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Editing Labor

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{{migrated article}}
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{{quote|'''"To get a job done, a dwarf has to do it."''' - Boss Urist McOverstates-the-obvious}}[[File:v50_labor_preview.png|right]]'''Labor''' is how jobs get done in a fortress; which labors are restricted to a dwarf determines which jobs they can or can't do. The [[skill]] level and [[attribute]]s of an individual determine how effectively they perform a job.
+
{{quote|'''"To get a job done, a dwarf has to do it."''' - Boss Urist McOverstates-the-obvious}}[[File:labor_preview.jpg|thumb|220px|right|"Put both your backs into it!"]]'''Labor''' is how jobs get done in a fortress and which labors are enabled for a dwarf determines which jobs they can perform. The skill level and [[attribute]]s of an individual determine how effectively they perform a job, and a dwarf's overall skill levels determine which profession the game assigns to them.
 +
 
 +
The sprites of the dwarves, humans, elves [[animal people|and others]] will represent the profession they are assigned. For example, a woodcutter dwarf will appear as someone constantly carrying an axe, and a miner will appear as someone always carrying a pickaxe.
 +
 
 +
{{D for Dwarf}}
 +
Take note before trying to get dwarves to do stuff, they probably won't do it. it's just the sad truth....dwarves are so stupid that when they run out of food, they won't even step outside to get that juicy plant sitting right outside the gate, unless you micro-manage them to death. another famed example: a forgotten beast is walking through a tunnel to your fort, so smart ol' you, decides to build a wall. You then tell someone to do it. Luckily for you, Urist McForgotWhatSide builds the wall. He will take a stone, most likely from across the map, haul to the wall, begin building, and have to get a drink. He drops the stone to get some beer, well, while he's up there, he might as well take a quick nap. well, he finally wakes, goes down to build a wall, only to see Urist McMason stole his rock, so he goes across the map for another boulder. He finally finishes the wall, but hears voices on the other side, "You built from the wrong side!" he then hears a hiss from down the tunnel. The forgotten beast walks up to Urist McForgotWhatSide, and bites him in the head: the severed part sails off in an arc. Poor old Urist, "died of old age".
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{{DFtext|<(: <(: () <): T|2:1}}
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 +
 
 +
 
  
The game provides many flexible options to the player to allow or disallow certain actions of their dwarves, which can further add efficiency to a fortress. Visiting [[citizen]]s can also perform some labors.
 
  
 
==Introduction to labor==
 
==Introduction to labor==
 
*Your dwarves function as semi-autonomous entities, usually fulfilling their own basic needs, and sometimes performing jobs when able.  
 
*Your dwarves function as semi-autonomous entities, usually fulfilling their own basic needs, and sometimes performing jobs when able.  
*Most jobs correspond to a '''labor''', which dwarves can be restricted from doing.
+
*Most jobs correspond to a '''labor''' which a dwarf must have enabled to perform.
*Labors can be restricted to specific dwarves in groups called '''work details'''.
+
*Labors are assigned to dwarves in groups called '''work details'''.
*'''Jobs''', the specific tasks to be completed, are created in various ways, including [[designation]]s, [[zone]]s, [[workshop]] tasks, and [[manager]] work orders, and once created, an idle dwarf who does not have that labor disabled will be assigned the job.
+
*'''Jobs''', the specific tasks to be completed, are created in various ways, including [[designation]]s, [[zone]]s, [[workshop]] tasks, and [[manager]] work orders, and once created, an idle dwarf with that labor enabled will be assigned the job.
 
*As dwarves perform jobs, their '''skill''' in those areas increase. (The terms labor and skill are '''not''' synonyms.  Skill is a measure of proficiency for a given labor, while a labor is the ability to do the work.)
 
*As dwarves perform jobs, their '''skill''' in those areas increase. (The terms labor and skill are '''not''' synonyms.  Skill is a measure of proficiency for a given labor, while a labor is the ability to do the work.)
 
