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{{migrated article}}
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{{Quality|Exceptional|15:48, 6 February 2015 (UTC)}}
{{Quality|Tattered}}
 
 
{{av}}
 
{{av}}
  
 
{{Expand Topic}}
 
{{Expand Topic}}
{{old|v=50.01}}
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{{old}}
  
''Dwarf Fortress'' is a complex game, and a complex game requires a complex [[Interface|user interface]]. The purpose of this page is to help players look up the meaning of user interface elements, and it functions like a basic reference of the functions; specific menu items are (mostly) discussed in more detail in their own pages.
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Dwarf Fortress is a complex game, and a complex game requires a complex [[Interface|user interface]]. The purpose of this page is to help players look up the meaning of user interface elements, and it functions like a basic reference of the functions; specific menu items are (mostly) discussed in more detail in their own pages.
  
 
If you find a menu where the words have been cut off due to the menu width, press the Tab key to cycle through menu display options.   
 
If you find a menu where the words have been cut off due to the menu width, press the Tab key to cycle through menu display options.   
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* {{K|N}}: Points/Routes/Notes - [[#Notes Menu|Notes Menu]]
 
* {{K|N}}: Points/Routes/Notes - [[#Notes Menu|Notes Menu]]
 
* {{K|w}}: Define Burrows - [[#Burrows Menu|Burrows Menu]]
 
* {{K|w}}: Define Burrows - [[#Burrows Menu|Burrows Menu]]
* {{K|h}}: Hauling
 
 
* {{K|p}}: Stockpiles - [[#Stockpiles Menu|Stockpiles Menu]]
 
* {{K|p}}: Stockpiles - [[#Stockpiles Menu|Stockpiles Menu]]
 
* {{K|i}}: Zones - Place a [[Activity zone|Zone]]
 
* {{K|i}}: Zones - Place a [[Activity zone|Zone]]
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** Floor ({{K|f}}) - Build a [[Floor]] (req. [[Masonry]]/[[Carpenter]] labor)
 
** Floor ({{K|f}}) - Build a [[Floor]] (req. [[Masonry]]/[[Carpenter]] labor)
 
** Ramp ({{K|r}}) - Build a [[Ramp]] (req. [[Masonry]]/[[Carpenter]] labor)
 
** Ramp ({{K|r}}) - Build a [[Ramp]] (req. [[Masonry]]/[[Carpenter]] labor)
** Up Stair ({{K|u}}) - Build an [[Up stair]] (req. [[Masonry]]/[[Carpenter]] labor)
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** Up Stair ({{K|u}}) - Build a [[Up stair]] (req. [[Masonry]]/[[Carpenter]] labor)
 
** Down Stair ({{K|d}}) - Build a [[Down stair]] (req. [[Masonry]]/[[Carpenter]] labor)
 
** Down Stair ({{K|d}}) - Build a [[Down stair]] (req. [[Masonry]]/[[Carpenter]] labor)
** Up/Down Stair ({{K|x}}) - Build an [[Stairs|Up/Down Stair]] (req. [[Masonry]]/[[Carpenter]] labor)
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** Up/Down Stair ({{K|x}}) - Build a [[Stairs|Up/Down Stair]] (req. [[Masonry]]/[[Carpenter]] labor)
 
** Fortification ({{K|F}}) - Build a [[Fortification]] (req. [[Masonry]]/[[Carpenter]] labor)
 
** Fortification ({{K|F}}) - Build a [[Fortification]] (req. [[Masonry]]/[[Carpenter]] labor)
 
* Trade Depot ({{K|D}}) - Construct a [[Trade depot]]
 
* Trade Depot ({{K|D}}) - Construct a [[Trade depot]]
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** Pressure Plate ({{K|p}}) - Build a [[Pressure plate]] (req. [[Mechanics]] labor)
 
** Pressure Plate ({{K|p}}) - Build a [[Pressure plate]] (req. [[Mechanics]] labor)
 
** Cage Trap ({{K|c}}) - Build a [[Cage trap]] (req. [[Mechanics]] labor)
 
** Cage Trap ({{K|c}}) - Build a [[Cage trap]] (req. [[Mechanics]] labor)
** Upright Spear/Spike ({{K|S}}) - Build an [[Trap|Upright Spear/Spike]] (req. [[Mechanics]] labor)
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** Upright Spear/Spike ({{K|S}}) - Build a [[Trap|Upright Spear/Spike]] (req. [[Mechanics]] labor)
 
