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Masterwork:Metal

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Revision as of 13:45, 14 March 2014 by 101.165.198.238 (talk) (From raws in inorganic_zmasterwork.txt)
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This article is about a mod.

MDF: v1.31


In the Masterwork mod, there are a variety of new weapons-grade metal materials. This includes alternate industries for metals of quality similar to and better than iron and steel. Note that your enemies will have access to higher quality materials, too!

Masterwork Mod New Metal Industries

The Dwarven Crucible is capable of creating metals that can't be extracted at a regular smelter. These include decorative chrome and titanium; weapons-grade cobalt; and high-end weapons-grade metals mithril and wolfram. The Dwarven Crucible can also create mithril from silver, and create obsidian and slade from any stone. Dwarves can further process these metals into high-end alloys at the Metallurgist.

Orcs can make a few specific weapons and crafts from un-smeltable ores at a Damasc Furnace.

Dwarves have even more high-tech metallurgy available once they strike magma. The Great Magma Forge makes items of Volcanic metal by alloying mithril, steel, and obsidain & slade stone.

Both Dwarves and Orcs can use a Boneyard to create weapons-grade Ironbone and Bloodsteel from ash, bone, and blood. Additionally The Orcish Tribal Warcrafter can efficiently make a selection of items directly from organic materials.

Orc tribes can obtain by trade blueprints for the Ashland Glassblower, which makes cobalt and ruby stained glass, and can also process bars of metallic green glass and ebonglass. The Dwarven Glassforge and Gemforge can also make weapons from crystal glass and gems.

A few Orcish clans have been lucky enough to re-discover the secrets of the Ancient Foundry. Deep-bronze is a heavy alloy suited for superior armor and weapons that can crush steel. Orichalcum makes excellent weapons and armor, and is also prized for unique mystical properties.

All smelting produces slag, a waste product that can be processed at a slag pit.

List of metals

Weapons Grade Metals and Alloys

Includes both Masterwork Dwarf Fortress and Orc Fortress materials.

Metal Tile Source Density Melt Point Value I yield I fract I elast S yield S fract S elast Max Edge Notes
Bifrost Looted from Frost Giants 8.20 25000 100 4000 4000 0 4000 4000 0 50000 Superior for edged weapons, any armor
Inferior only to adamantine
Fine for blunt weapons
Volcanic Mithril + obsidian + steel
Dwarven Great Magma Forge
7.85 25000 60 3010 5040 1880 860 1440 430 20000 Superior for edged weapons, any armor
Fine for blunt weapons
Deep bronze Mithril + gold + bronze
Orcish Ancient Foundry
19.228 16159 40 2500 2500 1705 630 920 338 14000 Excellent for all weapons; armor vs. edge
Can rend steel, mithril, orichalcum
Very heavy
Orichalcum Bloodsteel + iron + silver
Orcish Ancient Foundry
Rarely recovered (1%) from all ore
10.500 12718 40 3000 4200 940 430 720 200 20000 Very good for all weapons
Excellent armor against impact
Reagent for orcish arcane blades
Welded mithril Mithril + titanium
Dwarven Metallurgist (bars)
Orcish Damasc (blades)
0.600 12768 75 2505 3520 1340 630 920 175 20000 Excellent for edged weapons, all armor
Can rend steel, mithril, orichalcum
Supernaturally light
Welded wolfram Wolfram + rose gold
Dwarven Metallurgist (bars)
Orcish Damasc (hammers)
59.228 16159 38 3500 3500 2005 1510 1510 338 10000 Best for blunt weapons
Supernaturally heavy
Mithril Mithril ore
Dwarven Crucible
OR
1 steel + 3 silver bars
Metallurgist
2 20000 45 2005 3020 1140 530 820 115 12000 Very good for edged weapons, all armor
Very light
Wolfram Wolfram ore
Dwarven Crucible
19.228 16159 30 2500 2500 1705 1510 1510 338 10000 Excellent for blunt weapons
Very heavy
Welded cobalt Cobalt + billon
Dwarven Metallurgist (bars)
Orcish damasc (mail)
7.85 12718 15 1715 2880 940 490 490 155 10000 Fine for all weapons, armor
Good against impact
Shear between iron and steel

