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{{Quality|Exceptional|20:25, 30 April 2013 (UTC)}}
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The term '''megaproject''' refers to basically any project that takes a long time to build. See also other [[challenge]]s.
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The term '''megaproject''' refers to basically any project that takes a long time to build.
  
Completed megaprojects should be uploaded to the [[Utility:Dwarf Fortress Map Archive|Dwarf Fortress Map Archive]] and posted on the [http://www.bay12forums.com/smf/index.php?board=11.0 Bay12 Forums].  Incredible feats of construction are usually very [[Fun|fun]], so you'll see many different (and probably similar) constructions across the wiki.  
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Completed megaprojects should be uploaded to the [http://mkv25.net/dfma/ Dwarf Fortress Map Archive] and posted on the Bay12 Forums.  Incredible feats of construction are usually very [[Fun|fun]] so you'll see many different (and probably similar) constructions across the wiki. Use whatever ideas you think are ingenious.
  
Use whatever ideas you think are ingenious. More project ideas can be found where [[stupid dwarf trick|stupid dwarves try crazy tricks]] - for some smaller-scale project ideas that still embody the dwarven spirit, see the [[style project]]s page.
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More project ideas can be found where [[stupid dwarf trick|stupid dwarves try crazy tricks]].
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For some smaller-scale project ideas that still embody the dwarven spirit, see the [[style project]]s page.
  
 
===Aqueducts===
 
===Aqueducts===
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===Casting===
 
===Casting===
Who needs to construct giant statues?! We need ours made from natural walls, however, we want it above ground level as well. For casting your goal is to create some giant structure out of natural obsidian walls through the use of an extremely elaborate scaffold of lava and water pools and screw pumps. When you are finished, just deconstruct the scaffolding and smooth/engrave the statue as you go. Just imagine the bridge over that chasm, now complete with two giant dwarf statues on either side to strike fear into all who enter and show them the power of your fortress.
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Who needs to construct giant statues?! We need ours made from natural walls, however, we want it above ground level as well. For casting your goal is to create some giant structure out of natural obsidian walls through the use of an extremely elaborate scaffold of lava and water pools and screw pumps. When you are finished, just deconstruct the scaffolding and smooth/engrave the statue as you go. Just imagine the bridge over that chasm, now complete with two giant dwarf statues on either side to strike fear into all who enter and to show them the power of your fortress.
  
 
*Bonus: Make the statues spit lava.
 
*Bonus: Make the statues spit lava.
**Bonus+: Make the statues spit blood.
 
  
 
===Castle===
 
===Castle===
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*Bonus: Make the entire castle out of iron.
 
*Bonus: Make the entire castle out of iron.
 +
 
*Bonus: Did I mention you get bonus points for building the middle tower on a support connected to a lever?
 
*Bonus: Did I mention you get bonus points for building the middle tower on a support connected to a lever?
*Dwarf Bonus: Do all of the above, but build it all underground in the caverns layer.
 
*Highly Fun Bonus: Build it in the highly fun zone. Only use appropriate materials (eg, slade and candy).
 
**Megabonus: Add a moat made of magma
 
***Armok Bonus: Replace the moat with blood
 
  
 
===Ceremonial Sacrifices===  
 
===Ceremonial Sacrifices===  
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*!!IMPOSSIBLEDWARFYBONUS!!: Program your fortress to run ''Dwarf Fortress''.
 
*!!IMPOSSIBLEDWARFYBONUS!!: Program your fortress to run ''Dwarf Fortress''.
*!!IMPOSSIBLEIMPOSSIBLEDWARFYDWARFYBONUSBONUS!!: Program your fortress to run ''Dwarf Fortress'' and use that new program to build a new computer to program a new game of ''Dwarf Fortress'' and use that game inside of a game inside of a game to program another game of ''Dwarf Fortress''.
 
  
 
===Colosseum===
 
===Colosseum===
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*Bonus: Create something that resets itself, as well as purging the map, so that you can reuse the same fortress over and over.
 
