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{{quote|'''"To get a job done, a dwarf has to do it."''' - Boss Urist McOverstates-the-obvious}}[[File:v50_labor_preview.png|right]]'''Labor''' is how jobs get done in a fortress; which labors are restricted to a dwarf determines which jobs they can or can't do. The [[skill]] level and [[attribute]]s of an individual determine how effectively they perform a job.
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{{quote|'''"To get a job done, a dwarf has to do it."''' - Boss Urist McOverstates-the-obvious}}[[File:labor_preview.jpg|thumb|220px|right|"Put both your backs into it!"]]'''Labor''' is how jobs get done in a fortress and which labors are enabled for a dwarf determines which jobs they can perform. The skill level and [[attribute]]s of an individual determine how effectively they perform a job, and a dwarf's overall skill levels determine which profession the game assigns to them.
  
The game provides many flexible options to the player to allow or disallow certain actions of their dwarves, which can further add efficiency to a fortress. Visiting [[citizen]]s can also perform some labors.
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The sprites of the dwarves, humans, elves [[animal people|and others]] will represent the profession they are assigned. For example, a woodcutter dwarf will appear as someone constantly carrying an axe, and a miner will appear as someone always carrying a pickaxe.
  
 
==Introduction to labor==
 
==Introduction to labor==
 
*Your dwarves function as semi-autonomous entities, usually fulfilling their own basic needs, and sometimes performing jobs when able.  
 
*Your dwarves function as semi-autonomous entities, usually fulfilling their own basic needs, and sometimes performing jobs when able.  
*Most jobs correspond to a '''labor''', which dwarves can be restricted from doing.
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*Most jobs correspond to a '''labor''' which a dwarf must have enabled to perform.
*Labors can be restricted to specific dwarves in groups called '''work details'''.
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*Labors are assigned to dwarves in groups called '''work details'''.
*'''Jobs''', the specific tasks to be completed, are created in various ways, including [[designation]]s, [[zone]]s, [[workshop]] tasks, and [[manager]] work orders, and once created, an idle dwarf who does not have that labor disabled will be assigned the job.
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*'''Jobs''', the specific tasks to be completed, are created in various ways, including [[designation]]s, [[zone]]s, [[workshop]] tasks, and [[manager]] work orders, and once created, an idle dwarf with that labor enabled will be assigned the job.
 
*As dwarves perform jobs, their '''skill''' in those areas increase. (The terms labor and skill are '''not''' synonyms.  Skill is a measure of proficiency for a given labor, while a labor is the ability to do the work.)
 
*As dwarves perform jobs, their '''skill''' in those areas increase. (The terms labor and skill are '''not''' synonyms.  Skill is a measure of proficiency for a given labor, while a labor is the ability to do the work.)
 
**Some skills don't correspond to jobs, like [[social skills]] and miscellaneous abilities like [[swimming]].
 
**Some skills don't correspond to jobs, like [[social skills]] and miscellaneous abilities like [[swimming]].
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==Labor menu==
 
==Labor menu==
 
The '''Labor''' menu tab is accessed with {{k|y}} or the fourth menu button at the bottom-left of the main [[interface]]. It contains four sub-tabs; [[Labor#Work details|Work details]], [[Labor#Standing orders|Standing orders]], [[Labor#Kitchen|Kitchen]], and [[Labor#Stone use|Stone use]].
 
The '''Labor''' menu tab is accessed with {{k|y}} or the fourth menu button at the bottom-left of the main [[interface]]. It contains four sub-tabs; [[Labor#Work details|Work details]], [[Labor#Standing orders|Standing orders]], [[Labor#Kitchen|Kitchen]], and [[Labor#Stone use|Stone use]].
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===Work details===
 
===Work details===
The '''Work details''' tab lists the current sets of labors and who is allowed to do them. The work details are listed on the left side of the screen, selecting one shows a list of all labor assignable citizens in your fortress on the right. Each line shows the citizen's name, profession, applicable skill levels for this detail, specialization button, assigned details, and finally a check mark for this selected work detail. Clicking the specialization button will toggle specialization for that citizen, but clicking '''any''' other part of the line will toggle this selected work detail for that citizen, even other work detail icons.
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The '''Work details''' tab lists the current sets of labors and who is allowed to do them. The work details are listed on the left side of the screen, selecting one shows a list of all labor assignable citizens in your fortress on the right. Each line shows the citizen's name, profession, applicable skill levels for this detail, specialization button, assigned details, and finally a check mark for this selected work detail.
  
 
Above the list, each work detail has a setting controlling how it is assigned to citizens:
 
Above the list, each work detail has a setting controlling how it is assigned to citizens:
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*When "Nobody does this" is selected, all citizens in the fortress will be ''banned'' from doing the work detail's labors. This does ''not'' override permission given by other works details. Any check marks/permissions set up before selecting "Nobody does this" will go red, showing that they are paused and they will be restored if you go back to "Only selected do this".
 
