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[[File:magma_flow.gif|thumb|320px|right|Dwarves can swim in magma, but only once.]]'''Magma''' is red-hot [[fluid|molten rock]] that wells up from deep within the earth (but not so deep that it cannot be found by dwarves), entering the map either by the edges or by the area beneath a [[magma pool]]. Magma that emerges aboveground is called '''Lava'''; however the substance itself remains the same. Magma is very [[Fun]].
[[File:magma_levels_anim.gif|right]]'''Magma''' is red-hot [[fluid|molten rock]] that wells up from deep within the earth (but not so deep that it cannot be found by dwarves), entering the map either by the edges or by the area beneath a [[magma pool]]. Magma that emerges aboveground is called '''Lava'''; however, the substance itself remains the same. Magma is very [[Fun]].
 
  
Magma serves as a heat source, replacing [[fuel]] in [[magma smelter]]s, [[magma forge]]s, [[magma glass furnace]]s, and [[magma kiln]]s. Magma is ''extremely'' hot, which can lead to even more [[Fun]]. Materials that can withstand the temperature of magma are called '''[[magma-safe]]''', and the list is rather extensive.
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Magma serves as a heat source, replacing [[fuel]] in [[magma smelter]]s, [[magma forge]]s, [[magma glass furnace]]s, and [[magma kiln]]s. Magma is ''extremely'' hot, which can lead to even more [[Fun]]. Materials that can withstand the temperature of magma are called '''[[magma-safe]]''', and the list is rather extensive.  
  
 
Magma never cools, but can [[Water#Evaporation|evaporate]] if left at a depth of 1/7 for long enough, much like water. When magma is mixed with water, it forms [[obsidian]] (and [[steam]]). Note that magma located above [[semi-molten rock]] will be listed as a Magma Flow; magma in magma flow tiles will disappear when mixed with water (instead of cooling into obsidian).
 
Magma never cools, but can [[Water#Evaporation|evaporate]] if left at a depth of 1/7 for long enough, much like water. When magma is mixed with water, it forms [[obsidian]] (and [[steam]]). Note that magma located above [[semi-molten rock]] will be listed as a Magma Flow; magma in magma flow tiles will disappear when mixed with water (instead of cooling into obsidian).
  
Without [[screw pump]]s to impart [[pressure]], magma flows rather slowly (though no more slowly than unpressurized water). A pipe to bring magma across the full map can take as much as a year to fill. This, combined with the fact that it will evaporate, can make filling a reservoir difficult and tedious. As a rule of thumb, the area coming out of a 1-wide-pipe shouldn't be more than three squares wide and 20 squares long, or else it will evaporate as fast as you fill it.
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Without [[screw pump]]s to impart [[pressure]], magma flows rather slowly (though no more slowly than unpressurized water). A pipe to bring magma across the full map can take as much as a year to fill. This, combined with the fact that it will evaporate, can make filling a reservoir difficult and tedious. As a rule of thumb, the area coming out of a 1-wide-pipe shouldn't be more than three squares wide and 20 squares long, or else it will evaporate as fast as you fill it.
  
Some [[fire]]-based [[creature]]s make magma their home, or are just simply immune to it.
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Some fire-based [[creature]]s make magma their home, or are just simply immune to it.
  
 
==Magma sources==
 
==Magma sources==
[[File:magma_spill_anim.gif|thumb|185px|right|Magma spilling in, setting workshops ablaze.]]Magma occurs in several different geological formations:
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Magma occurs in several different geological formations:
 
===[[Magma pool]]s===
 
===[[Magma pool]]s===
[[File:magma_preview.png|frame|120px|right|Not-so-lucky 7s.]]Despite the name, magma pools are more like pipes. They can be found underground, but they rarely reach the upper z-levels (40+). Most end a few z-levels above the magma sea, though some may span more than 100 z-levels.
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[[File:magma_preview.png|frame|120px|right|Not-so-lucky 7's.]]Although the name suggests them as pools, they are more like pipes. They can be found underground, however they rarely reach the upper z-levels (40+). Most end a few z-levels above the magma sea, though some may span more than 100 z-levels.
 
