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Masterwork:Orcish items

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Revision as of 21:07, 28 April 2013 by Lethosor (talk | contribs) (Rated article "Exceptional" using the rating script.)
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This article is about a mod.

MDF: v1.31


This article relates to the Orc Fortress game mode of the Masterwork mod.

Orc Fortress Items

Coins

Coins are used for a variety of jobs, notably using rusty iron coins to pay your crews at the Raiders drydock.

Some Orcish clans also choose to expand their economy by developing a Caravanserai. Bazaars can only be opened by licensed traders, so the first step is to send your Raiders out to pirate the shipping lanes until they steal some merchant licenses. Exchanging unwanted goods for coins at the Caravanserai, and then spend these coins on some valuable supplies like potash, bronze bars, or anvils. The prices are fairly high compared to the price of selling crafts at the normal travelling caravans, but it's very convenient.

Restricted goods like weapons, foreign toolkits, and orichalcum bars can be bought using Shadowbrokers' platinum ducats.

Coins of any denomination can also be minted, although, whether it is worth the fuel and labor cost to do this may depend on the situation. It is advised to store coins in a stockpile with no bins to avoid confusion among the haulers.

Coin Type Currency Use Obtain Notes
Rusty Iron Orcish Shillings Pay raid crews at Raiders drydock Cash in bounties at Freelancers guild Exchange from Dollars at Freelancers guild
Copper, Silver, Gold Merchantguild Dollars Buy goods at Caravanserai Sell goods at Caravanserai
Raid Merchant Shipping
Exchange denominations at Common bazaar
Platinum Shadowbroker Ducats Special transactions Ransoms at Shadowbroker Exchange from Dollars at Shadowbroker

Spell Mojos and Talismans

"Places of Power" refers generally to the Dreamwalker's magical structures: the Stone Circle, Altar of Storms, Icecrystal Sanctum, or Sun & Stars Orrery. There are many types of mojos corresponding to a number of learnable spells, and several spell codexes corresponding to the four elite magical castes. Each is useable at the specific corresponding building.

Type Workshop Use Obtain Reuse Notes
Spell Mojos Places of Power Permanently learns spell Rituals; Raids; Spell Tomes Consumed on use Any Magic user castes
Spellcaster Codex Places of Power Transforms to elite mage caste Rituals; Raids; Craft Preserved on use Dreamwalker caste only
Spirit shard Totem Pole Assemble dreamwalker talismans Commune with the Spirits 10 shards become 1 talisman Free reaction
Dreamwalker talisman Totem Pole
Places of Power
Consumed in spells, arcane crafting Automatic, from Spirit shards
Rituals
Consumed on use
Orc Doll Totem Pole Voodoo magic on self Craft or at Totem pole Consumed on use Material (bone, wood, stone) determines effect
Orcish Musical Instrument Totem Pole Musical effects on allies Craft Consumed on use Type of instrument determines effect
Wolf/Minotaur Dolls Places of Power Consumed in Dreamwalker spells Craft or at Place of Power Consumed on use

Weaponmaster Codexes

Type Workshop Use Obtain Reuse Notes
Jaguar Society Codex Warriors Meadhall Create tribal weapon kit Codex is craftable Preserved on use Combine with macuhuitl*^, claws
Seawolf Society Codex Warriors Meadhall Create buccaneer weapon kit Codex is craftable Preserved on use Combine with scimitar*, pistol^
Dragon Society Codex Warriors Meadhall Create samurai weapon kit Codex is craftable Preserved on use Combine with katana*^, composite bow
Falcon Society Codex Warriors Meadhall Create hussar weapon kit Codex is craftable Preserved on use Combine with jagged spear*^, bola
Blademaster Society Codex Warriors Meadhall Create dual-katana kit Raid drow Preserved on use Combine with daikatana*^, katana
Lifeguard Society Codex Warriors Meadhall Create heavy musketeer kit Raid human Preserved on use Combine with polehammer*^, musket
Cavebear Society Codex Warriors Meadhall Create berserker kit Raid dwarf Preserved on use Combine with jagged axe*^, battle pick
Assassin Society Codex Warriors Meadhall Create sniper kit Raid elf Preserved on use Combine with dagger*, greatbow^
  • The material of a Society Weapon is determined by the material of the primary melee weapon reagent.

^ Society Weapons are gear kits assembled by warriors, not forged by smiths. The "^" skill is the one that determines the weapon quality.

Blueprints and Workers

Type Allows Use Obtain Reuse Notes
Ancient foundry blueprint Ancient foundry Deepbronze and orichalcum
Metallurgy and gear
Raid ancient ruins Used in building

Tools

Type Workshop Use Obtain Reuse Notes
Dwarven exquisite toolkit Tinkerer
Heavy Weaponry
Trap upgrades
Platemail
Raid dwarves
Shadowbroker
Consumed on use