*When "Nobody does this" is selected, all citizens in the fortress will be ''banned'' from doing the work detail's labors. This does ''not'' override permission given by other works details. Any check marks/permissions set up before selecting "Nobody does this" will go red, showing that they are paused and they will be restored if you go back to "Only selected do this".
  
Labors associated with dwarf's [[occupation]] (such as being a [[Doctor]]) are always allowed.
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Additionally, each citizen has the option to be '''specialized''', this is shown by the hammer and lock icon just to the right of their name (It can also be viewed and interacted with from the {{k|u}} Citizens menu). When this setting is on, the citizen will only accept tasks given by workshops they are assigned to and labors which are checked under "Everybody does this" or "Only selected do this" work details.
 
 
Additionally, each citizen has the option to be '''specialized''', this is shown by the hammer and lock icon just to the right of their name (It can also be viewed and interacted with from the {{k|u}} Citizens menu). When this setting is on (icon is red [[File:Labor specialized.png]]), the citizen will only accept tasks given by workshops/[[occupation]]s they are assigned to and labors which have been assigned to them and are not restricted to "Nobody does this".
 
  
 
Here are all the possibilities:  
 
Here are all the possibilities:  
  
 
{| class="wikitable"
 
{| class="wikitable"
|+ A dwarf can take a job if ''any'' of the Yes conditions below are satisfied:
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|+ A dwarf can take a job if ''any'' of the conditions below are satisfied: <sup>[Tested in v50.05]</sup>
 
|-
 
|-
 
!  !! Specialized [[File:Labor specialized.png]] !! Unspecialized [[File:Labor unspecialized.png]]
 
!  !! Specialized [[File:Labor specialized.png]] !! Unspecialized [[File:Labor unspecialized.png]]
 
|-
 
|-
| [[File:UI add worker.png]] The dwarf is assigned to the [[workshop]] or [[lever]] giving this job.  || style="background:lightgreen" | Yes  || style="background:pink" | No, unless a Yes applies
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| [[File:UI add worker.png]] The dwarf is assigned to the workshop giving this job.  || style="background:lightgreen" | Yes  ||  
 
|-
 
|-
| [[File:UI add worker.png]] The dwarf is assigned to the [[occupation]] giving this job.  || style="background:lightgreen" | Yes  || style="background:lightgreen"| Yes
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| The dwarf is '''selected''' under any matching work detail set to:  
|-
 
| The dwarf is '''selected''' under any work detail containing this job set to:  
 
  
 
[[File:Interface white check.png]] "Everybody does this"  OR  
 
[[File:Interface white check.png]] "Everybody does this"  OR  
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| style="background:lightgreen" | Yes
 
| style="background:lightgreen" | Yes
 
|-
 
|-
| No work detail contains this job OR
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| The dwarf is '''unselected''' under any matching work detail set to:
  
the dwarf is '''unselected''' under any work detail containing this job set to
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[[File:Interface empty check.png]] "Everybody does this"  
[[File:Interface empty check.png]] "Everybody does this"
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|
| style="background:pink" |  No, unless a Yes applies
 
 
| style="background:lightgreen" | Yes
 
| style="background:lightgreen" | Yes
 
|-
 
|-
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| There is no matching work detail for this job's labor.
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|
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| style="background:lightgreen" | Yes
 
|}
 
|}
  
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On each tab, the items are listed in the left most column ({{DFtext|Ingredient Type|7:1}}). The second column ({{DFtext|Number|7:1}}) lists the number of each ingredient currently possessed. The last column ({{DFtext|Permissions|7:1}}) is subdivided into two additional columns, cooking and brewing. This is the most important part, as it shows you whether dwarves are currently allowed to use the ingredient for the given task. Possible values are:
 
On each tab, the items are listed in the left most column ({{DFtext|Ingredient Type|7:1}}). The second column ({{DFtext|Number|7:1}}) lists the number of each ingredient currently possessed. The last column ({{DFtext|Permissions|7:1}}) is subdivided into two additional columns, cooking and brewing. This is the most important part, as it shows you whether dwarves are currently allowed to use the ingredient for the given task. Possible values are:
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{{outdatedsection}}
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'''Indicators need updating and use different colors between graphics and text UIs.'''
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* {{DFtext|Cook|4:1}} or {{DFtext|Brew|4:1}} - This item could be used for the task, but is currently disallowed.
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* {{DFtext|Cook|1:1}} or {{DFtext|Brew|1:1}} - This item is able to be used for the task, and dwarves have permission to do so.
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* {{DFtext|----|0:1}} - This indicates that the given item cannot be used in this way.  For example, Deer meat cannot be brewed (Any [[Alcohol#Cooking|alcohol can be cooked]]).
  
