Making]], [[Milking]], [[Milling]], [[Herbalist|Plant Gathering]], [[Thresher|Plant Processing]], [[Potash maker|Potash Making]], [[Presser|Pressing]], [[Shearing]], [[Soaper|Soap making]], [[Spinning]], [[Tanning]], [[Wood burner|Wood Burning]] | ||
+ | * '''[[Fishing]]'''/Related: | ||
+ | ::: [[Fishing]], [[Fish cleaning]], [[Fish dissection]]‡ | ||
+ | * '''[[Metal industry|Metalsmithing]]''': | ||
+ | ::: [[Armoring]], [[Blacksmithing]], [[Furnace operating]], [[Metalcrafting]], [[Weaponsmithing]] | ||
+ | * '''[[Jewelry]]''': | ||
+ | ::: [[Gem cutting]], [[Gem setting]] | ||
+ | * '''[[Crafts]]''': | ||
+ | ::: [[Bookbinder|Book Binding]], [[Bone carver|Bone Carving]], [[Clothier|Clothesmaking]], [[Glassmaker|Glassmaking]], [[Glazer|Glazing]], [[Leatherworker|Leatherworking]], [[Papermaker|Papermaking]], [[Potter|Pottery]], [[Stone crafter|Stonecrafting]], [[Strand extractor|Strand Extraction]], [[Wax worker|Wax Working]], [[Weaver|Weaving]], [[Wood crafter|Woodcrafting]] | ||
+ | * '''[[Engineer]]ing''': | ||
+ | ::: [[Mechanic]]s, [[Pump operator|Pump operating]], [[Siege engineer|Siege Engineering]], [[Siege operator|Seige Operating]] | ||
+ | * '''[[Hauling]]''': | ||
+ | ::: Stone/Wood/Item/Food/[[Refuse]]/Furniture/Animal/Trade Good/Water Hauling, Burial, Push/Haul Vehicles | ||
+ | * '''Other''' Jobs: | ||
+ | ::: [[Cleaning]], [[Lever operation]], Road building, Wall/Floor construction | ||
+ | |||
+ | †As of 8-2014, Animal Care is not functioning{{verify}} | ||
+ | |||
+ | ‡Trapping, Small Animal Dissection, and Fish Dissection have limited utility. | ||
+ | |||
+ | === Jobs that are not associated with a labor === | ||
+ | * Basic Needs: [[food|eat]]ing, [[thirst|drinking]], [[sleep]]ing, going [[on break]], [[party]]ing, [[clean self|cleaning themselves]], and [[rest]]ing. | ||
+ | * A few things are listed as "No Job" but can be considered labors in a different sense: running scared, not having a path to anyplace useful, and being [[insane]]. | ||
== Managing labor and demand == | == Managing labor and demand == | ||
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Certain labors will produce products that have a [[quality]] tag, typically those associated with the production of an item from a workshop. The table below lists in which labors the dwarf's experience will impact the quality of produced items and in which labors a higher experience will only be beneficial for the speed of production. | Certain labors will produce products that have a [[quality]] tag, typically those associated with the production of an item from a workshop. The table below lists in which labors the dwarf's experience will impact the quality of produced items and in which labors a higher experience will only be beneficial for the speed of production. | ||
− | * Many labors, most notably [[hauling]], have no associated skill, do not generate experience, and do not improve with practice. | + | * Many labors, most notably [[hauling]], have no associated skill, do not generate experience, and do not improve with practice. |