Alternate Metal-like Materials

Material Tile Source Density Melt Point Value I yield I fract I elast S yield S fract S elast Max Edge Notes
Ashland Glass Moonstone + Malachite + Green Glass
Orcish Ashland Glassblower
1.01 13600 24 2005 2100 300 480 770 75 12000 Good for edged weapons, all armor
Relatively brittle rather than ductile
Very light
Ebonglass Obsidian + Ruby glass + Cobalt glass
Orcish Ashland Glassblower
19.228 13600 24 2005 2100 300 480 770 75 12000 Good for all weapons, armor
Relatively brittle rather than ductile
Very heavy
Crystal Glass
(Tempered)
Rock crystal, or crystaltrees
Dwarven Glassforge
Orcish Nethermill
7.85 12718 10 1205 2020 790 350 600 175 15000 Fine for all weapons, armor
Intermediate between iron and steel
Gem (tempered) Gems
Dwarven Gemforge
Orcish Fletcher (arrows)
7.85 11500 1 1205 2020 790 350 600 175 8000 Fine for all weapons, armor
Intermediate between iron and steel
Bloodsteel Ironbone + blood
Boneyard
Orcish Tribal warcrafter
7.85 12718 24 1505 2520 940 430 720 215 10000 Good for all weapons, armor
Comparable to steel
Ironbone Bone + ash
Boneyard
Orcish Tribal warcrafter
7.85 12768 9 542 1080 319 155 310 189 10000 Fine for all weapons, armor
Comparable to iron
Devilthorn Devilthorn trees 100 12768 10 2000 2500 50 2000 2500 50 10000 Excellent for all weapons
Supernaturally heavy
Netherwood
(Processed)
Netherwood trees
Dwarven Timberyard
Orcish Nethermill
0.500 Fixed temp 7 15 15 1500 45 45 1500 1500 Just a bit tougher than normal wood
Fire resistant (fixed temp)

Selected base Dwarf Fortress Metals and Alloys

Provided for comparison. See DF2012:Metal for a complete list.

Metal Tile Source Density Melt Point Value I yield I fract I elast S yield S fract S elast Max Edge Notes
Adamantine Raw adamantine 0.200 25000 300 5000 5000 0 5000 5000 0 100000 Best for edged weapons, all armor
Steel iron + pigiron + flux + carbon 7.85 12718 30 1505 2520 940 430 720 215 10000 Good for all weapons, armor
Iron Hematite, limonite, magnetite 7.85 12768 10 542 1080 319 155 310 189 10000 Fine for all weapons, armor
Bronze Tin + copper 8.25 11868 5 602 843 547 172 241 156 10000 Fine for all weapons, armor
Silver Native silver, galena (50%) 10.49 11731 10 350 595 350 100 170 333 10000 Good for blunt weapons; poor for armor
Copper Native copper, malachite, tetrahedrite 8.93 11952 2 245 770 175 70 220 145 10000 Fine for blunt weapons; poor for armor

Legend:

Tile Color corresponds to how items made from that metal are displayed in game, foreground and background colors.
Source Ore(s) indicates the specific ores that can provide a metal or basic recipe for an alloy.
Density is used to determine the different weight of finished objects and force of weapon strikes. Value shown here is the raw value divided by 103 (g/cm3?)
Melting point is used to determine if a material is magma-safe or not: magma is 12000°U.
Material value is what the base value of an object made of this metal is multiplied by to determine its worth.
Impact yield: Used for blunt-force combat; higher is better. This is the raw value divided by 103 (GPa?)
Impact fracture: Used for blunt-force combat; higher is better. This is the raw value divided by 103
Impact elasticity: Used for blunt-force combat; lower is better. This is the raw value.
Shear yield: Used for cutting calculations in combat; higher is better. This is the raw value divided by 103
Shear fracture: Used for cutting calculations in combat; higher is better. This is the raw value divided by 103
Shear elasticity: Used for cutting calculations in combat; lower is better. This is the raw value.
  • General Term Explanations (From Wikipedia)
Yield Strength - The stress at which material strain changes from elastic deformation to plastic deformation, causing it to deform permanently.
Fracture Strength - The stress coordinate on the stress-strain curve at the point of rupture.
Stress - Force per area = F/A
Strain - Deformation of a solid due to stress = Stress/Young's Modulus


