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Difference between revisions of "List of Dwarf Fortress developer interviews"

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==Interviews==
 
==Interviews==
 +
*[https://www.youtube.com/watch?v=79J3X8ulER0 Dwarf Fortress - Talking with Putnam about what Lurks in the Code..]
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**January 15, 2023
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**BlindiRL
 +
 
*[https://www.youtube.com/watch?v=X9OgqWywZx4 Dwarf Fortress - Tarn and Zach Adams Talk - Workshop Support and Release Date (November 2022)]
 
*[https://www.youtube.com/watch?v=X9OgqWywZx4 Dwarf Fortress - Tarn and Zach Adams Talk - Workshop Support and Release Date (November 2022)]
 
**November 10, 2022
 
**November 10, 2022
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==Articles==
 
==Articles==
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*[https://www.pcgamer.com/dwarf-fortress-has-now-racked-up-600000-copies-sold-on-steam/ Dwarf Fortress has now racked up 600,000 copies sold on Steam]
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**March 22, 2023
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**PC Gamer
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 +
*[https://www.gamesindustry.biz/slow-and-steady-wins-the-race-how-dwarf-fortress-reinvented-itself-after-20-years Slow and steady wins the race: How Dwarf Fortress reinvented itself after 20 years]
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**January 26, 2023
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**GamesIndustry.biz
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*[https://www.pcgamer.com/after-spending-20-years-simulating-reality-the-dwarf-fortress-devs-have-to-get-used-to-a-new-one-being-millionaires/ After spending 20 years simulating reality, the Dwarf Fortress devs have to get used to a new one: being millionaires]
 
*[https://www.pcgamer.com/after-spending-20-years-simulating-reality-the-dwarf-fortress-devs-have-to-get-used-to-a-new-one-being-millionaires/ After spending 20 years simulating reality, the Dwarf Fortress devs have to get used to a new one: being millionaires]
 
**December 12, 2022
 
**December 12, 2022
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** August 6, 2009 - February 4, 2021 by Toady One, Rainseeker and Capntastic
 
** August 6, 2009 - February 4, 2021 by Toady One, Rainseeker and Capntastic
 
** 28 podcasts with [http://bay12games.com/media/df_talk_combined_transcript.html transcripts]
 
** 28 podcasts with [http://bay12games.com/media/df_talk_combined_transcript.html transcripts]
 +
 +
*[https://www.pcgamer.com/dwarf-fortress-and-caves-of-qud-roundtable-the-masters-of-simulation-talk-roguelikes-ai-and-making-the-infinite-compelling Dwarf Fortress & Caves of Qud roundtable: The masters of simulation talk roguelikes, AI and making the infinite compelling]
 +
**April 26, 2023
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**PC Gamer
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**Also features the developers of ''Caves of Qud''
  
 
*[https://stackoverflow.blog/2021/09/21/podcast-377-you-dont-need-a-math-phd-to-play-dwarf-fortress-just-to-code-it/ Stack Overflow Podcast Episode 377: You don’t need a math PhD to play Dwarf Fortress, just to code it]
 
*[https://stackoverflow.blog/2021/09/21/podcast-377-you-dont-need-a-math-phd-to-play-dwarf-fortress-just-to-code-it/ Stack Overflow Podcast Episode 377: You don’t need a math PhD to play Dwarf Fortress, just to code it]
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**May 10, 2013
 
**May 10, 2013
 
**EVE Fanfest 2013
 
**EVE Fanfest 2013
**EVE was added, along with 13 other games, into the New York Museum of Modern Art's permanent collection, and displayed in an exhibition titled "Applied Design". Paola Antonelli, senior curator at the MoMA was joined by Adam Saltsman, designer of Cananbalt and Tarn Adams, co-creator of the cultclassic Dwarf Fortress, both of which have their games featured alongside EVE at the MoMA. The Presentations was followed by a panel on the topic moderated by Goddur, professor of design at the Icelandic Academy of the Arts.
+
**EVE was added, along with 13 other games, into the New York Museum of Modern Art's permanent collection, and displayed in an exhibition titled "Applied Design". Paola Antonelli, senior curator at the MoMA was joined by Adam Saltsman, designer of Cananbalt and Tarn Adams, co-creator of the cult classic Dwarf Fortress, both of which have their games featured alongside EVE at the MoMA. The Presentations was followed by a panel on the topic moderated by Goddur, professor of design at the Icelandic Academy of the Arts.
  