* Machine Components ({{K|M}})
 
* Machine Components ({{K|M}})
 
** Screw Pump ({{K|s}}) - Build a [[Screw pump]] (req. [[Mechanics]] labor)
 
** Screw Pump ({{K|s}}) - Build a [[Screw pump]] (req. [[Mechanics]] labor)
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{{-}}
 
{{-}}
  
=== Combat reports screen===
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=== Combat reports Screen===
[[Image:Report screen v0.44.03.png|right|480px]]
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[[Image:CombatReportsScreen2010.png|right]]
Hit {{k|r}} to enter the report screen, then go through the listing until you find the desired victim.
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Hit {{k|r}} to enter the report screen then go through the listing until you find the desired victim.
{{-}}
 
  
 
=== Civilizations/World Info screen===
 
=== Civilizations/World Info screen===
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* {{k|a}} to view a list of known [[Artifact]]s
 
* {{k|a}} to view a list of known [[Artifact]]s
 
* {{k|c}} to view a list of [[Civilization]]s
 
* {{k|c}} to view a list of [[Civilization]]s
{{-}}
 
  
 
=== Designations Menu ===
 
=== Designations Menu ===
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{{-}}
 
{{-}}
  
=== Standing Orders Menu ===
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===Jobs Screen===
 
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[[Image:JobsScreen2010.png|right|480px]]
See [[Standing orders]].
 
 
 
 
 
===Job List===
 
[[Image:Job list screen v0.44.03.png|right|480px]]
 
Shows a list of current jobs. Accessed with {{K|j}}.
 
*{{K| ↓}}{{K|↑}} - Move between jobs
 
*{{K|v}} - View unit (brings up the unit information screen)
 
*{{K|z}} - Zoom to unit (recenters screen on unit)
 
*{{K|j}} - View job (brings up job information screen)
 
*{{K|b}} - Go to building (zoom to building for selected job)
 
*{{K|r}} - Repeat job (toggles job repeat status)
 
*{{K|s}} - Suspend job (toggles job suspend status)
 
*{{K|c}} - Cancel job
 
*{{K|x}} - Remove worker from job
 
*{{K|m}} - Open job manager screen
 
 
 
{{-}}
 
 
 
===Job Manager Screen===
 
[[Image:Job manager screen v0.44.03.png|right|480px]]
 
Shows a list of current manager work orders. Accessed with {{K|m}} from the job list or unit list.
 
*{{K| ↓}}{{K|↑}} - Move between work orders
 
*{{K|q}} - Create a new work order
 
*{{K|r}} - Remove selected work order
 
*{{K|p}} - Increase priority of selected work order
 
*{{K|t}} - Maximize priority of selected work order
 
*{{K|Enter}} - Set maximum workshops for selected work order
 
*{{K|c}} - Set conditions for selected work order
 
*{{K|d}} - Set details for selected work order
 
*{{K|Esc}} - Exit manager screen
 
 
 
 
{{-}}
 
{{-}}
  
 
===Squads Menu ===
 
===Squads Menu ===
 
[[Image:SquadsMenu2010.png|right]]
 
[[Image:SquadsMenu2010.png|right]]
:This menu allows you to manage your squads.
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:This menu allows you to manage your squads
 
{{-}}
 
{{-}}
  
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=== Burrows Menu ===
 
=== Burrows Menu ===
[[Image:Burrows menu v0.44.03.png|right]]
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[[Image:BurrowsMenu2010.png|right]]
 
:This menu allows the creation and use of Burrows, which help to organize where dwarves are allowed to move/work
 
:This menu allows the creation and use of Burrows, which help to organize where dwarves are allowed to move/work
 
*{{K|a}}: Add new burrow - Create a new burrow
 
*{{K|a}}: Add new burrow - Create a new burrow
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**{{K|+}}{{K|-}}{{K|*}}{{K|/}} - Modify currently selected (using {{K|c}}) part of the symbol
 
**{{K|+}}{{K|-}}{{K|*}}{{K|/}} - Modify currently selected (using {{K|c}}) part of the symbol
 
*{{K|c}}: Add citizens to burrow - Allows you to select which citizens are restricted to this burrow.
 
