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Difference between revisions of "List of Dwarf Fortress developer interviews"

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==Interviews==
 
==Interviews==
 +
*[http://www.pcgamer.com/dwarf-fortress-creator-on-how-hes-42-towards-simulating-existence/ Dwarf Fortress' creator on how he's 42% towards simulating existence]
 +
**March 31, 2016
 +
**Interview by Wes Fenlon, during GDC 2016.
  
*[http://www.bay12games.com/media/mspa_forum_call.mp3 Languidiir/A Madman interview]
+
*[http://www.pcinvasion.com/dwarf-fortress-interview-with-tarn-toady-adams Dwarf Fortress Interview with Tarn ‘Toady’ Adams]
**4 hours long
+
**March 4, 2015
 +
**PC Invasion
 +
 
 +
*[http://iimu.kapsi.fi/limunropellukset/archives/2914 Interview With Tarn & Zach Adams!]
 +
**October 22, 2014
 +
**The beginning part is Finnish, and the interview is English.
 +
 
 +
*[https://www.youtube.com/watch?v=QlBIjyZl9AU Интервью с Тоади (Тарном Адамсом)]
 +
**Aug 30, 2014
 +
**English with Russian subtitles.
 +
 
 +
*[http://www.uusisuomi.fi/raha/70983-hammentavan-kulttihitin-uusi-versio-miksi-loit-dwarf-fortressin-tarn-adams Hämmentävän kulttihitin uusi versio – Miksi loit Dwarf Fortressin, Tarn Adams?]
 +
**July 31, 2014
 +
**In Finnish.
 +
 
 +
*[https://www.themittani.com/features/dwarf-fortress-2014-interview-tarn-adams Dwarf Fortress 2014 Interview with Tarn Adams]
 +
**July 6, 2014
 +
**Capntastic
 +
 
 +
*[http://newbquest.com/2014/06/newbquest-ep-3-tarn-adams-game-designer-and-developer-of-dwarf-fortress/ NewbQuest Ep.3: Tarn Adams, Game Designer and Developer of Dwarf Fortress]
 +
**June 5, 2014
 +
**NewbQuest
 +
 
 +
*[https://www.youtube.com/watch?v=A9g1XMr2TTA UMN VGDC Interview with Tarn Adams]
 +
**October 30, 2013
 +
**Skype interview with the University of Minnesota Video Game Development Club.
  
*[http://www.gamasutra.com/view/feature/3549/interview_the_making_of_dwarf_.php Gamasutra: The Making of Dwarf Fortress]
+
*[https://www.youtube.com/watch?v=trXGmjLz1lk Let's Interview: Tarn Adams- Dwarf Fortress!]
**February 27, 2008 - by John Harris
+
**May 9, 2013
**Ten pages long!
+
**Interview by MrSavaGhost.
  
*[http://www.frontrowcrew.com/episodes/2008/01/15/dwarf-fortress/ GeekNights interview] - Talk radio interview
+
*[http://www.giantbomb.com/videos/the-minds-behind-dwarf-fortress/2300-7340/ The Minds Behind Dwarf Fortress]
**January 15, 2008 - Rym and Scott
+
**May 8, 2013
**Download link for mp3
+
**Interview by GiantBomb during EVE Fanfest 2013.
  
*[http://slangdesign.com/rppr/2008/05/interview/rppr-interview-with-tarn-adams-creator-of-dwarf-fortress/ Roleplaying Public Radio Audio Interview]
+
*[http://www.reddit.com/r/IAmA/comments/1avszc/im_tarn_adams_of_bay_12_games_cocreator_of_dwarf/ I'm Tarn Adams of Bay 12 Games, co-creator of Dwarf Fortress. AMA!]
**First comment is at may 20, 2008 - by Ross Payton
+
**March 23, 2013
**Links to synopsis of interview and a link to the podcast.
+
**Reddit AMA.
**Approximately 1 hr 30 min
 
  
*[http://darkdiamond.net/features/dark-diamond-interview-tarn-adams-technical-issues-editiondraft/ DarkDiamond 60 minutes interview]
+
*[https://www.youtube.com/watch?v=q9ZwVuGB_PI Interview with Tarn Adams]
**April 15, 2009 - By Raphael 'Dasuraga' Gaschignard
+
**Dec 13, 2012
**Podcast link seems broken
+
**Interview by Penn State Physics Club.
**Short
 