**Some skills don't correspond to jobs, like [[social skills]] and miscellaneous abilities like [[swimming]].
 
**Some skills don't correspond to jobs, like [[social skills]] and miscellaneous abilities like [[swimming]].
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===Work details===
 
===Work details===
The '''Work details''' tab lists the current sets of labors and who is allowed to do them. The work details are listed on the left side of the screen, selecting one shows a list of all labor assignable citizens in your fortress on the right. Each line shows the citizen's name, profession, applicable skill levels for this detail, specialization button, assigned details, and finally a check mark for this selected work detail. Clicking the specialization button will toggle specialization for that citizen, but clicking '''any''' other part of the line will toggle this selected work detail for that citizen, even other work detail icons.
+
The '''Work details''' tab lists the current sets of labors and who is allowed to do them. The work details are listed on the left side of the screen, selecting one shows a list of all labor assignable citizens in your fortress on the right. Each line shows the citizen's name, profession, applicable skill levels for this detail, specialization button, assigned details, and finally a check mark for this selected work detail.
  
 
Above the list, each work detail has a setting controlling how it is assigned to citizens:
 
Above the list, each work detail has a setting controlling how it is assigned to citizens:
  
 
*When "Only selected do this" is selected, the work detail will be assigned to any citizen with a check in the rightmost box on their line.
 
*When "Only selected do this" is selected, the work detail will be assigned to any citizen with a check in the rightmost box on their line.
*With "Everybody does this" selected, all citizens in the fortress will have permission to do the work detail's labors. (Any checked boxes will be white, showing that the citizen in question will do this job even if specialized).
+
*With "Everybody does this" selected, all citizens in the fortress will have permission to do the work detail's labors. (Any checked boxes will be grey, showing that they are not currently used, but that they would be if the detail were set to "Only select do this".)
 
*When "Nobody does this" is selected, all citizens in the fortress will be ''banned'' from doing the work detail's labors. This does ''not'' override permission given by other works details. Any check marks/permissions set up before selecting "Nobody does this" will go red, showing that they are paused and they will be restored if you go back to "Only selected do this".
 
*When "Nobody does this" is selected, all citizens in the fortress will be ''banned'' from doing the work detail's labors. This does ''not'' override permission given by other works details. Any check marks/permissions set up before selecting "Nobody does this" will go red, showing that they are paused and they will be restored if you go back to "Only selected do this".
  
Labors associated with dwarf's [[occupation]] (such as being a [[Doctor]]) are always allowed.
+
Additionally, each citizen has the option to be '''specialized''', this is shown by the hammer and lock icon just to the right of their name (It can also be viewed and interacted with from the {{k|u}} Citizens menu). When this setting is on, the citizen will ignore any "Everybody does this" work detail. 
  
Additionally, each citizen has the option to be '''specialized''', this is shown by the hammer and lock icon just to the right of their name (It can also be viewed and interacted with from the {{k|u}} Citizens menu). When this setting is on (icon is red [[File:Labor specialized.png]]), the citizen will only accept tasks given by workshops/[[occupation]]s they are assigned to and labors which have been assigned to them and are not restricted to "Nobody does this".
+
Labors not assigned to ''any'' work detail are treated as "Everybody does this".{{verify}}
 
 
Here are all the possibilities:
 
 
 
{| class="wikitable"
 
|+ A dwarf can take a job if ''any'' of the Yes conditions below are satisfied:
 
|-
 
!  !! Specialized [[File:Labor specialized.png]] !! Unspecialized [[File:Labor unspecialized.png]]
 
|-
 
| [[File:UI add worker.png]] The dwarf is assigned to the [[workshop]] or [[lever]] giving this job.  || style="background:lightgreen" | Yes  ||  style="background:pink" | No, unless a Yes applies
 
|-
 
| [[File:UI add worker.png]] The dwarf is assigned to the [[occupation]] giving this job.  || style="background:lightgreen" | Yes  || style="background:lightgreen"| Yes
 
|-
 
| The dwarf is '''selected''' under any work detail containing this job set to:
 
 
 
[[File:Interface white check.png]] "Everybody does this" OR
 
 
 