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{| border="1" cellpadding="5" cellspacing="0" class="wikitable" | {| border="1" cellpadding="5" cellspacing="0" class="wikitable" | ||
− | ! Category !! | + | ! Category !! Labors !! Quality-effects? !! Details |
|- | |- | ||
− | | | + | | Mining || |
− | + | * [[Mining]] | |
− | | | + | | no |
| speed only | | speed only | ||
|- | |- | ||
− | | rowspan=3 | | + | | rowspan=3 |Woodworker || |
− | + | * [[Carpentry]] | |
+ | | yes | ||
+ | | item and furniture quality, speed only for buildings | ||
|- | |- | ||
− | | Crossbow-making | + | | |
− | | | + | * [[Crossbow-making]] |
− | | | + | | yes |
+ | | weapon quality | ||
|- | |- | ||
− | | | + | | |
− | + | * [[Wood cutting]] | |
+ | | no | ||
| speed only | | speed only | ||
|- | |- | ||
− | | rowspan=4 | | + | | rowspan=4 | Stoneworking |
− | | | + | || |
− | + | * [[Masonry]] | |
+ | | no | ||
| speed only | | speed only | ||
|- | |- | ||
− | | | + | | |
− | + | * [[Stone carving]] | |
− | | | + | | yes |
+ | | items and furniture quality | ||
|- | |- | ||
− | | | + | | |
− | + | * [[Stonecutting]] | |
+ | | no | ||
| speed only | | speed only | ||
|- | |- | ||
− | | [[Stone engraving]] | + | | |
− | | | + | * [[Stone engraving]] |
− | | | + | | yes |
+ | | engraving quality | ||
|- | |- | ||
− | | rowspan=5 | | + | | rowspan=5 | Hunting/Related || |
− | | | + | * [[Animal training]] |
− | + | | yes | |
− | | | + | | training quality |
|- | |- | ||
− | | | + | | |
− | + | * [[Animal care]] | |
− | | | + | | no |
+ | | not implemented | ||
|- | |- | ||
− | | | + | | |
− | + | * [[Hunting]] | |
+ | | no | ||
| success rate tends to rise from increasing ambusher and marksdwarf skills | | success rate tends to rise from increasing ambusher and marksdwarf skills | ||
|- | |- | ||
− | | | + | | |
− | + | * [[Trapping]] | |
+ | | no | ||
| success rate? trap quality?{{verify}} | | success rate? trap quality?{{verify}} | ||
|- | |- | ||
− | | Small animal dissection | + | | |
− | | | + | * [[Small animal dissection]] |
+ | | no | ||
| speed only | | speed only | ||
|- | |- | ||
− | | | + | | [[Healthcare]] (Medical) || |
− | + | * [[Diagnosis]] | |
+ | * [[Surgery]] | ||
+ | * [[Setting bones]] | ||
+ | * [[Suturing]] | ||
+ | * [[Dressing wounds]] | ||
+ | | yes | ||
+ | | success chance, accuracy (and speed) of treatment <br /> | ||
|- | |- | ||
− | | | + | | [[Healthcare]] (Nursing) || |
+ | * [[Feed patients/prisoners]] | ||
+ | * [[Recovering wounded]] | ||
+ | | no | ||
+ | | unskilled | ||
|- | |- | ||
− | | | + | | rowspan=20 | Farming/Related || |
+ | * [[Butchery]] | ||
+ | | no | ||
+ | | speed only | ||
|- | |- | ||
− | | | + | | |
+ | * [[Tanning]] | ||
+ | | no | ||
+ | | speed only | ||
|- | |- | ||
− | | | + | | |
+ | * [[Farming (fields)]] | ||
+ | | yes | ||
+ | | crop yield (stack size) | ||
|- | |- | ||
− | | | + | | |
− | | | + | * [[Dyeing]] |
− | | | + | | yes |
+ | | dye quality | ||
|- | |- | ||
− | | | + | | |
+ | * [[Gelding]] | ||
+ | | no | ||
+ | | less likely to be injured | ||