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Magma pools seem to be always connected to a magma sea, and the sea and pipe can occasionally reach up to the same level, making them hard to separate. However, magma pools can be identified by the obsidian walls which surround them.
Magma pools seem to always be connected to a magma sea, and the sea and pipe can occasionally reach up to the same level, making them hard to separate. However, magma pools can be identified by the obsidian walls which surround them.
 
 
Magma pools will slowly refill themselves, giving the player an infinite source of magma. The entire embark tile containing the pool will produce sporadic bursts of magma until the magma within it is at its natural level (i.e. the magma level at embark) or until it is halted by a bridge, floor, or bottom of a wall.
 
Magma pools will slowly refill themselves, giving the player an infinite source of magma. The entire embark tile containing the pool will produce sporadic bursts of magma until the magma within it is at its natural level (i.e. the magma level at embark) or until it is halted by a bridge, floor, or bottom of a wall.
  
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===[[Magma sea]]===
 
===[[Magma sea]]===
The magma sea is a large body of magma deep under the earth. Nearly all maps will include a magma sea at the lowest z-levels, though its inconvenient placement may inspire your dwarves to [[#Bringing magma up|bring the magma up]] to the fortress proper.
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The magma sea is a large body of magma deep under the earth. Nearly all maps will include a magma sea at the lowest z-levels, though its inconvenient placement may inspire your dwarves to [[#Bringing Magma Up|bring the magma up]] to the fortress proper.
  
 
== Finding magma ==
 
== Finding magma ==
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Nearly all maps will have magma available at the lowest z-levels, but it can be advantageous to select a site with a more easily accessible source, particularly when starting out.
 
Nearly all maps will have magma available at the lowest z-levels, but it can be advantageous to select a site with a more easily accessible source, particularly when starting out.
  
Volcanoes are visible on the "local" screen in the starting location chooser as a red ≈ essentially, red water and on the "region" screen as a red ^. Note that a red ≈ on the "region" screen means something different entirely (red sand).
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Volcanoes are visible on the "local" screen in the starting location chooser as a red ≈ - essentially, red water - and on the "region" screen as a red ^. Note that a red ≈ on the "region" screen mean something different entirely (red sand).
  
 
After you have chosen to embark in a place that has a volcano, and once your dwarves have arrived at their target destination, you should see a large red pool of lava on your map. If you don't, you should expect your volcano to be somewhere underground. You then have to use [[exploratory mining]] to find it. If you can find a large patch of obsidian on the surface that is devoid of boulders, chances are there is a magma vent below, so that would be a good place to start your mining.
 
After you have chosen to embark in a place that has a volcano, and once your dwarves have arrived at their target destination, you should see a large red pool of lava on your map. If you don't, you should expect your volcano to be somewhere underground. You then have to use [[exploratory mining]] to find it. If you can find a large patch of obsidian on the surface that is devoid of boulders, chances are there is a magma vent below, so that would be a good place to start your mining.
  
Much harder than simply finding a volcano is finding a volcano that is also near suitable terrain for building. Depending on your requirements - you may be looking for a source of running [[water]], or a [[mountain]] for minerals, or a healthy [[tree]] population, a layer of [[flux]] for [[steel]] production or even all four - suitable building sites can be extremely scarce.
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Much harder than simply finding a volcano is finding a volcano that is also near suitable terrain for building. Depending on your requirements - you may be looking for a source of running [[water]], or a [[mountain]] for minerals, or a healthy [[tree]] population, a layer of [[flux]] for [[steel]] production or even all four - suitable building sites can be extremely scarce.
  
