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Editing Lever
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The linkage interface will give you the warning '''Cannot link to <object name>''' if the object is already linked, or tasked to be linked, to the lever in question. Buildings that are currently forbidden will also show the same warning message. A lever cannot be successfully linked to a locked door, as the dwarves must stand on the door to complete the link. The task will be suspended with a message that they cannot find a path. | The linkage interface will give you the warning '''Cannot link to <object name>''' if the object is already linked, or tasked to be linked, to the lever in question. Buildings that are currently forbidden will also show the same warning message. A lever cannot be successfully linked to a locked door, as the dwarves must stand on the door to complete the link. The task will be suspended with a message that they cannot find a path. | ||
− | Currently (as of 50.04) you cannot choose which specific mechanisms you want to use to connect the device to the lever; they will be automatically chosen in order of the oldest available mechanisms. The quality of a mechanism affects the accuracy of traps, but not the speed of activation. The first mechanism listed is for the device end, the second for the lever end. This is important when working with [[magma]]. One workaround is to order levers be constructed with mechanisms as you build them, but pause the construction of the lever as soon as the mechanism is delivered to the lever location. Then, when you want to use specific mechanisms, you can cancel the lever to make that lever's mechanism drop on the floor and become available for use | + | Currently (as of 50.04) you cannot choose which specific mechanisms you want to use to connect the device to the lever; they will be automatically chosen in order of the oldest available mechanisms. The quality of a mechanism affects the accuracy of traps, but not the speed of activation. The first mechanism listed is for the device end, the second for the lever end. This is important when working with [[magma]]. One workaround is to order levers be constructed with mechanisms as you build them, but pause the construction of the lever as soon as the mechanism is delivered to the lever location. Then, when you want to use specific mechanisms, you can cancel the lever to make that lever's mechanism drop on the floor and become available for use. |
A single lever can be linked to any number of valid objects, and each object can have any number of levers controlling it. | A single lever can be linked to any number of valid objects, and each object can have any number of levers controlling it. |