v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Masterwork:Orcish items

From Dwarf Fortress Wiki
Jump to navigation Jump to search
This article is about a mod.

MDF: v1.31


This article relates to the Orc Fortress game mode of the Masterwork mod.

Orc Fortress Items

Coins

Coins are used for a variety of jobs, notably using rusty iron coins to pay your crews at the Raiders drydock.

Some Orcish clans also choose to expand their economy by developing a Caravanserai. Bazaars can only be opened by licensed traders, so the first step is to send your Raiders out to pirate the shipping lanes until they steal some merchant licenses. Exchanging unwanted goods for coins at the Caravanserai, and then spend these coins on some valuable supplies like potash, bronze bars, or anvils. The prices are fairly high compared to the price of selling crafts at the normal travelling caravans, but it's very convenient.

Restricted goods like weapons, foreign toolkits, and orichalcum bars can be bought using Shadowbrokers' platinum ducats.

Coins of any denomination can also be minted, although, whether it is worth the fuel and labor cost to do this may depend on the situation. It is advised to store coins in a stockpile with no bins to avoid confusion among the haulers.

Coin Type Currency Use Obtain Notes
Rusty Iron Orcish Shillings Pay raid crews at Raiders drydock Cash in bounties at Freelancers guild Exchange from Dollars at Freelancers guild
Copper, Silver, Gold Merchantguild Dollars Buy goods at Caravanserai Sell goods at Caravanserai
Raid Merchant Shipping
Exchange denominations at Common bazaar
Platinum Shadowbroker Ducats Special transactions Ransoms at Shadowbroker Exchange from Dollars at Shadowbroker

Magic, Voodoo, and Music reagents

"Places of Power" refers generally to the Dreamwalker's magical structures: the Stone Circle, Altar of Storms, Icecrystal Sanctum, or Sun & Stars Orrery. There are many types of mojos corresponding to a number of learnable spells, and several spell codexes corresponding to the four elite magical castes. Each is useable at the specific corresponding building.

Type Workshop Use Obtain Reuse Notes
Spell Mojos Places of Power Permanently learns spell Rituals; Raids; Spell Tomes Consumed on use Any Magic user castes
Spellcaster Codex Places of Power Transforms to elite mage caste Rituals; Raids; Craft Preserved on use Dreamwalker caste only
Spirit shard Totem Pole Assemble dreamwalker talismans Commune with the Spirits 10 shards become 1 talisman Free reaction
Dreamwalker talisman Totem Pole
Places of Power
Consumed in spells, arcane crafting Automatic, from Spirit shards
Rituals
Consumed on use
Orc Doll Totem Pole Voodoo magic on self Craft or at Totem pole Consumed on use Material (bone, wood, stone) determines effect
Orcish Musical Instrument Totem Pole Musical effects on allies Craft Consumed on use Type of instrument determines effect
Wolf/Minotaur Dolls Places of Power Consumed in Dreamwalker spells Craft or at Place of Power Consumed on use

Weaponmaster Codexes

Type Workshop Use Obtain Reuse Notes
Jaguar Society Codex Warriors Meadhall Create tribal weapon kit Codex is craftable Preserved on use Combine with macuhuitl*^, claws
Seawolf Society Codex Warriors Meadhall Create buccaneer weapon kit Codex is craftable Preserved on use Combine with scimitar*, pistol^
Dragon Society Codex Warriors Meadhall Create samurai weapon kit Codex is craftable Preserved on use Combine with katana*^, composite bow
Falcon Society Codex Warriors Meadhall Create hussar weapon kit Codex is craftable Preserved on use Combine with jagged spear*^, bola
Blademaster Society Codex Warriors Meadhall Create dual-katana kit Raid drow Preserved on use Combine with daikatana*^, katana
Lifeguard Society Codex Warriors Meadhall Create heavy musketeer kit Raid human Preserved on use Combine with polehammer*^, musket
Cavebear Society Codex Warriors Meadhall Create berserker kit Raid dwarf Preserved on use Combine with jagged axe*^, battle pick
Assassin Society Codex Warriors Meadhall Create sniper kit Raid elf Preserved on use Combine with dagger*, greatbow^

The material of a Society Weapon is determined by the material of the primary melee weapon reagent "*".

Society Weapons are gear kits assembled by warriors, not forged by smiths. The "^" skill is the one that determines the weapon quality.

Blueprints and Workers

Type Allows Use Obtain Reuse Notes
Ancient foundry blueprint Ancient foundry Deepbronze and orichalcum
Metallurgy and gear
Raid ancient ruins Used in building
Treesingers pagoda blueprint Treesingers pagoda Processes saplings, mithril
Wood and weapons
Raid elf Used in building
Heavy Weapons blueprint Heavy Weapons Armory Cannons, grenades, sappers gear
Heavy melee weapons
Raid human Used in building
Obsidian Spire blueprint Obsidian Spire Library Research spell mojos Raid drow Used in building
Runesmith blueprint Runesmith Upgrade weapons Raid dwarf Used in building
Fluidcaster blueprint Fluidcaster Create magma, water, tanker trams Raid dwarf, ruins
Craft from Blood of Armok
Used in building
Caravanserai blueprint Common bazaar
Arms bazaar
Farmers bazaar
Shadowbroker
Sell junk, buy stuff, obtain coins Raid merchants Used in building Buy extra blueprints at Shadowbroker
Goblin migrant Stonecutter shanty
Sawmill shanty
Tinkerer shanty
Light industry, batch bins blocks and barrels, guns Raid merchants, goblins Used in building Also immigrate at Shadowbroker
Kobold migrant Textile hut
Hunters hut
Poisoners hut
Light industry, wicker, poisons, darts, thievery Raid merchants, kobolds Used in building Also immigrate at Shadowbroker
Human captive Human labor cell convert fish to crafts Raid merchants, humans Used in building Ransom at Shadowbroker
Dwarf captive Dwarf labor cell convert booze to stone/ore Raid merchants, Dwarf Used in building Ransom at Shadowbroker
Elf captive Elf labor cell convert meat to wood Raid merchants, Elf Used in building Ransom at Shadowbroker
Drow captive Drow labor cell convert plants to silk Raid merchants, Drow Used in building Ransom at Shadowbroker

Tools

Type Workshop Use Obtain Reuse Notes
Raiding Ship Raiders Drydock Needed for "Raid" Reactions Craft at Drydock Lost if raid is unsuccessful (50%)
Weapons Kit Raiders Drydock Needed for "Raid" Reactions Collect weapons at Drydock May be lost on raid (50%)
Dwarven exquisite toolkit Tinkerer
Heavy Weaponry
Trap upgrades
Platemail
Raid dwarves
Shadowbroker
Consumed on use
Human versatile toolkit Tinkerer
Heavy Weaponry
Guns
Cannons
Raid humans
Shadowbroker
Consumed on use
Elven enchanted toolkit Fletcher
Damasc
Enchanted arrows
Chainmail
Raid elves
Shadowbroker
Consumed on use
Drowen bonemold toolkit Fletcher
Tribal warcrafter
Enchanted arrows
Runerobes
Raid drow
Shadowbroker
Consumed on use
Automaton Parts Heavy weapons armory Grenades Kill automatons Consumed on use Can also sell to Shadowbroker