 
==Working with magma==
 
==Working with magma==
  
Although magma is a liquid, it does not move via [[pressure]] unless it has been pumped. This reduced rate of flow can allow miners to survive digging into a magma reservoir, ''if'' they are lucky enough. There are ways to minimize this risk however:
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Although magma is a liquid, it does not move via [[pressure]] unless it has been pumped. This reduced rate of flow can allow miners to survive digging into a magma reservoir, ''if'' they are lucky enough. There are ways to minimize this risk however:
  
 
'''Digging From Above:'''
 
'''Digging From Above:'''
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'''Diagonal Digging:'''
 
'''Diagonal Digging:'''
Magma moves more slowly diagonally than orthogonally, giving the miner more time to escape. However, slower flow means you must keep evaporation in mind. You should dig a smaller channel, wait for it to fill up, and extends the channel by Digging From Above. Workers that dig into a magma reservoir are not instantly killed as the magma touches them, but they are set on fire, which will kill them very quickly. For this reason, taking steps to ensure there is adequate water available to extinguish flaming dwarves running in random directions is advised before digging into any magma pools from the side. Channeling a single square wide pit across the planned magma pipe one tile away from the wall to breach and filling it with 2/7 water using the [[Activity zone#Pit/Pond|pond zone]] tool is recommended, so the panicking dwarves have no choice but to run through the water, and the water itself turns into an obsidian wall as soon as the magma flows into it.
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Magma moves more slowly diagonally than orthogonally, giving the miner more time to escape. However, slower flow means you must keep in mind the evaporation. You should dig a smaller channel, wait for it to fill up, and extends the channel by Digging From Above. Workers that dig into a magma reservoir are not instantly killed as the magma touches them, but they are set on fire, which will kill them very quickly. For this reason, taking steps to ensure there is adequate water available to extinguish flaming dwarves running in random directions is advised before digging into any magma pools from the side. Channeling a single square wide pit across the planned magma pipe one tile away from the wall to breach and filling it with 2/7 water using the [[Activity zone#Pit/Pond|pond zone]] tool is recommended, so the panicking dwarves have no choice but to run through the water, and the water itself turns into an obsidian wall as soon as the magma flows into it.
  
 
'''Busy To Leave:'''
 
'''Busy To Leave:'''
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'''Exploit From Below:'''
 
'''Exploit From Below:'''
 
{{F|110724|(see forum)}}
 
{{F|110724|(see forum)}}
Miners are able to mine out tiles diagonally above them '''even if there is a bridge over their heads''', but only if there is a [[ramp]] or up stair for them to stand on. First you dig out your magma tunnel to feed magma to wherever in your fort you need it and dig it right up against the volcano pipe. Then you channel a trench against the pipe that can be the width of the tunnel if you wish, being sure to leave the ramp that results from channeling. If there is no ramp left after channeling for any reason, build one in the tile that will be below the bridge. Build a magma-safe bridge over the trench, making sure to cover it completely, and then seal off access to the magma tunnel. Dig a new separate path to access the now bridged-over trench. Finally, designate the magma wall '''on the Z level of the magma tunnel''' for mining. Your dwarves will stand on the ramp/stairs in the trench beneath the bridge but will somehow still mine out the squares diagonally above them, causing the magma to flow safely onto the bridge, leaving your dwarves unscathed.
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Miners are able to mine out tiles diagonally above them '''even if there is a bridge over their heads'''. First you dig out your magma tunnel to feed magma to wherever in your fort you need it and dig it right up against the volcano pipe. Then you channel a trench against the pipe that can be the width of the tunnel if you wish. Build a magma-safe bridge over the trench, making sure to cover it completely, and then seal off access to the magma tunnel. Dig a new separate path to access the now bridged-over trench. Finally, designate the magma wall '''on the Z level of the magma tunnel''' for mining. Your dwarves will stand in the trench beneath the bridge but will somehow still mine out the squares diagonally above them, causing the magma to flow safely onto the bridge leaving your dwarves unscathed."
  
 
Example (use {{k|<}}{{k|>}} to navigate):
 
Example (use {{k|<}}{{k|>}} to navigate):
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=== Minecarts ===
 
=== Minecarts ===
[[Minecart]]s submerged in 6/7 or 7/7 magma will fill with magma. Each minecart holds 2/7 worth of magma, which is subtracted from the amount of magma in the tile (a dumped minecart subtracts slightly less than 2/7 (but is still filled to 833), resulting in 6/7 left). The minecart is then shown as containing magma [833]. Minecarts used for this must be made of [[magma-safe]] material.
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[[Minecart]]s submerged in 7/7 magma (or possibly less, but 2/7 is not enough) will fill with magma. Each minecart holds 2/7 worth of magma, which is subtracted from the amount of magma in the tile. The minecart is then shown as containing magma [833]. Minecarts used for this must be made of [[magma-safe]] material.
  
