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Editing Maximizing value
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It is also vital to consider the material, which acts as a multiplier to the base values listed here; see the table on [[Item value]] for details. For example: [[iron]] has value 10, so iron cap has value 10 * 10 = 100, and iron anvil has value 10 * 10 = 100. Note, that value of material is not the same as value of material item. For example, 'bar' item has multiplier 5, so iron has value 10, but iron bar has value 50. | It is also vital to consider the material, which acts as a multiplier to the base values listed here; see the table on [[Item value]] for details. For example: [[iron]] has value 10, so iron cap has value 10 * 10 = 100, and iron anvil has value 10 * 10 = 100. Note, that value of material is not the same as value of material item. For example, 'bar' item has multiplier 5, so iron has value 10, but iron bar has value 50. | ||
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==Metal== | ==Metal== | ||
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− | For weapon-grade metals, | + | For weapon-grade metals, mechanisms and goblets (see below) are more valuable than any other products. They can be traded to caravans, but pay attention that mechanisms are pretty heavy. |
===All metals=== | ===All metals=== | ||
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− | Mine | + | Mine cart, stepladder and wheelbarrow are the most valuable things, crafted from wood. Cups are a little behind. All the furniture has similar value. If your fortress has plenty of fuel, glazed stone or ceramic items can be quite valuable. |
Wood is available in unlimited supply, but the ''rate'' at which you can produce it is often limited; given its many other uses, many players avoid using it for trading. Another drawback is that as a material, all wood has the same low base value of 1. | Wood is available in unlimited supply, but the ''rate'' at which you can produce it is often limited; given its many other uses, many players avoid using it for trading. Another drawback is that as a material, all wood has the same low base value of 1. |