[[File:Interface green check.png]] "Only selected do this"
 
| style="background:lightgreen" | Yes
 
| style="background:lightgreen" | Yes
 
|-
 
| No work detail contains this job OR
 
 
 
the dwarf is '''unselected''' under any work detail containing this job set to
 
[[File:Interface empty check.png]] "Everybody does this"
 
| style="background:pink" |  No, unless a Yes applies
 
| style="background:lightgreen" | Yes
 
|-
 
|}
 
  
 
====Default work details====
 
====Default work details====
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On each tab, the items are listed in the left most column ({{DFtext|Ingredient Type|7:1}}). The second column ({{DFtext|Number|7:1}}) lists the number of each ingredient currently possessed. The last column ({{DFtext|Permissions|7:1}}) is subdivided into two additional columns, cooking and brewing. This is the most important part, as it shows you whether dwarves are currently allowed to use the ingredient for the given task. Possible values are:
 
On each tab, the items are listed in the left most column ({{DFtext|Ingredient Type|7:1}}). The second column ({{DFtext|Number|7:1}}) lists the number of each ingredient currently possessed. The last column ({{DFtext|Permissions|7:1}}) is subdivided into two additional columns, cooking and brewing. This is the most important part, as it shows you whether dwarves are currently allowed to use the ingredient for the given task. Possible values are:
 +
{{outdatedsection}}
 +
'''Indicators need updating and use different colors between graphics and text UIs.'''
 +
* {{DFtext|Cook|4:1}} or {{DFtext|Brew|4:1}} - This item could be used for the task, but is currently disallowed.
 +
* {{DFtext|Cook|1:1}} or {{DFtext|Brew|1:1}} - This item is able to be used for the task, and dwarves have permission to do so.
 +
* {{DFtext|----|0:1}} - This indicates that the given item cannot be used in this way.  For example, Deer meat cannot be brewed (Any [[Alcohol#Cooking|alcohol can be cooked]]).
  
* [[File:cook_disabled_icon.png|18px]] or [[File:brew_disabled_icon.png|18px]] ({{DFtext|+|6:1}}{{DFtext|C|4:1}} or {{DFtext|+|6:1}}{{DFtext|B|5:0}} in ASCII mode) - This item could be used for the task, but is currently disallowed.
+
Note that when a new food is obtained, the default is {{DFtext|Cook|1:1}} and {{DFtext|Brew|1:1}}. This includes recently [[butcher|butchered]] animals, [[food]]stuffs gained from trading, first [[Crop|crops]] from [[Seed|seeds]], and plants [[Plant gathering|gathered]] from the wild. Item types for which all items have been designated as [[Forbid|forbidden]] will not be listed on this menu.
* [[File:cook_enabled_icon.png|18px]] or [[File:brew_enabled_icon.png|18px]] ({{DFtext|+|6:1}}{{DFtext|C|4:1}} or {{DFtext|-|4:0}}{{DFtext|B|5:0}} in ASCII mode) - This item is enabled for use in the task, and dwarves have permission to do so.
 
* [[File:cook_unused_icon.png|18px]] or [[File:brew_unused_icon.png|18px]] ({{DFtext|X|6:0}}{{DFtext|C|4:1}} or {{DFtext|X|6:0}}{{DFtext|B|5:0}} in ASCII mode) - This indicates that the given item cannot be used in this way.  For example, Deer meat cannot be brewed (Any [[Alcohol#Cooking|alcohol can be cooked]]).
 
 
 
Note that when a new food is obtained, the default is [[File:cook_enabled_icon.png|18px]] and [[File:brew_enabled_icon.png|18px]] ({{DFtext|X|6:0}}{{DFtext|C|4:1}} or {{DFtext|X|6:0}}{{DFtext|B|5:0}}). This includes recently [[butcher|butchered]] animals, [[food]]stuffs gained from trading, first [[Crop|crops]] from [[Seed|seeds]], and plants [[Plant gathering|gathered]] from the wild. Item types for which all items have been designated as [[Forbid|forbidden]] will not be listed on this menu.
 
