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Masterwork:Orcish workshops

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Revision as of 19:18, 14 April 2013 by Briess (talk | contribs)
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This article is about the ☼MASTERWORK☼ mod.

Overview

Orcs can use most all of the workshops from vanilla Dwarf Fortress. For the most part we won't go into too much detail as, there's not too much to say about these 'shops: like most races, they cook and brew, hew blocks from stone, and process cloth from plants. Orcs can use some of the workshops introduced in Masterwork, including the Boneyard, Storage Unit, Crucible, Fishpond, Slag Pit, and Apothecary. The Boneyard and Storage Unit, in particular, are key fixtures in an Orcish fort for processing the enemy and their belongings.

A few Masterwork shops, the Orcs can use in a limited capacity. For example, Orcs can make common alloys at the metallurgist, but they cannot produce patternwelded mithril bars or other fine dwarven alloys there. Orcs can use the Trap Engineer, but not the advanced "2nd level" of upgrades.

Orcs lack access to uniquely Dwarven Masterwork mod buildings like the Gemforge and Glassforge, the Library system, Timberyard, advanced metal Forge and Furnaces, the Armory and Weaponry, Runesmith, and Armok Religion buildings.

Orcs have a wide variety of unique buildings, ranging from tribal and artisanal crafts and mass production factories, to raiding drydocks for the Corsairs and mystical places of power for the Dreamwalkers.

Several types of Orcish buildings must be unlocked before they become available. Some are quite commonly found in Orcish camps like the Goblin Ghetto and Labor Camps, and the Caravanserai. Others are more rare, like the Outlander Allies' buildings available by trade, and the Barbarian Technology buildings available only by raiding.

Traditional Orcish Workshops

  • CTRL-t Tribal wargear:
    • Uses bone, ash, leather, and blood to create fine tribal weapons and armor
    • Requires no anvil, but weapon recipes are fairly complex and time consuming
    • A few warcrafts for stone, obsidian, and adamantine