  
 
*[http://www.pcgamer.com/2011/08/09/dwarf-fortress-developer-interview/ Dwarf Fortress developer interview]
 
*[http://www.pcgamer.com/2011/08/09/dwarf-fortress-developer-interview/ Dwarf Fortress developer interview]
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**(Taken from [http://www.bay12forums.com/smf/index.php?topic=90749.0 the forums])
 
**(Taken from [http://www.bay12forums.com/smf/index.php?topic=90749.0 the forums])
 
**Short
 
**Short
 
*[http://w2.eff.org/Misc/Publications/Bruce_Sterling/comp_game_designers.article Game conference speech:  "The Wonderful Power of Storytelling"]
 
**Cannot find date - by Bruce Sterling
 
**Plain text
 
  
 
*[http://dhs.stanford.edu/algorithmic-literacy/an-interview-with-tarn-adams/ An Interview with Tarn Adams]
 
*[http://dhs.stanford.edu/algorithmic-literacy/an-interview-with-tarn-adams/ An Interview with Tarn Adams]
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**1 hour 45 minutes long
 
**1 hour 45 minutes long
  
*[http://bay12games.com/dwarves/df_talk.html/ Dwarf Fortress Talk, the official Dwarf Fortress podcast]
+
*[http://darkdiamond.net/features/dark-diamond-interview-tarn-adams-technical-issues-editiondraft/ DarkDiamond 60 minutes interview]
** August 6, 2009 - May 23, 2013 by Toady One, Rainseeker and Capntastic
+
**April 15, 2009 - By Raphael 'Dasuraga' Gaschignard
** 21 podcasts with [http://bay12games.com/media/df_talk_combined_transcript.html transcripts]
+
**Podcast link seems broken
 +
**Short
 +
 
 +
*[http://slangdesign.com/rppr/2008/05/interview/rppr-interview-with-tarn-adams-creator-of-dwarf-fortress/ Roleplaying Public Radio Audio Interview]
 +
**First comment is at May 20, 2008 - by Ross Payton
 +
**Links to synopsis of interview and a link to the podcast.
 +
**Approximately 1 hr 30 min
 +
 
 +
*[http://www.gamasutra.com/view/feature/3549/interview_the_making_of_dwarf_.php Gamasutra: The Making of Dwarf Fortress]
 +
**February 27, 2008 - by John Harris
 +
**Ten pages long!
 +
 
 +
*[http://www.frontrowcrew.com/episodes/2008/01/15/dwarf-fortress/ GeekNights interview] - Talk radio interview
 +
**January 15, 2008 - Rym and Scott
 +
**Download link for mp3
 +
 
 +
*[http://www.bay12games.com/media/mspa_forum_call.mp3 Languidiir/A Madman interview]
 +
**4 hours long
 +
 
 +
*[http://w2.eff.org/Misc/Publications/Bruce_Sterling/comp_game_designers.article Game conference speech:  "The Wonderful Power of Storytelling"]
 +
**Cannot find date - by Bruce Sterling
 +
**Plain text
  
 
==Articles==
 
==Articles==
 +
*[http://www.polygon.com/2014/7/23/5926447/dwarf-fortress-will-crush-your-cpu-because-creating-history-is-hard Dwarf Fortress will crush your CPU because creating history is hard]
 +
**July 23, 2014
 +
**Polygon.
 +
 +
*[http://www.gamasutra.com/view/feature/195148/dwarf_fortress_in_2013.php Dwarf Fortress in 2013]
 +
**July 2, 2013
 +
**Gamasutra.
 +
 +
*[http://www.kitsapsun.com/news/local/kitsap-creators-of-dwarf-fortress-make-losing-fun-ep-416474315-356182101.html Kitsap creators of Dwarf Fortress make losing fun]
 +
**April 06, 2013
 +
**Kitsap Sun
  