 
Minecarts full of magma can be tipped at a track stop, which will pour the magma in a specified direction from the stop. Therefore, the challenge is to get the minecart full of magma to the track stop. There are two logistical hurdles, and several ways to approach them.
 
Minecarts full of magma can be tipped at a track stop, which will pour the magma in a specified direction from the stop. Therefore, the challenge is to get the minecart full of magma to the track stop. There are two logistical hurdles, and several ways to approach them.
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A less obvious way to move the minecarts up is to simply ''carry'' them. Dwarves can safely haul a minecart full of magma (albeit slowly, due to its weight). [[Wheelbarrow]]s may be used to speed the hauling enormously; however, if the wheelbarrows are not [[magma-safe]]* (i.e. if they are [[wood]]en), they will [[wear]] quickly, most likely disintegrating in the middle of the hauling job. If a minecart is left stranded (either because the hauler got tired, or the wheelbarrow burned up), another hauling task is assigned to move it, either back to its origin stockpile, or farther along to its destination. Be sure your stockpile settings account for these possibilities, so you don't waste a lot of time moving a minecart halfway up, then back down, in a loop.
 
A less obvious way to move the minecarts up is to simply ''carry'' them. Dwarves can safely haul a minecart full of magma (albeit slowly, due to its weight). [[Wheelbarrow]]s may be used to speed the hauling enormously; however, if the wheelbarrows are not [[magma-safe]]* (i.e. if they are [[wood]]en), they will [[wear]] quickly, most likely disintegrating in the middle of the hauling job. If a minecart is left stranded (either because the hauler got tired, or the wheelbarrow burned up), another hauling task is assigned to move it, either back to its origin stockpile, or farther along to its destination. Be sure your stockpile settings account for these possibilities, so you don't waste a lot of time moving a minecart halfway up, then back down, in a loop.
  
: (* The cheapest magma-safe metal for a wheelbarrow is [[nickel]], which has few other special uses. While [[nether-cap]] wood has some magma-safe properties, it will burn if used as a minecart.)
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: (* The cheapest magma-safe metal for a wheelbarrow is [[nickel]], which has few other special uses. [[Nether-cap]] is a magma-safe wood (the only one), and only grows underground. You probably passed some on your way to the magma.)
  
 
==== Design 1 ====
 
==== Design 1 ====
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# Build the first pump to pull magma up into a 1x1 room with a ramp (▲)
 
# Build the first pump to pull magma up into a 1x1 room with a ramp (▲)
 
# Build the second pump to pull the magma out of the 1x1 room and dispose of it (a 3x3 evaporation chamber works fine)
 
# Build the second pump to pull the magma out of the 1x1 room and dispose of it (a 3x3 evaporation chamber works fine)
# Designate a garbage dump zone in the 1×1 room and dump all your magma-safe minecarts
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# Designate a garbage dump zone in the 1x1 room and dump all your magma-safe minecarts
 
# Wait for all the minecarts to be carried down to the dump zone
 
# Wait for all the minecarts to be carried down to the dump zone
 
# Operate pump 1 briefly, then stop it and activate pump 2 briefly (the minecarts should now contain magma)
 
# Operate pump 1 briefly, then stop it and activate pump 2 briefly (the minecarts should now contain magma)
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As seen from the side (south):
 
As seen from the side (south):
 
<pre>
 
<pre>
  0:    ██
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  0:    ▒▒
-1: ██▲▲▲▲██
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-1: ▒▒▲▲▲▲▒▒
 +
 
 
Legend:
 
Legend:
 
▲: impulse ramp (south-east or north-east oriented) , 7/7 magma
 
▲: impulse ramp (south-east or north-east oriented) , 7/7 magma
: solid wall / ground
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: solid wall / ground
 
</pre>
 
</pre>
 
The minecarts arrive from the left with high speed, bump into the walls, drop into the 7/7 magma and get accelerated by the impulse ramps. Because of *physics*, the minecarts get stuck at the last impulse ramp on the right. A second minecart, also coming from the left, will push the first minecart out, filled with magma.
 