*Bonus: Create something that resets itself, as well as purging the map, so that you can reuse the same fortress over and over.
 
*Super-Bonus: Create something that involves pressure plates and a small kitten, when the pressure plates are hit in the right order, your map ends. Toss the kitten in and hope for the best. Alternatively, make the sequence quite unlikely, but add 2 kittens; breeding introduces a probability of doomsday that is a function of time (depending on the mechanisms involved)
 
*Super-Bonus: Create something that involves pressure plates and a small kitten, when the pressure plates are hit in the right order, your map ends. Toss the kitten in and hope for the best. Alternatively, make the sequence quite unlikely, but add 2 kittens; breeding introduces a probability of doomsday that is a function of time (depending on the mechanisms involved)
*!!OhMySchrödingerBonus!!: Create the super-bonus above, but place the kitten on the lowest Z-level and never return to either look at it or see how many of the conditions for the doomsday device have been met. This way, the kitty mimicks Schrödinger's cat: we cannot observe the state of the kitty, but we can infer it from the state of the world (spin-pairs effectively).
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*Super-Bonus: Create the super-bonus above, but place the kitten on the lowest Z-level and never return to either look at it or see how many of the conditions for the doomsday device have been met. This way, the kitty mimicks Schrödinger's cat: we cannot observe the state of the kitty, but we can infer it from the state of the world (spin-pairs effectively).
  
 
===Dungeons of Doom===
 
===Dungeons of Doom===
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* Epic Bonus: Feed the minotaur stated beforehand migrants every year.
 
* Epic Bonus: Feed the minotaur stated beforehand migrants every year.
 
* Cosmic Bonus:  Lead the dungeon into an upright candy cane and build a Labyrinth inside HFS.
 
* Cosmic Bonus:  Lead the dungeon into an upright candy cane and build a Labyrinth inside HFS.
* Nerd Bonus: Build the last few levels above your fortress, and fill one with lava, one with water, one entirely empty, etc., to mimic the "[https://nethackwiki.com/wiki/End_Game Endgame]" of NetHack. The uppermost one should have three temples, and if possible megabeasts that cannot escape but which an adventurer could reach...
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* Nerd Bonus: Build the last few levels above your fortress, and fill one with lava, one with water, one entirely empty, etc., to mimic the last few levels of NetHack. The uppermost one should have three temples, and if possible megabeasts that cannot escape but which an adventurer could reach...
  
 
===Dwarf like an Egyptian===
 
===Dwarf like an Egyptian===
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*BONUS: Dwarf like a Sumerian and make the Pyramid a Ziggurat.
 
*BONUS: Dwarf like a Sumerian and make the Pyramid a Ziggurat.
 
*JoJoBonus: Get a king in your fortress, then make him a vampire, nickname him <s>Dio Brando</s> DIO.
 
  
 
===Graveyard Master===
 
===Graveyard Master===
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Megabonus: Trap [[goblin]]s and a [[megabeast]] in the various lower levels
 
Megabonus: Trap [[goblin]]s and a [[megabeast]] in the various lower levels
  
'''<<☼Ultimate Super Khazad-Dúm Durin’s Folk Dwarven Ultra-bonus☼>>''': Build the real [https://web.archive.org/web/20180930023823if_/http://www.rpg-ash.me.uk/LotRO/moria_special_edition/moria_map.jpg Moria]
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'''<<☼Ultimate Super Khazad-Dúm Durin’s Folk Dwarven Ultra-bonus☼>>''': Build the real [http://www.rpg-ash.me.uk/lotro/moria_special_edition/moria_map.jpg Moria]
  
 
===Mountain audit/core sample===
 
===Mountain audit/core sample===
 
Start in a mountainous area and strip mine everything down, down, down to ground level. Stockpile everything, and calculate the mountain's composition. For kicks, try not excavating one tile on each z-level. You'll be left with one enormous core sample.
 
Start in a mountainous area and strip mine everything down, down, down to ground level. Stockpile everything, and calculate the mountain's composition. For kicks, try not excavating one tile on each z-level. You'll be left with one enormous core sample.
 
