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Editing List of Dwarf Fortress developer interviews
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− | + | As Dwarf Fortress grows, more and more people are becoming interested in the behind-the-scenes workings of not only the game itself, but the lives and trails of the developers. Many websites now have interviews with Toady, providing unique insights into the design and development of the Dwarf Fortress game. | |
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==Interviews== | ==Interviews== | ||
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*[http://www.pcgamer.com/dwarf-fortress-creator-on-how-hes-42-towards-simulating-existence/ Dwarf Fortress' creator on how he's 42% towards simulating existence] | *[http://www.pcgamer.com/dwarf-fortress-creator-on-how-hes-42-towards-simulating-existence/ Dwarf Fortress' creator on how he's 42% towards simulating existence] | ||
**March 31, 2016 | **March 31, 2016 | ||
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==Articles== | ==Articles== | ||
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*[http://www.polygon.com/2014/7/23/5926447/dwarf-fortress-will-crush-your-cpu-because-creating-history-is-hard Dwarf Fortress will crush your CPU because creating history is hard] | *[http://www.polygon.com/2014/7/23/5926447/dwarf-fortress-will-crush-your-cpu-because-creating-history-is-hard Dwarf Fortress will crush your CPU because creating history is hard] | ||
**July 23, 2014 | **July 23, 2014 | ||
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==Podcasts== | ==Podcasts== | ||
− | * | + | *[http://bay12games.com/dwarves/df_talk.html/ Dwarf Fortress Talk, the official Dwarf Fortress podcast] |
− | ** August 6, 2009 - | + | ** August 6, 2009 - Nov 13, 2014 by Toady One, Rainseeker and Capntastic |
− | ** | + | ** 22 podcasts with [http://bay12games.com/media/df_talk_combined_transcript.html transcripts] |
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*[http://www.roguelikeradio.com/2016/04/episode-121-simulation.html Roguelike Radio, Episode 121: Simulation] | *[http://www.roguelikeradio.com/2016/04/episode-121-simulation.html Roguelike Radio, Episode 121: Simulation] | ||
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**Roguelike Radio | **Roguelike Radio | ||
− | ==Panels | + | ==Panels== |
− | * | + | *Practices in Procedural Generation (''No link yet'') |
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**March 14, 2016 | **March 14, 2016 | ||
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**Procedural generation changes the design approach of every system it touches, offering infinite variation. But how is it used in a concrete way, for developers actually at work on their game? Designers from Dwarf Fortress and Moon Hunters will share their tools and methods for implementing procedurally generated experiences, by live-editing their game systems during this session. | **Procedural generation changes the design approach of every system it touches, offering infinite variation. But how is it used in a concrete way, for developers actually at work on their game? Designers from Dwarf Fortress and Moon Hunters will share their tools and methods for implementing procedurally generated experiences, by live-editing their game systems during this session. | ||
*[https://www.youtube.com/watch?v=S9pc8li4fuQ Designing a Procedurally Generated Game] | *[https://www.youtube.com/watch?v=S9pc8li4fuQ Designing a Procedurally Generated Game] | ||
**August 29th, 2015 | **August 29th, 2015 | ||
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**Indie game devs discuss design problems and joys of procedural generation. Hosted by Tanya X. Short (Kitfox Games - Moon Hunters). Panelists: Kepa Auwae (Rocketcat Games - Death Road to Canada), Tyler Sigman (Red Hook Studios - Darkest Dungeon), [[Tarn Adams]] ([[Bay 12 Games]] - [[Dwarf Fortress]]), Ryan Clark (Brace Yourself Games - Crypt of the NecroDancer). At PAX Prime in Seattle, Washington. | **Indie game devs discuss design problems and joys of procedural generation. Hosted by Tanya X. Short (Kitfox Games - Moon Hunters). Panelists: Kepa Auwae (Rocketcat Games - Death Road to Canada), Tyler Sigman (Red Hook Studios - Darkest Dungeon), [[Tarn Adams]] ([[Bay 12 Games]] - [[Dwarf Fortress]]), Ryan Clark (Brace Yourself Games - Crypt of the NecroDancer). At PAX Prime in Seattle, Washington. | ||
− | *[https://www.youtube.com/watch?v=vJ78m-Kq1dM Games as Art - EVE at the MoMA] | + | *[https://www.youtube.com/watch?v=vJ78m-Kq1dM EVE Fanfest 2013: Games as Art - EVE at the MoMA] |
**May 10, 2013 | **May 10, 2013 | ||
− | + | **EVE was acquired with 13 other games into the New York Museum of Modern Art's permanent collection, and displayed in an exhibition titled "Applied Design". Paola Antonelli, senior curator at the MoMA was joined by Adam Saltsman, designer of Cananbalt and Tarn Adams, co-creator of the cultclassic Dwarf Fortress, both of which have their games featured alongside EVE at the MoMA. The Presentations was followed by a panel on the topic moderated by Goddur, professor of design at the Icelandic Academy of the Arts. | |
− | **EVE was | + | |
+ | ==Related Pages== | ||
− | + | * [[Dwarf Fortress webcomics]] | |
− | + | * [[List of Dwarf Fortress references]] | |
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[[Category: Game development]] | [[Category: Game development]] | ||
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