  
 
Cooking permission is also used/needed for [[Cheese|cheesemaking]] from [[milk]] items{{verify|I last embarked with all milks and set them all to not cook so I could make them into cheese first, but I want to double check.}}
 
Cooking permission is also used/needed for [[Cheese|cheesemaking]] from [[milk]] items{{verify|I last embarked with all milks and set them all to not cook so I could make them into cheese first, but I want to double check.}}
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<!-- Note these are duplicated on [[Template:V50 labors]] -->
 
<!-- Note these are duplicated on [[Template:V50 labors]] -->
 
{| border="1" cellpadding="5" cellspacing="0" class="wikitable"
 
{| border="1" cellpadding="5" cellspacing="0" class="wikitable"
! Category !! Labor !! Skill !! Benefits of higher skill
+
! Category !! Labors !! Benefits of higher skill
 
|-
 
|-
| Miner
+
| Mining ||
| [[Mining]]
+
* [[Mining]]  
| [[Miner]]
 
 
| speed only
 
| speed only
 
|-
 
|-
| rowspan=3 | [[Woodworker]]
+
| rowspan=3 |Woodworker ||
| Carpentry || [[Carpenter]] || speed; item and furniture quality
+
* [[Carpentry]]
 +
| speed; item and furniture quality
 
|-
 
|-
| Crossbow-making
+
|
| [[Bowyer]]
+
* [[Crossbow-making]]
 
| speed; weapon quality
 
| speed; weapon quality
 
|-
 
|-
| Wood cutting
+
|
| [[Wood cutter]]
+
* [[Wood cutting]]
 
| speed only
 
| speed only
 
|-
 
|-
| rowspan=4 | [[Stoneworker]]
+
| rowspan=4 | Stoneworking
| Masonry
+
||
| [[Mason]]
+
* [[Masonry]]
 
| speed only
 
| speed only
 
|-
 
|-
| Stone carving
+
|
| [[Stone carver]]
+
* [[Stone carving]]
 
| speed; items and furniture quality
 
| speed; items and furniture quality
 
|-
 
|-
| Stonecutting
+
|
| [[Stonecutter]]
+
* [[Stonecutting]]
 
| speed only
 
| speed only
 
|-
 
|-
| [[Stone engraving]]
+
|
| [[Engraver]]
+
* [[Stone engraving]]
 
| speed; engraving quality
 
| speed; engraving quality
 
|-
 
|-
| rowspan=5 | [[Ranger]]
+
| rowspan=5 | Hunting/Related ||
| Animal training
+
* [[Animal training]]
| [[Animal trainer]]
 
 
| speed; training quality
 
| speed; training quality
 
|-
 
|-
| Animal care
+
|
| [[Animal caretaker]]
+
* [[Animal care]]
 
| none (not implemented)
 
| none (not implemented)
 
|-
 
|-
| Hunting
+
|
| [[Ambusher]]
+
* [[Hunting]]
 
| success rate tends to rise from increasing ambusher and marksdwarf skills
 
| success rate tends to rise from increasing ambusher and marksdwarf skills
 
|-
 
|-
| Trapping
+
|
| [[Trapper]]
+
* [[Trapping]]
 
| success rate? trap quality?{{verify}}
 
| success rate? trap quality?{{verify}}
 
|-
 
|-
| Small animal dissection
+
|
| [[Animal dissector]]
+
* [[Small animal dissection]]
 
| speed only
 
| speed only
 
|-
 
|-
| rowspan=5 | [[Doctor]]
+
| [[Healthcare]] (Medical) ||
| Diagnosis      || [[Diagnostician]] || speed; chance of accurately diagnosing a [[syndrome]]
+
* [[Diagnosis]]
 +
* [[Surgery]]
 +
* [[Setting bones]]
 +
* [[Suturing]]
 +
* [[Dressing wounds]]
 +
| speed; success chance, accuracy (and speed) of treatment
 
|-
 
|-
| Surgery        || [[Surgeon]] || speed, amount of bleeding caused, chance of failure
+
| [[Healthcare]] (Nursing) ||
 +
* [[Feed patients/prisoners]]
 +
* [[Recovering wounded]]
 +
| none
 