*[http://www.pcgamer.com/2011/08/09/dwarf-fortress-feature-how-seven-drunks-opened-a-portal-to-hell/ Dwarf Fortress diary: How seven drunks opened a portal to Hell]
+
*[http://www.pcgamer.com/how-seven-drunks-opened-a-portal-to-hell/ Dwarf Fortress diary: How seven drunks opened a portal to Hell]
 
**August 9, 2011
 
**August 9, 2011
**Shamelessly yanked from http://www.bay12forums.com/smf/index.php?topic=90749.0)
 
 
**Has pictures!
 
**Has pictures!
  
 
*[http://www.nytimes.com/2011/07/24/magazine/the-brilliance-of-dwarf-fortress.html?_r=3&ref=technology&pagewanted=all Where Do Dwarf-Eating Carp Come From?]
 
*[http://www.nytimes.com/2011/07/24/magazine/the-brilliance-of-dwarf-fortress.html?_r=3&ref=technology&pagewanted=all Where Do Dwarf-Eating Carp Come From?]
 
**July 24, 2011
 
**July 24, 2011
**(Taken from http://www.bay12forums.com/smf/index.php?topic=89414.0)
 
  
 
*[http://gamingclasshero.blogspot.ca/2011/10/dwarf-fortress.html Gaming Class Hero: Dwarf Fortress]
 
*[http://gamingclasshero.blogspot.ca/2011/10/dwarf-fortress.html Gaming Class Hero: Dwarf Fortress]
 
**October 11, 2011
 
**October 11, 2011
 
**A review / introduction to the game. Mentions the more well-known community forts and links to several DF resources.
 
**A review / introduction to the game. Mentions the more well-known community forts and links to several DF resources.
 +
 +
==Podcasts==
 +
*[http://bay12games.com/dwarves/df_talk.html/ Dwarf Fortress Talk, the official Dwarf Fortress podcast]
 +
** August 6, 2009 - Nov 13, 2014 by Toady One, Rainseeker and Capntastic
 +
** 22 podcasts with [http://bay12games.com/media/df_talk_combined_transcript.html transcripts]
 +
 +
*[http://www.roguelikeradio.com/2016/04/episode-121-simulation.html Roguelike Radio, Episode 121: Simulation]
 +
**April 30, 2016
 +
**This is episode 121 of Roguelike Radio, where Mark Johnson, Darren Grey, [[Tarn Adams]] and Sami Maaranen discuss Simulation in Roguelikes.
 +
 +
*[http://redpagespodcast.com/listen/overpowered-webs Red Pages Podcast, Episode 70: Overpowered Webs]
 +
**March 5, 2016
 +
**Special Guest Tarn Adams returns to the Red Pages Podcast to discuss Dwarf Fortress, plus Star Wars, House of Cards, One Hundred Years of Solitude, Disgaea, King's Field, The Legend of Zelda and Final Fantasy III.
 +
 +
*[http://softwareengineeringdaily.com/2015/10/22/dwarf-fortress-with-tarn-adams/ Dwarf Fortress with Tarn Adams]
 +
**October 22, 2015
 +
**Software Engineering Daily interview
 +
 +
*[http://redpagespodcast.com/listen/chatting-with-tarn-adams Extrasode 2: Chatting with Tarn Adams]
 +
**June 14, 2014
 +
**Red Pages Podcast
 +
 +
*[http://redpagespodcast.com/listen/throw-the-vampire-down Episode 19: Throw the Vampire Down the Well So My Fortress Can Be Free]
 +
**June 14, 2014
 +
**Red Pages Podcast
 +
**Special Guest Tarn Adams mines right into the Red Pages studio to discuss Dwarf Fortress, plus True Detective, Two5Six, The Economic History of Medieval Europe, Tomb Raider, Colossal Cave Adventure and Designasaurus II.
 +
 +
*[https://killscreen.com/articles/road-two5six-tarn-and-zach-adams/ Road to TWO5SIX: Tarn and Zach Adams]
 +
**April 29, 2014
 +
**Written in preparation for Toady's (then) upcoming appearance at TWO5SIX in Brooklyn.
 +
 +
*[http://www.roguelikeradio.com/2012/10/episode-49-interview-with-tarn-adams.html Roguelike Radio, Episode 49: Interview with Tarn Adams]
 +
**October 23, 2012
 +
**Roguelike Radio
 +
 +
==Panels==
 +
*Practices in Procedural Generation (''No link yet'')
 +
**March 14, 2016
 +
**Procedural generation changes the design approach of every system it touches, offering infinite variation. But how is it used in a concrete way, for developers actually at work on their game? Designers from Dwarf Fortress and Moon Hunters will share their tools and methods for implementing procedurally generated experiences, by live-editing their game systems during this session.
 +
 +
*[https://www.youtube.com/watch?v=S9pc8li4fuQ Designing a Procedurally Generated Game]
 +
**August 29th, 2015
 +
**Indie game devs discuss design problems and joys of procedural generation. Hosted by Tanya X. Short (Kitfox Games - Moon Hunters). Panelists: Kepa Auwae (Rocketcat Games - Death Road to Canada), Tyler Sigman (Red Hook Studios - Darkest Dungeon), [[Tarn Adams]] ([[Bay 12 Games]] - [[Dwarf Fortress]]), Ryan Clark (Brace Yourself Games - Crypt of the NecroDancer). At PAX Prime in Seattle, Washington.
 +
 +
*[https://www.youtube.com/watch?v=vJ78m-Kq1dM EVE Fanfest 2013: Games as Art - EVE at the MoMA]
 +
**May 10, 2013
 +
**EVE was acquired with 13 other games into the New York Museum of Modern Art's permanent collection, and displayed in an exhibition titled "Applied Design". Paola Antonelli, senior curator at the MoMA was joined by Adam Saltsman, designer of Cananbalt and Tarn Adams, co-creator of the cultclassic Dwarf Fortress, both of which have their games featured alongside EVE at the MoMA. The Presentations was followed by a panel on the topic moderated by Goddur, professor of design at the Icelandic Academy of the Arts.
  