MegaBonus: Put the mountain back together.
 
 
Mr.CleanBonus: Rebuild the mountain out of [[soap]].
 
 
CandyFlossBonus: Rebuild the mountain out of [[Adamantine|candy floss]].
 
 
HeavyMetalBonus: Rebuild the mountain out of [[steel]].
 
  
 
===Project Mayhem===
 
===Project Mayhem===
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BONUS: Make the toys out of lead.
 
BONUS: Make the toys out of lead.
 
BONUS: Not all Dwarf children are nice. Make and sell a similar amount of charcoal and/or coke for the naughty children.
 
  
 
SANTA BONUS: have a pump operator be trained legendary and nickname him "Santa Claus"
 
SANTA BONUS: have a pump operator be trained legendary and nickname him "Santa Claus"
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Create a giant space ship fit for space travel. It should be able to hold about 100 dwarves for at least 2 years.
 
Create a giant space ship fit for space travel. It should be able to hold about 100 dwarves for at least 2 years.
  
*BONUS: Use exploding [[booze]] as ignitable fuel. (It doesn't actually explode. It just boils into a gas...)
+
*BONUS: Use exploding [[booze]] as ignitable fuel.
 
*BONUS: Make a removable [[ramp]] for boarding.
 
*BONUS: Make a removable [[ramp]] for boarding.
 
*BONUS: Make the [[water]] for the 2 years be on the ship using removable pumps.
 
*BONUS: Make the [[water]] for the 2 years be on the ship using removable pumps.
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* Bonus+: Steam instead of water coming out of the spout.
 
* Bonus+: Steam instead of water coming out of the spout.
 
* Bonus++: Magma mist instead of steam coming out of the spout.
 
* Bonus++: Magma mist instead of steam coming out of the spout.
* Bonus+++: Hydra teapot containing all of the bonuses, and it also spews miasma.
 
  
 
===Surveillance Track===
 
===Surveillance Track===
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* Bonus: Use minecart jumps to physically isolate the track from your fortress.
 
* Bonus: Use minecart jumps to physically isolate the track from your fortress.
 
* Bonus: Give your minecart riders crossbows to harry enemies.
 
* Bonus: Give your minecart riders crossbows to harry enemies.
* Bonus: Make the track in a way that enemies pathfind their way directly in front of the minecart.
 
  
 
===Swiss Precision===
 
===Swiss Precision===
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*If the clock has a mechanical effect in the fortress proper to announce new days
 
*If the clock has a mechanical effect in the fortress proper to announce new days
 
*If the clock creates seasonally appropriate effects at the change of months and/or seasons.
 
*If the clock creates seasonally appropriate effects at the change of months and/or seasons.
*If the clock is used to aid in the operation of the fortress in addition to its role as a clock (automatically controls farmland irrigation at particular times, automatically opens the <s>pod bay doors</s> <s>blast doors</s> <s>floodgates</s> <s>Magma Channels</s> Gate in time for those <s>evil</s> friendly merchants, etc...).
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*If the clock is used to aid in the operation of the fortress in addition to its role as a clock (automatically controls farmland irrigation at particular times, automatically opens the <s>pod bay doors</s>
 +
<s>blast doors</s> <s>floodgates</s> <s>Magma Channels</s> Gate in time for those <s>evil</s> friendly merchants, etc...).
 
*If the clock governs the schedule of a working rail station (which is always on time).  (Definitions of 'working' and 'rail station' are subject to player imagination).
 
*If the clock governs the schedule of a working rail station (which is always on time).  (Definitions of 'working' and 'rail station' are subject to player imagination).
 
*If the clock takes measures to protect itself. ''"I can't let you do that, Urist."''
 
*If the clock takes measures to protect itself. ''"I can't let you do that, Urist."''
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Construct a series of rooms in a symmetrical fashion, all connected to each other with appropriate doors. Of course, enough rooms to make a maze-like structure, and if you feel like it, an exit that is hard to reach. Fill a bunch of the rooms with traps and pressure plates. Then fill one room with 4-6 goblins (preferably in cages, opened by an outside lever), release them and watch them randomly walk around the rooms dying to traps and whatnots.
 