|-
 
|-
| Setting bones  || [[Bone doctor]] ||rowspan=3 | speed only
+
| rowspan=20 | Farming/Related ||
 +
* [[Butchery]]
 +
| speed only
 
|-
 
|-
| Suturing        || [[Suturer]]
+
|
 +
* [[Tanning]]
 +
| speed only
 
|-
 
|-
| Dressing wounds || [[Wound dresser]]
+
|
 +
* [[Farming (fields)]]
 +
| speed; crop yield (stack size)
 
|-
 
|-
| rowspan=2 | Other [[Healthcare]]  
+
|
| Feed patients/prisoners
+
* [[Dyeing]]
| rowspan=2 colspan=2 | No associated skill
+
| speed; dye quality
 
|-
 
|-
| Recovering wounded
+
|
 +
* [[Gelding]]
 +
| less likely to be injured
 
|-
 
|-
| rowspan=20 | [[Farmer]]
+
|
| Butchery        || [[Butcher]]      || speed only
+
* [[Soap making]]
 +
| speed only
 
|-
 
|-
| Tanning          || [[Tanner]]       || speed only
+
|
 +
* [[Wood burning]]
 +
| speed only
 
|-
 
|-
| Farming (fields) || [[Planter]]     || speed; crop yield (stack size)
+
|
 +
* [[Potash making]]
 +
| speed only
 
|-
 
|-
| Dyeing          || [[Dyer]]         || speed; dye quality
+
|
 +
* [[Lye making]]
 +
| speed only
 
|-
 
|-
| Gelding          || [[Gelder]]       || less likely to be injured
+
|
 +
* [[Milling]]
 +
| speed only
 
|-
 
|-
| Soap making      || [[Soaper]]       || speed only
+
|
 +
* [[Brewing]]
 +
| speed only
 
|-
 
|-
| Wood burning    || [[Wood burner]] || speed only
+
|
 +
* [[Plant gathering]]
 +
| speed; success and plant yield (stack size)
 
|-
 
|-
| Potash making    || [[Potash maker]] || speed only
+
|
 +
* [[Plant processing]]
 +
| speed only
 
|-
 
|-
| Lye making      || [[Lye maker]]   || speed only
+
|
 +
* [[Cheese making]]
 +
| speed only
 
|-
 
|-
| Milling          || [[Miller]]       || speed only
+
|
 +
* [[Milking]]
 +
| speed only
 
|-
 
|-
| Brewing          || [[Brewer]]       || speed only
+
|
 +
* [[Shearing]]
 +
| speed only
 
|-
 
|-
| Plant gathering  || [[Herbalist]]   || speed; success and plant yield (stack size)
+
|
 +
* [[Spinning]]
 +
| speed only
 
|-
 
|-
| Plant processing || [[Thresher]]     || speed only
+
|
 +
* [[Cooking]]
 +
| speed; meal and ingredient quality
 
|-
 
|-
| Cheese making    || [[Cheese maker]] || speed only
+
|
 +
* [[Pressing]]
 +
| speed only
 
|-
 
|-
| Milking          || [[Milker]]       || speed only
+
|
 +
* [[Beekeeping]]
 +
| speed only{{verify}}
 
|-
 
|-
| Shearing        || [[Shearer]]     || speed only
+
| rowspan=3 | Fishing/Related ||
 +
* [[Fishing]]
 +
| speed; fish stack size
 
|-
 
|-
| Spinning        || [[Spinner]]     || speed only
+
|
 +
* [[Fish cleaning]]
 +
| speed only
 
|-
 
|-
| Cooking          || [[Cook]]         || speed; meal and ingredient quality
+
|
 +
* [[Fish dissection]]
 +
| speed only
 
|-
 
|-
| Pressing        || [[Presser]]     || speed only
+
| rowspan=5 | Metalsmithing ||
 +
* [[Furnace operating]]
 +
| speed only
 
|-
 
|-
| Beekeeping      || [[Beekeeper]]   || speed only{{verify}}
+
|
 +
* [[Weaponsmithing]]
 +
| speed; weapon quality
 