*{{K|c}}: Add citizens to burrow - Allows you to select which citizens are restricted to this burrow.
*{{K|w}}: Enable workshop resource restrictions on all workshops in burrow
 
 
*{{K|z}}: Center on burrow  
 
*{{K|z}}: Center on burrow  
 
*{{K|Esc}}: Done
 
*{{K|Esc}}: Done
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*{{K|c}}: Customer Stockpile - Build custom stockpile (define with {{K|t}})
 
*{{K|c}}: Customer Stockpile - Build custom stockpile (define with {{K|t}})
 
*{{K|t}}: Custom Settings - Define custom stockpile
 
*{{K|t}}: Custom Settings - Define custom stockpile
*{{K|/}}{{K|*}}: Reserved Barrels - Global setting for the number of barrels that will be reserved for workshop jobs (such as the [[brewing]]).
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*{{K|/}}{{K|*}}: Reserved Barrels - Set the number of barrels that will be reserved for workshop use (such as the [[Still]]).
*{{K|-}}:{{K|+}}: Reserved Bins - Global setting for the number of bins that will be reserved for workshop jobs (no vanilla jobs use bins, so reserved bins will remain unused).
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*{{K|-}}:{{K|+}}: Reserved Bins - Set the number of bins that will be reserved for workshop use.
 
*{{K|x}}: Remove Designation - Remove stockpiles
 
*{{K|x}}: Remove Designation - Remove stockpiles
 
*{{K|Enter}}: Select - Place start/end corner of stockpile.
 
*{{K|Enter}}: Select - Place start/end corner of stockpile.
 
=== Zones Menu ===
 
[[Image:Zones menu v0.44.03.png|right]]
 
:Allows the creation and editing of activity zones.
 
*{{K|Enter}}: Start a selection (for creation or removal)
 
*{{K|x}}: Toggle between creating and removing zones
 
*{{K|e}}: Toggle how the zone selection is defined
 
With an activity zone selected:
 
*{{K|w}}: Toggle use as a water source
 
*{{K|f}}: Toggle use as a fishing zone
 
*{{K|g}}: Toggle use for fruit gathering
 
*{{K|d}}: Toggle use as a [[garbage dump]]
 
*{{K|n}}: Toggle use as a [[pasture]]
 
*{{K|p}}: Toggle use as a pit or pond zone
 
*{{K|s}}: Toggle use for sand collection
 
*{{K|c}}: Toggle use for clay collection
 
*{{K|m}}: Toggle use as a meeting area (allows assignment to a location)
 
*{{K|h}}: Toggle use as a [[hospital]]
 
*{{K|t}}: Toggle use for [[animal training]]
 
*{{K|a}}: Toggle active/inactive status for the zone
 
*{{K|l}}: Assign zone to a location
 
*{{K|X}}: Remove selected zone (only in Remove Zones mode)
 
 
{{-}}
 
 
  
 
=== Hot Keys Menu ===
 
=== Hot Keys Menu ===
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=== Nobles Screen ===
 
=== Nobles Screen ===
[[Image:NoblesScreen2010.png|right|480px]]
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[[Image:NoblesScreen2010.png|right|480px|225px]]
 
:In this screen various [[nobles]] can be assigned/removed.  See the [[nobles]] article for details on nobles, their requirements/demands/mandates.
 
:In this screen various [[nobles]] can be assigned/removed.  See the [[nobles]] article for details on nobles, their requirements/demands/mandates.
 
*{{K|Enter}}:  View Unit/Fill Vacancy - Assigns a unit to the position if it's empty, otherwise opens the View screen for that unit.
 
*{{K|Enter}}:  View Unit/Fill Vacancy - Assigns a unit to the position if it's empty, otherwise opens the View screen for that unit.
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*B: List of units in the selected category (in order of arrival on site)
 
*B: List of units in the selected category (in order of arrival on site)
 
*C: Current job (status for animals)
 
*C: Current job (status for animals)
*D: Available (white) and unavailable (gray) controls
 
 
*{{K|←}}{{K|→}} - Switch categories
 
*{{K|←}}{{K|→}} - Switch categories
 
*{{K| ↓}}{{K|↑}} - Move between units
 
*{{K| ↓}}{{K|↑}} - Move between units

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