Construct a series of rooms in a symmetrical fashion, all connected to each other with appropriate doors. Of course, enough rooms to make a maze-like structure, and if you feel like it, an exit that is hard to reach. Fill a bunch of the rooms with traps and pressure plates. Then fill one room with 4-6 goblins (preferably in cages, opened by an outside lever), release them and watch them randomly walk around the rooms dying to traps and whatnots.
  
*Bonus: Do multiple storey maze (3D-maze)
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*Bonus: Do multiple story maze (3d-maze)
 
*Bonus: Use pressure plates to open/close the exit randomly; otherwise, all the goblins will just follow the shortest route to the exit.
 
*Bonus: Use pressure plates to open/close the exit randomly; otherwise, all the goblins will just follow the shortest route to the exit.
 
*Bonus: Use multiple doors connected to multiple pressure plates in order to access certain rooms, so the goblins have to go through the maze in the correct order.
 
*Bonus: Use multiple doors connected to multiple pressure plates in order to access certain rooms, so the goblins have to go through the maze in the correct order.
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* BONUS: Arm it with ballistas.
 
* BONUS: Arm it with ballistas.
 
** MEGABONUS: Once you have split your embark in half, abandon the fortress and embark adjacent to it, and continue the wall until it splits the continent in half.
 
** MEGABONUS: Once you have split your embark in half, abandon the fortress and embark adjacent to it, and continue the wall until it splits the continent in half.
Someone should make a bonus for this but I'd like to point out that the actual wall was made from (compressed) dirt with on outer layer of stone and that the bodies of those who died from exhaustion while building it, were put into it.
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Someone should make a bonus for this but I'd like to point out that the actual wall was made from (compressed) dirt with on outer layer of stone and that the bodies a those who died from exhasution while building it were put into it.
 
** BONUS+: Encase all workers who died during building in caskets built into the wall. Possibly with traps to protect them from grave robbers
 
** BONUS+: Encase all workers who died during building in caskets built into the wall. Possibly with traps to protect them from grave robbers
 
I'd like to point out that it is just a myth that the bodies were put into the wall. In reality, they were buried nearby.
 
I'd like to point out that it is just a myth that the bodies were put into the wall. In reality, they were buried nearby.
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I'd like to point out that Armok does not discriminate.
 
I'd like to point out that Armok does not discriminate.
 
** BONUS++++: Put all corpses that die during the construction period into the wall. Pets, invaders, wildlife. *EVERY* corpse.
 
** BONUS++++: Put all corpses that die during the construction period into the wall. Pets, invaders, wildlife. *EVERY* corpse.
** MERCILESS ARMOK BONUS:As above, but make sure it goes through a reanimating biome.
 
  
 
===The Monolith===
 
===The Monolith===
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# Make your entire fortress supported by one support.
 
# Make your entire fortress supported by one support.
# on year 5, remove the support so your entire fortress drops one level.
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# on year 5, remove the support so your entire forteress drops one level.
 
# Tell us the death rate.
 
# Tell us the death rate.
 
# double the height of the support every year, see how much is too much of a drop!
 
# double the height of the support every year, see how much is too much of a drop!
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Minecarts have finally been added! Use them to transport dwarves and goods around the fortress!
 
Minecarts have finally been added! Use them to transport dwarves and goods around the fortress!
BONUS: Build several mini-fortresses, each devoted to a different industry or other purpose (e.g., trade, mining, living quarters, etc.). Only minecarts can be used to travel between these mini-forts. Essentially make dwarven Panem!
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BONUS: Build several mini-fortresses, each devoted to a different industry or other purpose (e.g., trade, mining, living quarters, etc.). Only minecarts can be used to travel between these mini-forts.
* BONUS: have the smaller forts rebel causing the main fort to be overthrown!
 
* MEGABONUS: build arenas where two dwarves from each mini-fort go to fight to the death!
 