|-
 
|-
| rowspan=3 | [[Fishery worker]]
+
|
| Fishing          || [[Fisherdwarf]]  || speed; fish stack size
+
* [[Armoring]]
 +
| speed; armor quality
 
|-
 
|-
| Fish cleaning    || [[Fish cleaner]] || speed only
+
|
 +
* [[Blacksmithing]]
 +
| speed; item and furniture quality
 
|-
 
|-
| Fish dissection  || [[Fish dissector]] || speed only
+
|
 +
* [[Metalcrafting]]
 +
| speed; craft, item, decoration, designed building quality
 
|-
 
|-
| rowspan=5 | [[Metalsmith]]
+
| rowspan=2 | Jewelry ||
| Furnace operating || [[Furnace operator]] || speed only
+
* [[Gem cutting]]
 +
| speed; gem craft quality
 
|-
 
|-
| Weaponsmithing    || [[Weaponsmith]]     || speed; weapon quality
+
|
 +
* [[Gem setting]]
 +
| speed; decoration quality
 
|-
 
|-
| Armoring          || [[Armorsmith]]       || speed; armor quality
+
| rowspan=13 | Crafts ||
 +
* [[Bookbinder|Bookbinding]]
 +
| ?
 
|-
 
|-
| Blacksmithing    || [[Blacksmith]]       || speed; item and furniture quality
+
|
 +
* [[Papermaker|Papermaking]]
 +
| ?
 
|-
 
|-
| Metalcrafting    || [[Metal crafter]]   || speed; craft, item, decoration, designed building quality
+
|
 +
* [[Leatherworker|Leatherworking]]
 +
| speed; clothing, decoration, craft quality
 
|-
 
|-
| rowspan=2 | [[Jeweler]]
+
|
| Gem cutting || [[Gem cutter]] || speed; gem craft quality
+
* [[Wood crafter|Woodcrafting]]
 +
| speed; craft quality
 
|-
 
|-
| Gem setting || [[Gem setter]] || speed; decoration quality
+
|
 +
* [[Stone crafter|Stonecrafting]]
 +
| speed; craft quality
 
|-
 
|-
| rowspan=13 | [[Craftsdwarf]]
+
|
| Bookbinding || [[Bookbinder]] || ?
+
* [[Bone carving]]
 +
| speed; craft, decoration quality
 
|-
 
|-
| Papermaking || [[Papermaker]] || ?
+
|
 +
* [[Glassmaking]]
 +
| speed; craft, item, furniture quality
 
|-
 
|-
| Leatherworking || [[Leatherworker]] || speed; clothing, decoration, craft quality
+
|
 +
* [[Weaver|Weaving]]
 +
| speed; cloth quality
 
|-
 
|-
| Woodcrafting || [[Wood crafter]] || speed; craft quality
+
|
 +
* [[Clothier|Clothesmaking]]
 +
| speed; clothing, decoration quality  
 
|-
 
|-
| Stonecrafting || [[Stone crafter]] || speed; craft quality
+
|
 +
* [[Strand extractor|Strand extraction]]
 +
| speed only
 
|-
 
|-
| Bone carving || [[Bone carving]] || speed; craft, decoration quality
+
|
 +
* [[Potter|Pottery]]
 +
| speed; craft, item, furniture quality
 
|-
 
|-
| Glassmaking || [[Glassmaking]] || speed; craft, item, furniture quality
+
|
 +
* [[Glazer|Glazing]]
 +
| speed; glaze quality
 
|-
 
|-
| Weaving || [[Weaver]] || speed; cloth quality
+
|
 +
* [[Wax worker|Wax working]]
 +
| speed; craft quality
 
|-
 
|-
| Clothesmaking || [[Clothier]] || speed; clothing, decoration quality
+
| rowspan=4 | Engineering  ||
 +
* [[Siege engineer|Siege engineering]]
 +
| speed; part, ammunition quality
 
|-
 
|-
| Strand extraction || [[Strand extractor]] || speed only
+
|
 +
* [[Siege operator|Siege operating]]
 +
| speed; accuracy
 
