v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing List of Dwarf Fortress developer interviews
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{DISPLAYTITLE:List of ''Dwarf Fortress'' developer interviews}} | {{DISPLAYTITLE:List of ''Dwarf Fortress'' developer interviews}} | ||
− | As ''Dwarf Fortress'' grows, more and more people are becoming interested in the behind-the-scenes workings of not only the game itself, but the lives and trails of the developers. Many | + | As ''Dwarf Fortress'' grows, more and more people are becoming interested in the behind-the-scenes workings of not only the game itself, but the lives and trails of the developers. Many websites now have interviews with [[Toady]], providing unique insights into the design and development of the Dwarf Fortress game. |
− | |||
− | |||
==Interviews== | ==Interviews== | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
*[http://www.pcgamer.com/dwarf-fortress-creator-on-how-hes-42-towards-simulating-existence/ Dwarf Fortress' creator on how he's 42% towards simulating existence] | *[http://www.pcgamer.com/dwarf-fortress-creator-on-how-hes-42-towards-simulating-existence/ Dwarf Fortress' creator on how he's 42% towards simulating existence] | ||
**March 31, 2016 | **March 31, 2016 | ||
Line 178: | Line 95: | ||
==Articles== | ==Articles== | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
*[http://www.seattleweekly.com/arts/enormous-dwarf-2610456/ How Two Brothers From Silverdale Made The World’s Most Complex Video Game] | *[http://www.seattleweekly.com/arts/enormous-dwarf-2610456/ How Two Brothers From Silverdale Made The World’s Most Complex Video Game] | ||
**June 8, 2016 | **June 8, 2016 | ||
Line 258: | Line 123: | ||
==Podcasts== | ==Podcasts== | ||
− | * | + | *[http://bay12games.com/dwarves/df_talk.html/ Dwarf Fortress Talk, the official Dwarf Fortress podcast] |
− | ** August 6, 2009 - | + | ** August 6, 2009 - Nov 13, 2014 by Toady One, Rainseeker and Capntastic |
− | ** | + | ** 22 podcasts with [http://bay12games.com/media/df_talk_combined_transcript.html transcripts] |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
*[http://www.roguelikeradio.com/2016/04/episode-121-simulation.html Roguelike Radio, Episode 121: Simulation] | *[http://www.roguelikeradio.com/2016/04/episode-121-simulation.html Roguelike Radio, Episode 121: Simulation] | ||
Line 331: | Line 156: | ||
**Roguelike Radio | **Roguelike Radio | ||
− | ==Panels | + | ==Panels== |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
*[https://vimeo.com/171824119 The Dwarfmoot Experience] | *[https://vimeo.com/171824119 The Dwarfmoot Experience] | ||
**June 11, 2016 | **June 11, 2016 | ||
Line 410: | Line 175: | ||
**May 10, 2013 | **May 10, 2013 | ||
**EVE Fanfest 2013 | **EVE Fanfest 2013 | ||
− | **EVE was added, along with 13 other games, into the New York Museum of Modern Art's permanent collection, and displayed in an exhibition titled "Applied Design". Paola Antonelli, senior curator at the MoMA was joined by Adam Saltsman, designer of Cananbalt and Tarn Adams, co-creator of the | + | **EVE was added, along with 13 other games, into the New York Museum of Modern Art's permanent collection, and displayed in an exhibition titled "Applied Design". Paola Antonelli, senior curator at the MoMA was joined by Adam Saltsman, designer of Cananbalt and Tarn Adams, co-creator of the cultclassic Dwarf Fortress, both of which have their games featured alongside EVE at the MoMA. The Presentations was followed by a panel on the topic moderated by Goddur, professor of design at the Icelandic Academy of the Arts. |
− | == See | + | ==See also== |
− | |||
− | |||
* [[Reception of Dwarf Fortress|Reception of ''Dwarf Fortress'']] | * [[Reception of Dwarf Fortress|Reception of ''Dwarf Fortress'']] | ||
* [[Legacy of Dwarf Fortress|Legacy of ''Dwarf Fortress'']] | * [[Legacy of Dwarf Fortress|Legacy of ''Dwarf Fortress'']] |