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{{migrated article}}
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{{Quality|Exceptional|15:48, 6 February 2015 (UTC)}}
{{Quality|Tattered}}
 
 
{{av}}
 
{{av}}
  
 
{{Expand Topic}}
 
{{Expand Topic}}
{{old|v=50.01}}
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{{old}}
  
''Dwarf Fortress'' is a complex game, and a complex game requires a complex [[Interface|user interface]]. The purpose of this page is to help players look up the meaning of user interface elements, and it functions like a basic reference of the functions; specific menu items are (mostly) discussed in more detail in their own pages.
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Dwarf Fortress is a complex game, and a complex game requires a complex [[Interface|user interface]]. The purpose of this page is to help players look up the meaning of user interface elements, and it functions like a basic reference of the functions; specific menu items are (mostly) discussed in more detail in their own pages.
  
 
If you find a menu where the words have been cut off due to the menu width, press the Tab key to cycle through menu display options.   
 
If you find a menu where the words have been cut off due to the menu width, press the Tab key to cycle through menu display options.   
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* {{K|N}}: Points/Routes/Notes - [[#Notes Menu|Notes Menu]]
 
* {{K|N}}: Points/Routes/Notes - [[#Notes Menu|Notes Menu]]
 
* {{K|w}}: Define Burrows - [[#Burrows Menu|Burrows Menu]]
 
* {{K|w}}: Define Burrows - [[#Burrows Menu|Burrows Menu]]
* {{K|h}}: Hauling
 
 
* {{K|p}}: Stockpiles - [[#Stockpiles Menu|Stockpiles Menu]]
 
* {{K|p}}: Stockpiles - [[#Stockpiles Menu|Stockpiles Menu]]
 
* {{K|i}}: Zones - Place a [[Activity zone|Zone]]
 
* {{K|i}}: Zones - Place a [[Activity zone|Zone]]
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** Floor ({{K|f}}) - Build a [[Floor]] (req. [[Masonry]]/[[Carpenter]] labor)
 
** Floor ({{K|f}}) - Build a [[Floor]] (req. [[Masonry]]/[[Carpenter]] labor)
 
** Ramp ({{K|r}}) - Build a [[Ramp]] (req. [[Masonry]]/[[Carpenter]] labor)
 
** Ramp ({{K|r}}) - Build a [[Ramp]] (req. [[Masonry]]/[[Carpenter]] labor)
** Up Stair ({{K|u}}) - Build an [[Up stair]] (req. [[Masonry]]/[[Carpenter]] labor)
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** Up Stair ({{K|u}}) - Build a [[Up stair]] (req. [[Masonry]]/[[Carpenter]] labor)
 
** Down Stair ({{K|d}}) - Build a [[Down stair]] (req. [[Masonry]]/[[Carpenter]] labor)
 
** Down Stair ({{K|d}}) - Build a [[Down stair]] (req. [[Masonry]]/[[Carpenter]] labor)
** Up/Down Stair ({{K|x}}) - Build an [[Stairs|Up/Down Stair]] (req. [[Masonry]]/[[Carpenter]] labor)
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** Up/Down Stair ({{K|x}}) - Build a [[Stairs|Up/Down Stair]] (req. [[Masonry]]/[[Carpenter]] labor)
 
** Fortification ({{K|F}}) - Build a [[Fortification]] (req. [[Masonry]]/[[Carpenter]] labor)
 
** Fortification ({{K|F}}) - Build a [[Fortification]] (req. [[Masonry]]/[[Carpenter]] labor)
 
* Trade Depot ({{K|D}}) - Construct a [[Trade depot]]
 
* Trade Depot ({{K|D}}) - Construct a [[Trade depot]]
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** Pressure Plate ({{K|p}}) - Build a [[Pressure plate]] (req. [[Mechanics]] labor)
 
** Pressure Plate ({{K|p}}) - Build a [[Pressure plate]] (req. [[Mechanics]] labor)
 
** Cage Trap ({{K|c}}) - Build a [[Cage trap]] (req. [[Mechanics]] labor)
 
** Cage Trap ({{K|c}}) - Build a [[Cage trap]] (req. [[Mechanics]] labor)
** Upright Spear/Spike ({{K|S}}) - Build an [[Trap|Upright Spear/Spike]] (req. [[Mechanics]] labor)
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** Upright Spear/Spike ({{K|S}}) - Build a [[Trap|Upright Spear/Spike]] (req. [[Mechanics]] labor)
 
* Machine Components ({{K|M}})
 
* Machine Components ({{K|M}})
 
** Screw Pump ({{K|s}}) - Build a [[Screw pump]] (req. [[Mechanics]] labor)
 
** Screw Pump ({{K|s}}) - Build a [[Screw pump]] (req. [[Mechanics]] labor)
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{{-}}
 
{{-}}
  
=== Combat reports screen===
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=== Combat reports Screen===
 
[[Image:Report screen v0.44.03.png|right|480px]]
 
[[Image:Report screen v0.44.03.png|right|480px]]
Hit {{k|r}} to enter the report screen, then go through the listing until you find the desired victim.
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Hit {{k|r}} to enter the report screen then go through the listing until you find the desired victim.
 
{{-}}
 
{{-}}
  
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===Squads Menu ===
 
===Squads Menu ===
 
[[Image:SquadsMenu2010.png|right]]
 
[[Image:SquadsMenu2010.png|right]]
:This menu allows you to manage your squads.
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:This menu allows you to manage your squads
 
{{-}}
 
{{-}}
  
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*{{K|c}}: Customer Stockpile - Build custom stockpile (define with {{K|t}})
 
*{{K|c}}: Customer Stockpile - Build custom stockpile (define with {{K|t}})
 
*{{K|t}}: Custom Settings - Define custom stockpile
 
*{{K|t}}: Custom Settings - Define custom stockpile
*{{K|/}}{{K|*}}: Reserved Barrels - Global setting for the number of barrels that will be reserved for workshop jobs (such as the [[brewing]]).
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*{{K|/}}{{K|*}}: Reserved Barrels - Set the number of barrels that will be reserved for workshop use (such as the [[Still]]).
*{{K|-}}:{{K|+}}: Reserved Bins - Global setting for the number of bins that will be reserved for workshop jobs (no vanilla jobs use bins, so reserved bins will remain unused).
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*{{K|-}}:{{K|+}}: Reserved Bins - Set the number of bins that will be reserved for workshop use.
 
*{{K|x}}: Remove Designation - Remove stockpiles
 
*{{K|x}}: Remove Designation - Remove stockpiles
 
*{{K|Enter}}: Select - Place start/end corner of stockpile.
 
*{{K|Enter}}: Select - Place start/end corner of stockpile.
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=== Nobles Screen ===
 
=== Nobles Screen ===
[[Image:NoblesScreen2010.png|right|480px]]
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[[Image:NoblesScreen2010.png|right|480px|225px]]
 
:In this screen various [[nobles]] can be assigned/removed.  See the [[nobles]] article for details on nobles, their requirements/demands/mandates.
 
:In this screen various [[nobles]] can be assigned/removed.  See the [[nobles]] article for details on nobles, their requirements/demands/mandates.
 
*{{K|Enter}}:  View Unit/Fill Vacancy - Assigns a unit to the position if it's empty, otherwise opens the View screen for that unit.
 
*{{K|Enter}}:  View Unit/Fill Vacancy - Assigns a unit to the position if it's empty, otherwise opens the View screen for that unit.

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