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Editing Masterwork:Orcish Civilization

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TROGLODYTES should not be underestimated; they can be quite dangerous to under-trained Orcs due to their natural skills in melee combat.  If you attempt a cavern embark then be prepared, they may siege from the underground fairly early.
 
TROGLODYTES should not be underestimated; they can be quite dangerous to under-trained Orcs due to their natural skills in melee combat.  If you attempt a cavern embark then be prepared, they may siege from the underground fairly early.
  
ANTMEN are quite dangerous in large groups, and of course it's tempting to simply wall them out and ignore them.  However they carry a ton of gear, since each warrior has 4 arms, and an intrepid warchief can turn all those rusty iron gear into enough Weapon kits or minted Orcish shillings to keep the raider's drydock in business for months.  Some castes can fly.
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ANTMEN are quite dangerous in large groups, and of course it's tempting to simply wall them out and ignore them.  However they carry a ton of gear, since each warrior has 4 arms, and an intrepid warchief can turn all those rusty iron gear into enough Weapon kits or minted Orcish shillings to keep the raider's drydock in business for months.
  
 
FOUL BLENDECS feel no pain and avoid traps, making them proof against simple trap corridors that can destroy other early enemies like Tigermen.  Still, they are no match for a reasonably equipped orcish warband.  They can be looted for tin.
 
FOUL BLENDECS feel no pain and avoid traps, making them proof against simple trap corridors that can destroy other early enemies like Tigermen.  Still, they are no match for a reasonably equipped orcish warband.  They can be looted for tin.

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