==See also==
+
== See Also ==
 +
* [[Future of the Fortress]] Q&A with Toady
 +
* [[Dwarf Fortress Talk]] podcast
 
* [[Reception of Dwarf Fortress|Reception of ''Dwarf Fortress'']]
 
* [[Reception of Dwarf Fortress|Reception of ''Dwarf Fortress'']]
 
* [[Legacy of Dwarf Fortress|Legacy of ''Dwarf Fortress'']]
 
* [[Legacy of Dwarf Fortress|Legacy of ''Dwarf Fortress'']]

Latest revision as of 22:14, 26 April 2023

As Dwarf Fortress grows, more and more people are becoming interested in the behind-the-scenes workings of not only the game itself, but the lives and trails of the developers. Many game websites and podcasts have interviewed Toady, and provide unique insights into the design and development of Dwarf Fortress.

Toady sometimes attends video game and video game development conventions, for panels related to Dwarf Fortress or procedural content generation in general.

Interviews[edit]

Articles[edit]

  • Gaming Class Hero: Dwarf Fortress
    • October 11, 2011
    • A review / introduction to the game. Mentions the more well-known community forts and links to several DF resources.

Podcasts[edit]

  • Dwarf Fortress Talk, the official Dwarf Fortress podcast
    • August 6, 2009 - February 4, 2021 by Toady One, Rainseeker and Capntastic
    • 28 podcasts with transcripts
  • Red Pages Podcast, Episode 70: Overpowered Webs
    • March 5, 2016
    • Special Guest Tarn Adams returns to the Red Pages Podcast to discuss Dwarf Fortress, plus Star Wars, House of Cards, One Hundred Years of Solitude, Disgaea, King's Field, The Legend of Zelda and Final Fantasy III.

Panels and presentations[edit]

  • PCG Shotgun: 6 Techniques for Leveraging AI in Content Generation
    • February 28, 2017
    • GDC 2017
    • Procedural content generation has garnered more attention in recent years, both in indie games and AAA titles. Unfortunately, there is no "one algorithm to rule them all". PCG techniques are necessarily as wide and varied as their potential implementations. Using examples from the speakers' own work, this lecture presents 6 practical ways to implement AI-driven procedural content generation in games.
  • Dwarf Fortress (the first decade!)
    • September 11, 2016
    • Busan Indie Connect 2016
    • The co-creator of Dwarf Fortress will talk about the game's development. Included will be the history of Dwarf Fortress, a discussion of the online community, keeping the game freely available for ten years, as well as map generation and other mechanics
  • Procedural Generation Analysis
    • September 9, 2016
    • PAX Dev 2016
    • Tyler Coleman, Tarn Adams, Mitu Khandaker-Kokoris, Tyriq Plummer, and Zach Aikman
  • Practices in Procedural Generation
    • March 14, 2016
    • GDC 2016
    • Procedural generation changes the design approach of every system it touches, offering infinite variation. But how is it used in a concrete way, for developers actually at work on their game? Designers from Dwarf Fortress and Moon Hunters will share their tools and methods for implementing procedurally generated experiences, by live-editing their game systems during this session.
  • Designing a Procedurally Generated Game
    • August 29th, 2015
    • PAX Prime 2015
    • Indie game devs discuss design problems and joys of procedural generation. Hosted by Tanya X. Short (Kitfox Games - Moon Hunters). Panelists: Kepa Auwae (Rocketcat Games - Death Road to Canada), Tyler Sigman (Red Hook Studios - Darkest Dungeon), Tarn Adams (Bay 12 Games - Dwarf Fortress), Ryan Clark (Brace Yourself Games - Crypt of the NecroDancer). At PAX Prime in Seattle, Washington.
  • Games as Art - EVE at the MoMA
    • May 10, 2013
    • EVE Fanfest 2013
    • EVE was added, along with 13 other games, into the New York Museum of Modern Art's permanent collection, and displayed in an exhibition titled "Applied Design". Paola Antonelli, senior curator at the MoMA was joined by Adam Saltsman, designer of Cananbalt and Tarn Adams, co-creator of the cult classic Dwarf Fortress, both of which have their games featured alongside EVE at the MoMA. The Presentations was followed by a panel on the topic moderated by Goddur, professor of design at the Icelandic Academy of the Arts.

See Also[edit]