  
 
===Vampire King===
 
===Vampire King===
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** SuperResilientBonus: Do it in a world that's been played for over 100 years.
 
** SuperResilientBonus: Do it in a world that's been played for over 100 years.
 
* Masochism bonus: give figurative trees to those tree-huggers and make a tree for nigh-immortal (and who mate like <s>bunnies</s> [[unicorn]]s) elves.
 
* Masochism bonus: give figurative trees to those tree-huggers and make a tree for nigh-immortal (and who mate like <s>bunnies</s> [[unicorn]]s) elves.
* Memory bonus: add fun facts about the characters that can't be found in legends, like exactly ''how'' that legendary hammerdwarf lost their [BODYPART] in that famous siege where they're held as a hero, or how they were slacking in the hospital for the rest of their lives after only being mauled by a megabeast. Or 10.
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* Memory bonus: add fun facts about the characters that can't be found in legends, like exactly ''how'' that legendary hammerdwarf lost his [BODYPART] in that famous siege where he's held as a hero, or how he was slacking in the hospital for the rest of his life after only being mauled by a megabeast. Or 10.
 
* Unintentional bonuses:
 
* Unintentional bonuses:
 
** Marvel at the error messages, like "Urist McValueDissonance married a little too young", "Urist McNotEvenImmortalVampireOrWerewolf is declared still alive, assumed to be 1000+ years old" or "You just told me Urist McGranny gave birth at the ripe age of 150. Are you sure you're not high?"
 
** Marvel at the error messages, like "Urist McValueDissonance married a little too young", "Urist McNotEvenImmortalVampireOrWerewolf is declared still alive, assumed to be 1000+ years old" or "You just told me Urist McGranny gave birth at the ripe age of 150. Are you sure you're not high?"
 
** Make their profiles unprivate so they can be found on Google.
 
** Make their profiles unprivate so they can be found on Google.
 
* Detail bonus: if you had your game save on seasonal, go to all the now-dead-critters and add the description for each.
 
* Detail bonus: if you had your game save on seasonal, go to all the now-dead-critters and add the description for each.
* Artifact bonus: somehow get a hold of a [http://www.bay12forums.com/smf/index.php?topic=89305.0 legendary <s>dwarf</s>] character's savegame, and show us who their ancestors were.
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* Artifact bonus: somehow get a hold of a [http://www.bay12forums.com/smf/index.php?topic=89305.0 legendary <s>dwarf</s>] character's savegame, and show us who his ancestors were.
 
* Mission Impossible Bonus: Do it for as many characters in a "very long history" world.
 
* Mission Impossible Bonus: Do it for as many characters in a "very long history" world.
  
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** Scythe Bonus: Build a death scythe that kill enemy climbers.
 
** Scythe Bonus: Build a death scythe that kill enemy climbers.
 
* Night's Watch Bonus: Have all the dwarves be trained in some military skill with at least novice.
 
* Night's Watch Bonus: Have all the dwarves be trained in some military skill with at least novice.
** Roles Bonus: Have each dwarf assigned to a class - Steward, Builder, Ranger either using the profession nickname or the squad menu.
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** Roles Bonus: Have each dwarves assigned to a class - Steward, Builder, Ranger either using the profession nickname or the squad menu.
* Command Bonus: Change the noble positions to their counterparts in the Night's Watch - the expedition leader/mayor would be Lord Commander, Military Commander as First Ranger, and if using the squad naming system for the classes - First Steward and First Builder, and Medical Dwarf - Maester etc etc.
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* Command Bonus: Change the noble positions to the counterparts of The Night's Watch - The expedition leader/mayor would be Lord Commander, Military Commander as First Ranger, and if using the squad naming system for the classes - First Steward and First Builder, and Medical Dwarf - Maester etc etc.
 
* Watch out for the fall Bonus: Climb the wall. (If it is possible to climb ice)
 
* Watch out for the fall Bonus: Climb the wall. (If it is possible to climb ice)
 
* EPIC GOT BONUS: Recreate the events of the TV show. Abandon all the forts but 3 - and have a dwarf migrant named Jon Snow arrive.
 