 
==Related Pages==
 
==Related Pages==

Revision as of 16:09, 9 May 2016

As Dwarf Fortress grows, more and more people are becoming interested in the behind-the-scenes workings of not only the game itself, but the lives and trails of the developers. Many websites now have interviews with Toady, providing unique insights into the design and development of the Dwarf Fortress game.

Interviews

Articles

  • Gaming Class Hero: Dwarf Fortress
    • October 11, 2011
    • A review / introduction to the game. Mentions the more well-known community forts and links to several DF resources.

Podcasts

  • Red Pages Podcast, Episode 70: Overpowered Webs
    • March 5, 2016
    • Special Guest Tarn Adams returns to the Red Pages Podcast to discuss Dwarf Fortress, plus Star Wars, House of Cards, One Hundred Years of Solitude, Disgaea, King's Field, The Legend of Zelda and Final Fantasy III.

Panels

  • Practices in Procedural Generation (No link yet)
    • March 14, 2016
    • Procedural generation changes the design approach of every system it touches, offering infinite variation. But how is it used in a concrete way, for developers actually at work on their game? Designers from Dwarf Fortress and Moon Hunters will share their tools and methods for implementing procedurally generated experiences, by live-editing their game systems during this session.
  • Designing a Procedurally Generated Game
    • August 29th, 2015
    • Indie game devs discuss design problems and joys of procedural generation. Hosted by Tanya X. Short (Kitfox Games - Moon Hunters). Panelists: Kepa Auwae (Rocketcat Games - Death Road to Canada), Tyler Sigman (Red Hook Studios - Darkest Dungeon), Tarn Adams (Bay 12 Games - Dwarf Fortress), Ryan Clark (Brace Yourself Games - Crypt of the NecroDancer). At PAX Prime in Seattle, Washington.
  • EVE Fanfest 2013: Games as Art - EVE at the MoMA
    • May 10, 2013
    • EVE was acquired with 13 other games into the New York Museum of Modern Art's permanent collection, and displayed in an exhibition titled "Applied Design". Paola Antonelli, senior curator at the MoMA was joined by Adam Saltsman, designer of Cananbalt and Tarn Adams, co-creator of the cultclassic Dwarf Fortress, both of which have their games featured alongside EVE at the MoMA. The Presentations was followed by a panel on the topic moderated by Goddur, professor of design at the Icelandic Academy of the Arts.

Related Pages