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Difference between revisions of "Make your own weapons"

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(Refined copper supplies)
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* Total points:  118  
 
* Total points:  118  
  
Once embarked you must build a [[wood furnace]] to make a bar of charcoal, once done disassemble the furnace. Build a [[smelter]] and process your bituminous coal to fuel. Smelt the copper ore into 4 copper bars. Build a [[metalsmith's forge]] and start creating copper equipment. Battle axes and picks cost 1 bar each so you can create 2 of each with 1 bar. Bring more copper for more copper tools.
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Once embarked you must build a [[wood furnace]] to make a bar of charcoal, once done disassemble the furnace. Build a [[smelter]] and process your bituminous coal to fuel. Smelt the copper ore into 4 copper bars. Build a [[metalsmith's forge]] and start creating copper equipment. Battle axes and picks cost 1 bar each so you can create 2 of each with 1 bar. Bring more copper for more copper tools. Occasionally a [[civilisation]] may not have access to an iron anvil but curiously has access to a steel one which cost 300 points.
  
 
==Refined copper supplies==
 
==Refined copper supplies==

Revision as of 20:41, 8 August 2014

This article is about the current version of DF.
Note that some content may still need to be updated.


Making your own weapons on embark can save embark points and kick-start your metal industry. It can also serve as a minimalist embark and add an early-game challenge for advanced players. Just keep in mind, that you'll need time to forge your axes and picks, potentially leaving your wood cutter and miner standing around waiting. Also, you'll probably have other concerns during your first year; choose wisely.

Nevertheless, making your own weapons is quite easy. Currently a wooden training axe created at a carpenter's workshop is capable of felling trees, which is by far the least expensive option for your fortress's early woodcutting (requiring no embark supplies). Picks are slightly more complicated, requiring metal, an anvil, and fuel.

The embark savings can be quite considerable, allowing you to concentrate points on other skills or supplies, or even an early steel-equipped military.

Crude copper supplies

The basic item selection in "Prepare for the journey carefully" comes with two copper picks (at 44 points each), two copper battle axes (68 points each), and an iron anvil. Since copper ore costs 6 points each, and bituminous coal costs 3 points each, you can carry the supplies necessary to create FOUR copper items for less than a third of the cost of ONE copper battle axe.

  • 1 iron anvil: 100 points
  • 1 copper ore (any type): 6 points
  • 1 wood (for charcoal to smelt the coal): 3 points
  • 1 bituminous coal (for 9 fuel to create weapons): 3 points
  • 2 stone (for fire safe buildings): 6 points
  • Total points: 118

Once embarked you must build a wood furnace to make a bar of charcoal, once done disassemble the furnace. Build a smelter and process your bituminous coal to fuel. Smelt the copper ore into 4 copper bars. Build a metalsmith's forge and start creating copper equipment. Battle axes and picks cost 1 bar each so you can create 2 of each with 1 bar. Bring more copper for more copper tools. Occasionally a civilisation may not have access to an iron anvil but curiously has access to a steel one which cost 300 points.

Refined copper supplies

By embarking in a location that has trees you can avoid spending points on fuel or wood. This process requires more effort and takes a little longer but the points saved allow to to bring more copper to make more weapons, armor, bins, barrels, etc.

  • 1 iron anvil: 100 points
  • x copper ore (any type): 6 points each
  • 1 stone (for wood furnace): 6 points
  • Total points: 103 points + 3 times the number of copper ore

Deconstruct your wagon to yield 3 logs, build a carpenter's workshop, create a wooden training axe and designate some trees to be cut down to begin your supply of wood. Construct a wood furnace, create 2 ash bars and as much charcoal as necessary for fuel. Ash counts as a "fire-safe bar" and can be used to construct the smelter and metalsmith's forge. Copper is the cheapest material for creating mining pick axes and a metal battle axe provides a wood cutter with a better weapon to defend themselves from dangerous wildlife over a wooden training axe. However, Bronze is a better material for creating military grade weapons and armor if your civilisation has access to it.

Better bronze supplies

For a minimal increase in costs you can upgrade to bronze equipment. An additional 6 points will provide up to EIGHT bronze items:

Build a wood furnace, make a bar of charcoal, then disassemble the furnace. Build a smelter and process your bituminous coal to fuel. Smelt the ores into 8 bronze bars. Build a forge and start creating bronze equipment.

Superior steel supplies

Unfortunately, iron ores will cost you 24 points each, and steel-making requires an equal investment in flux stone, so if you're hoping to go directly for steel equipment you'll need:

  • 1 iron ore (any type): 24 points
  • 4 flux (any type): 24 points
  • 1 wood (for charcoal to smelt the coal): 3 points
  • 2 bituminous coal (for 17 fuel): 6 points
  • 2 stone: 6 points
  • Total: 63 points

Build a wood furnace, make a bar of charcoal, then disassemble the furnace. Build a smelter and process your bituminous coal to fuel. Smelt the iron ore into 4 iron bars. Smelt two iron bars into pig iron. Smelt the pig iron into steel. Build a forge and start creating steel equipment.

Minimalist challenge

For the hardcore survivalist dwarves only.

Start out with only

And figure it out from there. Real dwarves (or real DF players) won't need to peek.