v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Machine component

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 158: Line 158:
 
====Unusual windmill behavior examples====
 
====Unusual windmill behavior examples====
  
In the diagram below, brown is the windmill and the floor it stands on, black is floor from another level, the star is a gear assembly. Windmills offer power only to the tile immediately below their central spot.
+
In the diagram below, brown is the windmill and the floor it stands on, black is floor from another level, the star is a gear assembly:
 
 
:* #1 will not work if the gear assembly is installed before the windmill is finished. If the gear assembly was installed later '''or''' if it gets disengaged and re-engaged (e.g. by a lever), it receives power from the windmill. The unbroken floor will always provide support to the windmill and means invaders cannot use the mill-machinery connection to enter the fort.
 
:* #2 works as long as dwarves can reach the building site - any tile adjacent to the windmill will do.  It's the same as 1), but is "hanging", the windmill is supported by the gear assembly. You cannot "disengage" this gear without causing the windmill to deconstruct, and flying or climbing attackers can use the tile of open space to get into your machinery.
 
  
 +
:* #1 will only work if the windmill and gear are built in the proper order, but it will be stable - it's supported by a floor, and has a gear assembly beneath it.
 +
:* #2 works as long as dwarves can reach the building site - any tile adjacent to the windmill will do.  It's the same as 1), but is "hanging", the windmill build on the gear assembly. (You cannot "disengage" this gear without causing the windmill to deconstruct.)
 +
:* #3 can be built (provided the floor is supported somehow) but is pointless: the gear does not connect to the windmill, and the windmill will not provide power anyway.
 +
:* #4 ''Would'' be valid if it were not a windmill.  To place a gear above a machine, the floor must be channeled out.
  
 
::{|style="border: 1px solid #0b0; background: #dfd"
 
::{|style="border: 1px solid #0b0; background: #dfd"
Line 175: Line 176:
 
|style="color: #970; padding: 0"|-
 
|style="color: #970; padding: 0"|-
 
| 
 
| 
 +
| 
 +
|style="text-decoration: underline"|*
 +
| 
 +
| 
 +
| 
 +
|*
 
| 
 
| 
 
|- style="font-family: monospace; font-weight: bold; font-size: 135%"
 
|- style="font-family: monospace; font-weight: bold; font-size: 135%"
Line 184: Line 191:
 
|style="text-decoration: underline"|*
 
|style="text-decoration: underline"|*
 
|style="text-decoration: underline"| 
 
|style="text-decoration: underline"| 
 +
|
 +
|style="color: #970; padding: 0; text-decoration: underline"|-
 +
|style="color: #970; padding: 0; text-decoration: underline"|=
 +
|style="color: #970; padding: 0; text-decoration: underline"|-
 +
|
 +
|style="color: #970; padding: 0; text-decoration: underline"|-
 +
|style="color: #970; padding: 0; text-decoration: underline"|=
 +
|style="color: #970; padding: 0; text-decoration: underline"|-
 
|- style="font-family: monospace; font-weight: bold; font-size: 135%"
 
|- style="font-family: monospace; font-weight: bold; font-size: 135%"
 
|  
 
|  
Line 191: Line 206:
 
|  
 
|  
 
|2
 
|2
 +
|
 +
|
 +
|
 +
|3
 +
|
 +
|
 +
|
 +
|4
 
|  
 
|  
 
|}
 
|}
 +
  
 
==See also==
 
==See also==

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: