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* Creating items with distinct colors (for instance, [[rose gold]] is [[Color scheme|magenta]]) for furniture, color-coding rooms or levers, or artistic constructions (including [[floor]] mosaics). | * Creating items with distinct colors (for instance, [[rose gold]] is [[Color scheme|magenta]]) for furniture, color-coding rooms or levers, or artistic constructions (including [[floor]] mosaics). | ||
* Increasing [[thought|happiness]] or perceived [[room]] value for a dwarf who particularly likes a given alloy. | * Increasing [[thought|happiness]] or perceived [[room]] value for a dwarf who particularly likes a given alloy. | ||
− | * Decreased [[fuel]] consumption if making the alloy directly from ores (e.g. [[bronze]] requires only one smelter task to make 8 bars from 2 | + | * Decreased [[fuel]] consumption if making the alloy directly from ores (e.g. [[bronze]] requires only one smelter task to make 8 bars from 2 ores). |
The number of bars used to create an alloy always equals the number of bars produced: the number of bars input equals the number of bars of output. However, the number of bars produced from smelting ores is four times greater (X ores in = 4X bars out). | The number of bars used to create an alloy always equals the number of bars produced: the number of bars input equals the number of bars of output. However, the number of bars produced from smelting ores is four times greater (X ores in = 4X bars out). |