|- | |- | ||
− | | | + | | |
− | | | + | * [[Soap making]] |
+ | | no | ||
+ | | speed only | ||
|- | |- | ||
− | | | + | | |
+ | * [[Wood burning]] | ||
+ | | no | ||
+ | | speed only | ||
|- | |- | ||
− | | | + | | |
+ | * [[Potash making]] | ||
+ | | no | ||
+ | | speed only | ||
|- | |- | ||
− | | | + | | |
+ | * [[Lye making]] | ||
+ | | no | ||
+ | | speed only | ||
|- | |- | ||
− | | | + | | |
+ | * [[Milling]] | ||
+ | | no | ||
+ | | speed only | ||
|- | |- | ||
− | | | + | | |
+ | * [[Brewing]] | ||
+ | | no | ||
+ | | speed only | ||
|- | |- | ||
− | | | + | | |
+ | * [[Plant gathering]] | ||
+ | | yes | ||
+ | | success and plant yield (stack size) | ||
|- | |- | ||
− | | | + | | |
+ | * [[Plant processing]] | ||
+ | | no | ||
+ | | speed only | ||
|- | |- | ||
− | | | + | | |
+ | * [[Cheese making]] | ||
+ | | no | ||
+ | | speed only | ||
|- | |- | ||
− | | | + | | |
+ | * [[Milking]] | ||
+ | | no | ||
+ | | speed only | ||
|- | |- | ||
− | | | + | | |
+ | * [[Shearing]] | ||
+ | | no | ||
+ | | speed only | ||
|- | |- | ||
− | | | + | | |
+ | * [[Spinning]] | ||
+ | | no | ||
+ | | speed only | ||
|- | |- | ||
− | | | + | | |
+ | * [[Cooking]] | ||
+ | | yes | ||
+ | | meal and ingredient quality | ||
|- | |- | ||
− | | | + | | |
+ | * [[Pressing]] | ||
+ | | no | ||
+ | | speed only | ||
|- | |- | ||
− | | | + | | |
+ | * [[Beekeeping]] | ||
+ | | no | ||
+ | | speed only{{verify}} | ||
|- | |- | ||
− | | | + | | rowspan=3 | Fishing/Related || |
+ | * [[Fishing]] | ||
+ | | yes | ||
+ | | fish stack size | ||
|- | |- | ||
− | | | + | | |
+ | * [[Fish cleaning]] | ||
+ | | no | ||
+ | | speed only | ||
|- | |- | ||
− | | | + | | |
+ | * [[Fish dissection]] | ||
+ | | no | ||
+ | | speed only | ||
|- | |- | ||
− | | | + | | rowspan=5 | Metalsmithing || |
+ | * [[Furnace operating]] | ||
+ | | no | ||
+ | | speed only | ||
|- | |- | ||
− | | | + | | |
+ | * [[Weaponsmithing]] | ||
+ | | yes | ||
+ | | weapon quality | ||
|- | |- | ||
− | | | + | | |
− | | | + | * [[Armoring]] |
+ | | yes | ||
+ | | armor quality | ||
|- | |- | ||
− | | | + | | |
+ | * [[Blacksmithing]] | ||
+ | | yes | ||
+ | | item and furniture quality, speed only for buildings | ||
|- | |- | ||
− | | | + | | |
+ | * [[Metalcrafting]] | ||
+ | | yes | ||
+ | | craft, item, decoration, designed building quality | ||
|- | |- | ||
− | | rowspan= | + | | rowspan=2 | Jewelry || |
− | + | * [[Gem cutting]] | |
+ | | yes | ||
+ | | gem craft quality | ||
|- | |- | ||
− | | | + | | |
+ | * [[Gem setting]] | ||
+ | | yes | ||
+ | | decoration quality | ||
|- | |- | ||
− | | | + | | rowspan=11 | Crafts || |
+ | * [[Leatherworker|Leatherworking]] | ||
+ | | yes | ||
+ | | clothing, decoration, craft quality | ||
|- | |- | ||
− | | | + | | |
+ | * [[Wood crafter|Woodcrafting]] | ||
+ | | yes | ||
+ | | craft quality | ||
|- | |- | ||
− | | | + | | |
+ | * [[Stone crafter|Stonecrafting]] | ||
+ | | yes | ||
+ | | craft quality | ||
|- | |- | ||
− | | | + | | |
− | | | + | * [[Bone carving]] |
+ | | yes | ||
+ | | craft, decoration quality | ||