* [[File:cook_disabled_icon.png|18px]] or [[File:brew_disabled_icon.png|18px]] ({{DFtext|+|6:1}}{{DFtext|C|4:1}} or {{DFtext|+|6:1}}{{DFtext|B|5:0}} in ASCII mode) - This item could be used for the task, but is currently disallowed.
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Note that when a new food is obtained, the default is {{DFtext|Cook|1:1}} and {{DFtext|Brew|1:1}}. This includes recently [[butcher|butchered]] animals, [[food]]stuffs gained from trading, first [[Crop|crops]] from [[Seed|seeds]], and plants [[Plant gathering|gathered]] from the wild. Item types for which all items have been designated as [[Forbid|forbidden]] will not be listed on this menu.
* [[File:cook_enabled_icon.png|18px]] or [[File:brew_enabled_icon.png|18px]] ({{DFtext|+|6:1}}{{DFtext|C|4:1}} or {{DFtext|-|4:0}}{{DFtext|B|5:0}} in ASCII mode) - This item is enabled for use in the task, and dwarves have permission to do so.
 
* [[File:cook_unused_icon.png|18px]] or [[File:brew_unused_icon.png|18px]] ({{DFtext|X|6:0}}{{DFtext|C|4:1}} or {{DFtext|X|6:0}}{{DFtext|B|5:0}} in ASCII mode) - This indicates that the given item cannot be used in this way.  For example, Deer meat cannot be brewed (Any [[Alcohol#Cooking|alcohol can be cooked]]).
 
 
 
Note that when a new food is obtained, the default is [[File:cook_enabled_icon.png|18px]] and [[File:brew_enabled_icon.png|18px]] ({{DFtext|X|6:0}}{{DFtext|C|4:1}} or {{DFtext|X|6:0}}{{DFtext|B|5:0}}). This includes recently [[butcher|butchered]] animals, [[food]]stuffs gained from trading, first [[Crop|crops]] from [[Seed|seeds]], and plants [[Plant gathering|gathered]] from the wild. Item types for which all items have been designated as [[Forbid|forbidden]] will not be listed on this menu.
 
  
 
Cooking permission is also used/needed for [[Cheese|cheesemaking]] from [[milk]] items{{verify|I last embarked with all milks and set them all to not cook so I could make them into cheese first, but I want to double check.}}
 
Cooking permission is also used/needed for [[Cheese|cheesemaking]] from [[milk]] items{{verify|I last embarked with all milks and set them all to not cook so I could make them into cheese first, but I want to double check.}}
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|-
 
|-
 
| rowspan=5 | [[Doctor]]
 
| rowspan=5 | [[Doctor]]
| Diagnosis      || [[Diagnostician]] || speed; chance of accurately diagnosing a [[syndrome]]
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| Diagnosis      || [[Diagnostician]]
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| rowspan=5 | speed; success chance, accuracy (and speed) of treatment
 
|-
 
|-
| Surgery        || [[Surgeon]] || speed, amount of bleeding caused, chance of failure
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| Surgery        || [[Surgeon]]
 
|-
 
|-
| Setting bones  || [[Bone doctor]] ||rowspan=3 | speed only
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| Setting bones  || [[Bone doctor]]
 
|-
 
|-
 
| Suturing        || [[Suturer]]
 
| Suturing        || [[Suturer]]
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{{D for Dwarf}}
 
{{D for Dwarf}}
 
Take note before trying to get dwarves to do stuff, they probably won't do it. it's just the sad truth....dwarves are so stupid that when they run out of food, they won't even step outside to get that juicy plant sitting right outside the gate, unless you micro-manage them to death. another famed example: a forgotten beast is walking through a tunnel to your fort, so smart ol' you, decides to build a wall. You then tell someone to do it. Luckily for you, Urist McForgotWhatSide builds the wall. He will take a stone, most likely from across the map, haul to the wall, begin building, and have to get a drink. He drops the stone to get some beer, well, while he's up there, he might as well take a quick nap. well, he finally wakes, goes down to build a wall, only to see Urist McMason stole his rock, so he goes across the map for another boulder. He finally finishes the wall, but hears voices on the other side, "You built from the wrong side!" he then hears a hiss from down the tunnel. The forgotten beast walks up to Urist McForgotWhatSide, and bites him in the head: the severed part sails off in an arc. Poor old Urist, "died of old age".
 
Take note before trying to get dwarves to do stuff, they probably won't do it. it's just the sad truth....dwarves are so stupid that when they run out of food, they won't even step outside to get that juicy plant sitting right outside the gate, unless you micro-manage them to death. another famed example: a forgotten beast is walking through a tunnel to your fort, so smart ol' you, decides to build a wall. You then tell someone to do it. Luckily for you, Urist McForgotWhatSide builds the wall. He will take a stone, most likely from across the map, haul to the wall, begin building, and have to get a drink. He drops the stone to get some beer, well, while he's up there, he might as well take a quick nap. well, he finally wakes, goes down to build a wall, only to see Urist McMason stole his rock, so he goes across the map for another boulder. He finally finishes the wall, but hears voices on the other side, "You built from the wrong side!" he then hears a hiss from down the tunnel. The forgotten beast walks up to Urist McForgotWhatSide, and bites him in the head: the severed part sails off in an arc. Poor old Urist, "died of old age".
[[File:labor_preview.jpg|thumb|300px|center|"Put both your backs into it!"]]
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{{DFtext|<(: <(: () <): T|2:1}}
 
{{DFtext|<(: <(: () <): T|2:1}}
  

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