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{{Quality|Exceptional}}
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{{Quality|Exceptional|00:03, 18 May 2015 (UTC)}}
 
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[[File:metal_sprites_preview.png|right]]'''Metal''' is a [[material]] extracted from [[ore]] at a [[smelter]], turning the ore into '''[[Bar|bars]]''' of pure metal. (One [[adamantine|special metal]] becomes wafers instead of bars.) The metal bars resulting from [[smelting]] are used to make items such as [[weapon]]s, [[armor]], [[furniture]], and [[crafts]] at a [[Metalsmith's forge|forge]].
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[[File:metal_types.jpg|thumb|300px|right|Different types of pure metals.]]'''Metal''' is a [[material]] extracted from [[ore]] at a [[smelter]], turning the ore into '''bars''' of pure metal. (One [[adamantine|special metal]] becomes wafers instead of bars.) The metal bars resulting from [[smelting]] are used to make items such as [[weapon]]s, [[armor]], [[furniture]], and [[crafts]] at a [[Metalsmith's forge|forge]].
  
 
Metals may sometimes be combined to form an '''alloy''' metal ([[#Alloys|see below]]), which is also measured by the bar. An alloy usually improves on the properties of its components to give more uses or increased [[Item value|value]].
 
Metals may sometimes be combined to form an '''alloy''' metal ([[#Alloys|see below]]), which is also measured by the bar. An alloy usually improves on the properties of its components to give more uses or increased [[Item value|value]].
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==Alloys==
 
==Alloys==
There are eleven pure metals in ''Dwarf Fortress'', plus a twelfth [[Adamantine|special metal]], many of which can be mixed together to create another fourteen '''alloys''' of one type or another.  In some cases, making alloys will result in an overall increase in value, or the resultant alloy will be more powerful when used to forge weapons or armor, though many alloys result in no overall increase in utility or [[Wealth|created wealth]]. (These increases in value can be compared in the "Difference" column of the table below.)
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There are eleven pure metals in ''Dwarf Fortress'' (plus a twelfth [[Adamantine|special metal]]).  Many of these can be mixed together to create '''alloys''' of one type or another, of which there are another fourteen.  In some cases, making alloys will result in an overall increase in value, or the resultant alloy will be more powerful when used to forge weapons or armor, though many alloys result in no overall increase in utility or [[Wealth|created wealth]]. (These increases in value can be compared in the "Difference" column of the below table.)
  
 
There are many uses for alloys:
 
There are many uses for alloys:
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===Pure metals===
 
===Pure metals===
  
{{v50 pure metal table head}}
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{{v0.34 pure metal table head}}
  
{{V50 metal table row|name=Aluminum|color-ascii={{Tile|≡|7:1}}{{Tile|‼|7:7:1}}<span style="display:none">7:7:1</span>|color-tileset=AluminumSwatch.png|source=[[Native aluminum]]|notes=|soliddensity=2.70|mp=11188|val=40|valinc=+0|impactyield=1.08|impactfracture=1.08|impactelasticity=1421|shearyield=20|shearfracture=50|shearelasticity=77
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{{v0.34 metal table row|name=Aluminum|color={{Tile|≡|7:1}}{{Tile|‼|7:7:1}}<span style="display:none">7:7:1</span>|source=[[Native aluminum]]|notes=|soliddensity=2.70|mp=11188|val=40|valinc=+0|impactyield=1.08|impactfracture=1.08|impactelasticity=1421|shearyield=20|shearfracture=50|shearelasticity=77
 
}}
 
}}
  
{{V50 metal table row|name=Bismuth|color-ascii={{Tile|≡|5:1}}{{Tile|‼|5:5:1}}<span style="display:none">5:5:1</span>|color-tileset=Bismuth Swatch.png|source=[[Bismuthinite]]|notes=Only useful for alloying into [[bismuth bronze]]|soliddensity=9.78|mp=10488|val=2|valinc=+1|impactyield=1.08|impactfracture=1.08|impactelasticity=3484|shearyield=30|shearfracture=50|shearelasticity=250
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{{v0.34 metal table row|name=Bismuth|color={{Tile|≡|5:1}}{{Tile|‼|5:5:1}}<span style="display:none">5:5:1</span>|source=[[Bismuthinite]]|notes=Only useful for alloying into [[bismuth bronze]]|soliddensity=9.78|mp=10488|val=2|valinc=+1|impactyield=1.08|impactfracture=1.08|impactelasticity=3484|shearyield=30|shearfracture=50|shearelasticity=250
 