* EPIC GOT BONUS: Recreate the events of the TV show. Abandon all the forts but 3 - and have a dwarf migrant named Jon Snow arrive.
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* Wall off the sky, from the surface to the highest z-level.
 
* Wall off the sky, from the surface to the highest z-level.
 
* Wall off the magma sea itself.
 
* Wall off the magma sea itself.
 +
* BONUS: Dwarfald Trump: Make the goblins pay for it
  
 
=== Glorious Revolution ===
 
=== Glorious Revolution ===
Make your dwarves live in horrific squalor to the point where it intentionally causes a tantrum spiral, while treating any nobles you may have. Attempt to lay the fortress out in a way that kills all nobles in the spiral while minimizing other casualties. When the nobles are gone, instill communism.
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Make your dwarfs live in horrific squalor to the point where it intentionally causes a tantrum spiral, while treating any nobles you may have. Attempt to lay the fortress out in a way that kills all nobles in the spiral while minimizing other casualties. When the nobles are gone, instill communism.
 
 
*EXPORTING THE REVOLUTION BONUS!!: Conquer and <s>occupy</s> liberate 10 neighboring settlements to spread the great idea of communism!
 
  
 
=== Metal Gear Urist ===
 
=== Metal Gear Urist ===
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=== Dwarf University ===
 
=== Dwarf University ===
Build a center for learning! Your expedition leader is the dean of your new university and is expecting prospective students to arrive in the next season. Libraries are a must as well as classrooms, cafeteria, and dorms! Have your scholars write educational works to disseminate information among your dwarves and buy those (overpriced) textbooks from trade caravans.
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Build a center for learning! Your expedition leader is the dean of your new university and is expecting prospective students to arrive in the next season. Libraries are a must as well as classrooms, cafeteria, and dorms! Have your scholars write educational works to disseminate information among your dwarfs and buy those (overpriced) textbooks from trade caravans.
 
* BONUS: Have a scholar become a master to multiple students in your fort. Rename the master's profession as "Professor".
 
* BONUS: Have a scholar become a master to multiple students in your fort. Rename the master's profession as "Professor".
 
* FULL CURRICULUM BONUS: Have multiple "Professors" specialize in particular fields of study such as math, astronomy, history, etc.
 
* FULL CURRICULUM BONUS: Have multiple "Professors" specialize in particular fields of study such as math, astronomy, history, etc.
 
* STUDENT PROTEST BONUS: Have your unhappy university staff and students <s>tantrum</s> protest peacefully over issues such as textbook prices, bad cafeteria food, or terrible dorm conditions. Deal with it accordingly.
 
* STUDENT PROTEST BONUS: Have your unhappy university staff and students <s>tantrum</s> protest peacefully over issues such as textbook prices, bad cafeteria food, or terrible dorm conditions. Deal with it accordingly.
 
* REALISM BONUS: Base the campus on a real world university.
 
* REALISM BONUS: Base the campus on a real world university.
 
=== Automated Kill Grid ===
 
No threat is so dire it should distract from your dwarven parties. Build a network of orbital defenses over your fortress capable of dropping deadly bombs on anything that enters the map, on command. For instance, hundreds of floating islands, connected to a lever, with pressure plates underneath.
 
* BONUS: automated water and lava pumps automatically refill your supply of orbital obsidian "ammunition"
 
* FRAMERATE BONUS: your skygrid uses perpetual motion pumps to drop an infinite supply of lava on anything that passes beneath it
 
 
=== Fortress of Hardened Dwarven Adventurers ===
 
 
Have a fortress made purely of YOUR OWN ADVENTURE MODE dwarf adventurers with legendary [[skill]] in all military stuff.
 
 
BONUS: Have 1000 of them.
 
 
MEGABONUS: Have over 9000 of them!
 
 
BONUS: They all started as peasants when creating new characters.
 
 
BONUS: None of them ever had any companions or teams.
 
 
It feels like conscription. How amazing that every citizen knows self-defense techniques! If only real life humans did so.
 

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