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Editing Magic

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[[File:Compendium about magic; c. 1775 Wellcome L0025197.jpg|thumb|220px|right|Compendium about magic; c. 1775 Wellcome L0025197]]'''Magic''' currently exists in limited form in ''Dwarf Fortress''. With [[Modding guide|modding]], it is also one of the many ways that [[Interaction token|interaction]]s can be manifested.
 
 
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'''Magic''' currently exists in limited form in ''Dwarf Fortress''. With [[Modding guide|modding]], it is also one of the many ways that [[Interaction token|interaction]]s can be manifested.
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There seems to be some code present that has to do with magic, but there is nothing that uses that code or activates it. Examples include the {{token|MAGICAL|c}} creature token being recognized as a valid token (i.e. the game does not give an error when it is found), and the ◄ and ► characters being listed as item designations for magical items in the in-game help menu. A fully working and procedurally-generated magic system is currently in the works according to [[Main:Toady One|Toady One]]'s development log, slated to be one of the major points of the upcoming myth update.
 
There seems to be some code present that has to do with magic, but there is nothing that uses that code or activates it. Examples include the {{token|MAGICAL|c}} creature token being recognized as a valid token (i.e. the game does not give an error when it is found), and the ◄ and ► characters being listed as item designations for magical items in the in-game help menu. A fully working and procedurally-generated magic system is currently in the works according to [[Main:Toady One|Toady One]]'s development log, slated to be one of the major points of the upcoming myth update.
  

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