}}
 
}}
  
{{V50 metal table row|name=Copper|color-ascii={{Tile|≡|6:0}}{{Tile|‼|6:4:0}}<span style="display:none">6:4:0</span>|color-tileset=Copper Swatch.png|source=[[Native copper]], [[Malachite]], [[Tetrahedrite]]|notes=Can be used to forge all weapons, armor, ammunition, and picks|soliddensity=8.93|mp=11952|val=2|valinc=+0, +0, -1*|impactyield=1.08|impactfracture=1.08|impactelasticity=771|shearyield=70|shearfracture=220|shearelasticity=145
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{{v0.34 metal table row|name=Copper|color={{Tile|≡|6:0}}{{Tile|‼|6:4:0}}<span style="display:none">6:4:0</span>|source=[[Native copper]], [[Malachite]], [[Tetrahedrite]]|notes=Can be used to forge all weapons, armor, ammunition, and picks|soliddensity=8.93|mp=11952|val=2|valinc=+0, +0, -1*|impactyield=1.08|impactfracture=1.08|impactelasticity=771|shearyield=70|shearfracture=220|shearelasticity=145
 
}}
 
}}
  
{{V50 metal table row|name=Gold|color-ascii={{Tile|≡|6:1}}{{Tile|‼|6:6:1}}<span style="display:none">6:6:1</span>|color-tileset=Gold Swatch.png|source=[[Native gold]]|notes=|soliddensity=19.32|mp=11915|val=30|valinc=+0|impactyield=1.08|impactfracture=1.08|impactelasticity=600|shearyield=50|shearfracture=100|shearelasticity=185
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{{v0.34 metal table row|name=Gold|color={{Tile|≡|6:1}}{{Tile|‼|6:6:1}}<span style="display:none">6:6:1</span>|source=[[Native gold]]|notes=|soliddensity=19.32|mp=11915|val=30|valinc=+0|impactyield=1.08|impactfracture=1.08|impactelasticity=600|shearyield=50|shearfracture=100|shearelasticity=185
 
}}
 
}}
  
{{V50 metal table row|name=Iron|color-ascii={{Tile|≡|0:1}}{{Tile|‼|0:7:1}}<span style="display:none">0:7:1</span>|color-tileset=Iron Swatch.png|source=[[Hematite]], [[Limonite]], [[Magnetite]]|notes=Can be used to forge all weapons, armor, ammunition, picks, and [[anvil]]s|soliddensity=7.85|mp=12768|val=10|valinc=+2|impactyield=1.08|impactfracture=1.08|impactelasticity=635|shearyield=130|shearfracture=200|shearelasticity=159
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{{v0.34 metal table row|name=Iron|color={{Tile|≡|0:1}}{{Tile|‼|0:7:1}}<span style="display:none">0:7:1</span>|source=[[Hematite]], [[Limonite]], [[Magnetite]]|notes=Can be used to forge all weapons, armor, ammunition, picks, and [[anvil]]s|soliddensity=7.85|mp=12768|val=10|valinc=+2|impactyield=1.08|impactfracture=1.08|impactelasticity=635|shearyield=130|shearfracture=200|shearelasticity=159
 
}}
 
}}
  
{{V50 metal table row|name=Lead|color-ascii={{Tile|≡|0:1}}{{Tile|‼|0:7:1}}<span style="display:none">0:7:1</span>|color-tileset=Lead Swatch.png|source=[[Galena]]|notes=|soliddensity=11.34|mp=10589|val=2|valinc=-3*|impactyield=1.08|impactfracture=1.08|impactelasticity=2348|shearyield=10|shearfracture=12|shearelasticity=179
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{{v0.34 metal table row|name=Lead|color={{Tile|≡|0:1}}{{Tile|‼|0:7:1}}<span style="display:none">0:7:1</span>|source=[[Galena]]|notes=|soliddensity=11.34|mp=10589|val=2|valinc=-3*|impactyield=1.08|impactfracture=1.08|impactelasticity=2348|shearyield=10|shearfracture=12|shearelasticity=179
 
