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Editing Masterwork:Orcish Civilization
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Although it is not officially supported you can easily make a world with Dwarves and Orcs both playable. | Although it is not officially supported you can easily make a world with Dwarves and Orcs both playable. | ||
− | + | * Decide whether you want an Orcish or Dwarven world (this has some minor effects like, which "extended domestic animals" and plants exist in the world, e.g. Taiga Sabrecats vs. Shaggy Badgerdogs) | |
* Select all your MDF settings in the launcher as normal | * Select all your MDF settings in the launcher as normal | ||
− | + | * Open up the other race's Entity file and uncomment the line "[CIV_CONTROLLABLE]". Keep a backup copy of the original file is advised (if you ever want to go back to default behaviour). | |
− | * Open up the | ||
* Gen a new world | * Gen a new world | ||
* On embark, you'll have both kinds of civs to choose from. If you can't tell which is which, tab over to the "Neighbors" tab -- your race will always be at the top. Also the Dwarven civs will be named e.g. "The Hammers of Manufacturing" and live in mountain halls, and the Orcish civ will live in the Taiga dark fortresses and captured human cities, and be called e.g. "The Twilight Rending of Despair" | * On embark, you'll have both kinds of civs to choose from. If you can't tell which is which, tab over to the "Neighbors" tab -- your race will always be at the top. Also the Dwarven civs will be named e.g. "The Hammers of Manufacturing" and live in mountain halls, and the Orcish civ will live in the Taiga dark fortresses and captured human cities, and be called e.g. "The Twilight Rending of Despair" | ||
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You can't mix and match kobolds because their undiggable stone is a property of the world, not of the race/tools. | You can't mix and match kobolds because their undiggable stone is a property of the world, not of the race/tools. |