The minecarts arrive from the left with high speed, bump into the walls, drop into the 7/7 magma and get accelerated by the impulse ramps. Because of *physics*, the minecarts get stuck at the last impulse ramp on the right. A second minecart, also coming from the left, will push the first minecart out, filled with magma.
 
==== Design 5: Fill Station ====
 
100% reliable with no danger of minecart strikes or magma exposure. No power required, as there are no rollers or pumps. Compatible with wheelbarrow stockpile hauling, though it works without it as well. The disadvantage is that it is not readily automatable.
 
Essentially, 0 is the fill level where the minecarts are placed on a retracting magma-safe drawbridge using the Minecart Hauling menu (or by dumping from +Z levels). You can load magma in with a floodgate, or a screw pump, just as long as the source is controllable so you can retrieve the minecarts later. Level -1 has magma-safe bars to catch the minecarts, but let the excess magma through. Level -2 is an evaporation chamber for disposing of the extra magma.
 
See [https://youtu.be/KjdcOYHdZjQ this video] for an example of this method.
 
  
 
==Using magma==
 
==Using magma==
The primary use for magma is to <s>flood your fortress</s> power [[magma smelter]]s, [[magma glass furnace]]s, [[magma kiln]]s, and [[magma forge]]s. To power a building with magma at least one of the external eight squares must be a hole above a square of magma on the level below (with 4/7 or greater depth).
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The primary use for magma is to <s>flood your fortress</s> power [[magma smelter]]s, [[magma glass furnace]]s, [[magma kiln]]s, and [[magma forge]]s. To power a building with magma at least one of the external eight squares must be a hole above a square of magma on the level below.
As workshops no longer have [[impassable tile]]s, care must be taken to prevent clumsy dwarves from falling out or magma critters from pathing in. Magma used this way is not consumed; a single tile of magma can operate the furnace indefinitely.
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Placing one of the workshop's [[impassable tile]]s above the magma conveniently prevents clumsy dwarves from falling in.
 +
This seems to usually prevent magma critters from pathing in, but there was a bug report {{bugl|1189}} about [[magma man]] who somehow made its way through without [[building destroyer|destroying]] the furnace in question - it's not clear whether this was normal movement, dodging attack of another critter, [[building destroyer]] activity gone wrong, pathfinding bug, etc. Either way, if you feed magma from a wild area to furnaces via channel, locking it with a [[floodgate]] or raised [[bridge]] is a good idea.
 +
Magma used this way is not consumed; a single tile of magma can operate the furnace indefinitely.
  
 
Other uses for magma include [[obsidian farming]], [[DF2012:Trap_design#Magma_and_fire_traps|trap design]], melting [[ice]], igniting [[fire]]s, and even [[garbage disposal]]. It's unknown whether flow push bug {{Bug|5458}} can be a problem with magma, so if you want to be sure, protect the intake with floor grate - like water, except it won't get back up on its own.
 
Other uses for magma include [[obsidian farming]], [[DF2012:Trap_design#Magma_and_fire_traps|trap design]], melting [[ice]], igniting [[fire]]s, and even [[garbage disposal]]. It's unknown whether flow push bug {{Bug|5458}} can be a problem with magma, so if you want to be sure, protect the intake with floor grate - like water, except it won't get back up on its own.
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==Properties of magma==
 
==Properties of magma==
Magma behaves the same way as water with the exception of not being affected by [[pressure]] (except when being moved by a [[screw pump]]) and apparently not showing [[flow]]. Magma will turn into [[obsidian]]<sup>1</sup> if it touches [[water]]. In the game, magma's temperature is {{ct|12000}}. See the list of '''[[magma-safe]]''' materials for more information on what can (or cannot) be safely submerged in magma.
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Magma behaves the same way as water with the exception of not being affected by [[pressure]] (except when being moved by a [[screw pump]]) and apparently not showing [[flow]]. Magma will turn into [[obsidian]]<sup>1</sup> if it touches [[water]]. In the game, magma's temperature is {{ct|12000}}. See the list of '''[[magma-safe]]''' materials for more information on what can (or cannot) be safely submerged in magma.
  