|- | |- | ||
− | | | + | | |
+ | * [[Glassmaking]] | ||
+ | | yes | ||
+ | | craft, item, furniture quality | ||
|- | |- | ||
− | | | + | | |
− | | | + | * [[Weaver|Weaving]] |
+ | | yes | ||
+ | | cloth quality | ||
|- | |- | ||
− | | | + | | |
+ | * [[Clothier|Clothesmaking]] | ||
+ | | yes | ||
+ | | clothing, decoration quality | ||
|- | |- | ||
− | | | + | | |
− | + | * [[Strand extractor|Strand extraction]] | |
− | + | | no | |
− | + | | speed only | |
− | |||
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− | | Strand extraction | ||
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|- | |- | ||
− | | | + | | |
+ | * [[Potter|Pottery]] | ||
+ | | yes | ||
+ | | craft, item, furniture quality | ||
|- | |- | ||
− | | | + | | |
+ | * [[Glazer|Glazing]] | ||
+ | | yes | ||
+ | | glaze quality | ||
|- | |- | ||
− | | | + | | |
+ | * [[Wax worker|Wax working]] | ||
+ | | yes | ||
+ | | craft quality | ||
|- | |- | ||
− | | | + | | rowspan=4 | Engineering || |
+ | * [[Siege engineer|Siege engineering]] | ||
+ | | yes | ||
+ | | part, ammunition quality | ||
|- | |- | ||
− | | | + | | |
+ | * [[Siege operator|Siege operating]] | ||
+ | | yes | ||
+ | | accuracy | ||
|- | |- | ||
− | | | + | | |
+ | * [[Mechanic|Mechanics]] | ||
+ | | yes | ||
+ | | mechanism, furniture quality | ||
|- | |- | ||
− | | | + | | |
+ | * [[Pump operator|Pump operating]] | ||
+ | | no | ||
+ | | - | ||
|- | |- | ||
− | | Push/Haul Vehicle | + | | [[Hauling]] || |
+ | * Stone hauling | ||
+ | * Wood hauling | ||
+ | * Item hauling | ||
+ | * Burial | ||
+ | * Food hauling | ||
+ | * Refuse hauling | ||
+ | * Furniture hauling | ||
+ | * [[Hauling#Animal hauling|Animal hauling]] | ||
+ | * Trade Good Hauling | ||
+ | * Water Hauling | ||
+ | * [[Hauling#Push /Haul Vehicle|Push/Haul Vehicle]] | ||
+ | | no | ||
+ | | unskilled | ||
|- | |- | ||
− | | rowspan=4 | Other Jobs | + | | rowspan=4 | Other Jobs || |
− | + | * [[Cleaning]] | |
− | | | + | | no |
+ | | unskilled | ||
|- | |- | ||
− | | [[Lever operation]] | + | | |
+ | * [[Lever operation]] | ||
+ | | no | ||
+ | | unskilled | ||
|- | |- | ||
− | | Road building | + | | |
+ | * Road building | ||
+ | | no | ||
+ | | unskilled | ||
|- | |- | ||
− | | Wall/floor construction | + | | |
− | |} | + | * Wall/floor construction |
+ | | no | ||
+ | | unskilled | ||
+ | |}<br /> | ||
− | + | ==Strange moods== | |
+ | {{main|Strange mood}} | ||
+ | A dwarf under a strange mood will perform a specific task to create an [[artifact]] that is outside of the player's control. Until they complete the task, both they and the workshop they claim will be unavailable for any labor. If the dwarf cannot complete the artifact, they will go [[insane]] and be permanently unable to perform any labor. | ||
− | + | {{Translation | |
− | + | | dwarven = èrith | |
− | {{ | + | | elvish = equa |
− | + | | goblin = akul | |
− | + | | human = ebe | |
− | + | }} | |
− | |||
{{Category|Skills|*}} | {{Category|Skills|*}} | ||
{{Category|Interface}} | {{Category|Interface}} | ||
[[ru:Labor]] | [[ru:Labor]] |