All Metals and Alloys

Metal Tile Source Density Melt Point Value I yield I fract I elast S yield S fract S elast Max Edge Notes
Copper Native copper, malachite, tetrahedrite 8.93 11952 2 245 770 175 70 220 145 10000 Fine for blunt weapons; poor for armor


Silver Native silver, galena (50%) 10.49 11731 8 350 595 350 100 170 333 10000 Good for blunt weapons; poor for armor


Bronze Tin + copper, tetrahedrite 8.25 11868 4 602 843.5 547 172 241 156 10000 Fine for all weapons, armor


Rusty iron Carried by goblins 4.85 12768 4 442.5 885 269 125 280 139 7000 Poor version of iron


Iron Hematite, limonite, magnetite 7.85 12768 8 542.5 1085 319 155 310 189 10000 Fine for all weapons, armor


Rusty steel Carried by orks 7.85 12718 24 1205 2020 790 350 600 175 8000 Poor version of steel


Steel Iron + pig iron + flux + carbon 7.85 12718 24 1505 2520 940 430 720 215 10000 Good for all weapons, armor


Orichalcum 1% of all smelted ores 10.5 12718 40 3000 4200 940 430 720 200 20000 Epic. Can be used for cloth.


Molten mithril Raw mithril 2 20000 45 2005 3020 1140 530 820 115 12000 Sharp as Steel, very light


Wolfram Wolframite 19.228 16159 30 2500 2500 1705 1510 1510 338 10000 Very heavy


Cobalt Cobaltite 8.89 12691 10 893 1932 427 255 552 131 9000 Irongrade Metal


Titanium Titan 4.51 12768 35 600 700 545 375 450 937 10000 High value Decoration


Chrome Chromite 8.8 12619 25 70 560 39 20 160 26 1 High value decoration


Deep bronze ? 19.228 16159 40 2500 2500 1705 630 920 338 14000 Better then steel


Meteoric Meteorite 7.85 12718 25 1205 2020 790 350 600 175 8000 20% weaker then steel


Volcanic Steel, Mithril, Obsidian 7.85 25000 60 3010 5040 1880 860 1440 430 20000 Extra damage vs. Frost Giants, third best metal.


Bifrost Dead Frost Giants 8.2 25000 100 4000 4000 0 4000 4000 0 50000 Superior for edged weapons, any armor. Inferior only to adamantine. Fine for blunt weapons.


Adamantine Raw adamantine 0.2 25000 300 5000 5000 0 5000 5000 0 100000 Best for edged weapons, all armor


Welded chrome Chromium 7.85 12718 55 505 520 340 30 20 115 1 High value decoration


Welded cobalt Cobalt 7.85 12718 15 1715 2880 940 490 490 155 10000 Fine for all weapons, armor. Good against impact. Shear between iron and steel


Welded mithril Mithril 0.6 12768 75 2505 3520 1340 630 920 175 20000 Excellent for edged weapons, all armor. Can rend steel, mithril, orichalcum. Supernaturally light


Welded titanium Titanium 3.4 13182 125 350 700 152 100 200 164 10000 Very high value decoration


Welded wolfram Wolfram 59.228 16159 38 3500 3500 2005 1510 1510 338 10000 Best for blunt weapons. Supernaturally heavy


Ironbone Ash + bone stack 7.85 12768 9 542.5 1085 319 155 310 189 10000 Exactly same as Iron


Bloodsteel Ironbone + blood 7.85 12718 24 1505 2520 940 430 720 215 10000 Exactly same as Steel


Blood metal * Melting Blood metal weapons/armor. 8 ??? 55 2000 2500 100 2000 2500 100 10000 Better then Steel, Great for armor.