 
Tiles directly adjacent to magma will be heated to a temperature of {{ct|10075}}, causing revealed unmined tiles to flash with {{Tile|☼|6:4:1}} when placing digging designations and causing unrevealed mining-designated tiles to [[Digging designation canceled|cancel their designation with a "warm stone" warning]] once they are revealed.
 
Tiles directly adjacent to magma will be heated to a temperature of {{ct|10075}}, causing revealed unmined tiles to flash with {{Tile|☼|6:4:1}} when placing digging designations and causing unrevealed mining-designated tiles to [[Digging designation canceled|cancel their designation with a "warm stone" warning]] once they are revealed.
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==Dangers of magma==
 
==Dangers of magma==
Any contact with magma results in nearly-instant immolation, followed by death if water is not close at hand. Additionally, dropping large items into magma will generate clouds of [[magma mist]] which can set your haulers on fire if you aren't careful. Magma is also home to various fiery creatures which can present a significant threat to unprepared fortresses.
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Any contact with magma results in nearly instant immolation, followed by death if water is not close at hand. Additionally, dropping large items into magma will generate clouds of [[magma mist]] which can set your haulers on fire if you aren't careful. Magma is also home to various fiery creatures which can present a significant threat to unprepared fortresses.  
  
 
{{D for Dwarf}}
 
{{D for Dwarf}}
  
Magma is very well known for being the perfect solution to any problem encountered by dwarves. Giant badger invasion? Pour magma on it. Noble being their usual snotty, useless, arrogant self? Pour magma on it. Door locked due to invaders? Pour magma on it! Flooded your fortress with magma? [[Fun|Congratulations, you just won the game!]]
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Magma is very well known for being the perfect solution to any problem encountered by dwarves. Giant badger invasion? Pour magma on it. Noble being his usual snotty, useless, arrogant self? Pour magma on it. Door locked due to invaders? Pour magma on it! Flooded your fortress with magma? [[Fun|Congratulations, you just won the game!]]
  
 
Magma is often referred to as the blood of the earth. Some dwarves interpret this literally, expressing concerns that the earth is capable of bleeding to death. This has led dwarven [[elf|conservationists]] to declare magma a finite resource, advocating stricter regulations on the use of magma-powered workshops.
 
Magma is often referred to as the blood of the earth. Some dwarves interpret this literally, expressing concerns that the earth is capable of bleeding to death. This has led dwarven [[elf|conservationists]] to declare magma a finite resource, advocating stricter regulations on the use of magma-powered workshops.
  
 
However, this hypothesis is flawed. The larger a creature, the more blood it has. The world is at least twice as large as a [[giant sperm whale]], the largest creature known to dwarfkind. Therefore, any [[Bloodline:Boatmurdered|pumping operation]] capable of bleeding the world dry would flood the surface and caverns to such a degree as to render the world uninhabitable. On the other hand, this would usher in the [[calendar|age of death]], and thus the earth would indeed be considered dead.
 
However, this hypothesis is flawed. The larger a creature, the more blood it has. The world is at least twice as large as a [[giant sperm whale]], the largest creature known to dwarfkind. Therefore, any [[Bloodline:Boatmurdered|pumping operation]] capable of bleeding the world dry would flood the surface and caverns to such a degree as to render the world uninhabitable. On the other hand, this would usher in the [[calendar|age of death]], and thus the earth would indeed be considered dead.
[[File:magma_preview2.jpg|thumb|290px|center|Dwarves can swim in magma, but only once. 🌋]]
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{{gamedata|{{raw|DF2014:hardcoded_materials.txt|MATERIAL|INORGANIC}}}}
 
{{gamedata|{{raw|DF2014:hardcoded_materials.txt|MATERIAL|INORGANIC}}}}
 
{{materials}}
 
{{materials}}

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