|-
 
|-
| Pottery || [[Potter]] || speed; craft, item, furniture quality
+
|
 +
* [[Mechanic|Mechanics]]
 +
| speed; mechanism, furniture quality
 
|-
 
|-
| Glazing || [[Glazer]] || speed; glaze quality
+
|
 +
* [[Pump operator|Pump operating]]
 +
| none
 
|-
 
|-
| Wax working || [[Wax worker]] || speed; craft quality
+
| [[Hauling]] ||
 +
* Stone hauling
 +
* Wood hauling
 +
* Item hauling
 +
* Burial
 +
* Food hauling
 +
* Refuse hauling
 +
* Furniture hauling
 +
* [[Hauling#Animal hauling|Animal hauling]]
 +
* Trade Good Hauling
 +
* Water Hauling
 +
* [[Hauling#Push /Haul Vehicle|Push/Haul Vehicle]]
 +
| none
 
|-
 
|-
| rowspan=4 | [[Engineer]] 
+
| rowspan=4 | Other Jobs ||
| Siege engineering || [[Siege engineer]] || speed; part, ammunition quality
+
* [[Cleaning]]
 +
| none
 
|-
 
|-
| Siege operating || [[Siege operator]] || speed; accuracy
+
|
 +
* [[Lever operation]]
 +
| none
 
|-
 
|-
| Mechanics || [[Mechanic]] || speed; mechanism, furniture quality
+
|
 +
* Road building
 +
| none
 
|-
 
|-
| Pump operating || [[Pump operator]] || none
+
|
|-
+
* Wall/floor construction
| rowspan=11 | [[Hauling]]
+
| none
| Stone hauling
 
| rowspan=11 colspan=2 | No associated skill
 
|-
 
| Wood hauling
 
|-
 
| Item hauling
 
|-
 
| Burial
 
|-
 
| Food hauling
 
|-
 
| Refuse hauling
 
|-
 
| Furniture hauling
 
|-
 
| Animal hauling
 
|-
 
| Trade Good Hauling
 
|-
 
| Water Hauling
 
|-
 
| Push/Haul Vehicle
 
|-
 
| rowspan=4 | Other Jobs
 
| [[Cleaning]]
 
| rowspan=4 colspan=2 | No associated skill
 
|-
 
| [[Lever operation]]
 
|-
 
| Road building
 
|-
 
| Wall/floor construction
 
 
|}
 
|}
  
Line 401: Line 465:
 
A few things are listed as "No Job" but can be considered labors in a different sense: running scared, not having a path to any place useful, and being [[insane]].
 
A few things are listed as "No Job" but can be considered labors in a different sense: running scared, not having a path to any place useful, and being [[insane]].
  
{{D for Dwarf}}
 
Take note before trying to get dwarves to do stuff, they probably won't do it. it's just the sad truth....dwarves are so stupid that when they run out of food, they won't even step outside to get that juicy plant sitting right outside the gate, unless you micro-manage them to death. another famed example: a forgotten beast is walking through a tunnel to your fort, so smart ol' you, decides to build a wall. You then tell someone to do it. Luckily for you, Urist McForgotWhatSide builds the wall. He will take a stone, most likely from across the map, haul to the wall, begin building, and have to get a drink. He drops the stone to get some beer, well, while he's up there, he might as well take a quick nap. well, he finally wakes, goes down to build a wall, only to see Urist McMason stole his rock, so he goes across the map for another boulder. He finally finishes the wall, but hears voices on the other side, "You built from the wrong side!" he then hears a hiss from down the tunnel. The forgotten beast walks up to Urist McForgotWhatSide, and bites him in the head: the severed part sails off in an arc. Poor old Urist, "died of old age".
 
[[File:labor_preview.jpg|thumb|300px|center|"Put both your backs into it!"]]
 
{{DFtext|<(: <(: () <): T|2:1}}
 
 
{{V50 menus}}
 
 
{{Category|Skills|*}}
 
{{Category|Skills|*}}
 
{{Category|Interface}}
 
{{Category|Interface}}
 
[[ru:Labor]]
 
[[ru:Labor]]

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