}}
 
}}
  
{{V50 metal table row|name=Nickel|color-ascii={{Tile|≡|7:0}}{{Tile|‼|7:3:0}}<span style="display:none">7:3:0</span>|color-tileset=Nickel Swatch.png|source=[[Garnierite]]|notes=|soliddensity=8.80|mp=12619|val=2|valinc=+0|impactyield=1.08|impactfracture=1.08|impactelasticity=660|shearyield=20|shearfracture=160|shearelasticity=26
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{{v0.34 metal table row|name=Nickel|color={{Tile|≡|7:0}}{{Tile|‼|7:3:0}}<span style="display:none">7:3:0</span>|source=[[Garnierite]]|notes=|soliddensity=8.80|mp=12619|val=2|valinc=+0|impactyield=1.08|impactfracture=1.08|impactelasticity=660|shearyield=20|shearfracture=160|shearelasticity=26
 
}}
 
}}
  
{{V50 metal table row|name=Platinum|color-ascii={{Tile|≡|7:1}}{{Tile|‼|7:7:1}}<span style="display:none">7:7:1</span>|color-tileset=Platinum Swatch.png|source=[[Native platinum]]|notes=|soliddensity=21.40|mp=13182|val=40|valinc=+0|impactyield=1.08|impactfracture=1.08|impactelasticity=470|shearyield=100|shearfracture=200|shearelasticity=164
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{{v0.34 metal table row|name=Platinum|color={{Tile|≡|7:1}}{{Tile|‼|7:7:1}}<span style="display:none">7:7:1</span>|source=[[Native platinum]]|notes=|soliddensity=21.40|mp=13182|val=40|valinc=+0|impactyield=1.08|impactfracture=1.08|impactelasticity=470|shearyield=100|shearfracture=200|shearelasticity=164
 
}}
 
}}
  
{{V50 metal table row|name=Silver|color-ascii={{Tile|≡|7:1}}{{Tile|‼|7:7:1}}<span style="display:none">7:7:1</span>|color-tileset=Silver Swatch.png|source=[[Native silver]], [[Horn silver]],<br />[[Galena]] (50%), [[Tetrahedrite]] (20%) |notes=Can be used to forge melee weapons and ammunition|soliddensity=10.49|mp=11731|val=10|valinc=+0, +0,<br />+5*, +7*|impactyield=1.08|impactfracture=1.08|impactelasticity=1080|shearyield=100|shearfracture=170|shearelasticity=333
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{{v0.34 metal table row|name=Silver|color={{Tile|≡|7:1}}{{Tile|‼|7:7:1}}<span style="display:none">7:7:1</span>|source=[[Native silver]], [[Horn silver]],<br />[[Galena]] (50%), [[Tetrahedrite]] (20%) |notes=Can be used to forge melee weapons and ammunition|soliddensity=10.49|mp=11731|val=10|valinc=+0, +0,<br />+5*, +7*|impactyield=1.08|impactfracture=1.08|impactelasticity=1080|shearyield=100|shearfracture=170|shearelasticity=333
 
}}
 
}}
  
{{V50 metal table row|name=Tin|color-ascii={{Tile|≡|7:0}}{{Tile|‼|7:3:0}}<span style="display:none">7:3:0</span>|color-tileset=Tin Swatch.png|source=[[Cassiterite]]|notes=|soliddensity=7.28|mp=10417|val=2|valinc=+0|impactyield=1.08|impactfracture=1.08|impactelasticity=1862|shearyield=12|shearfracture=100|shearelasticity=66
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{{v0.34 metal table row|name=Tin|color={{Tile|≡|7:0}}{{Tile|‼|7:3:0}}<span style="display:none">7:3:0</span>|source=[[Cassiterite]]|notes=|soliddensity=7.28|mp=10417|val=2|valinc=+0|impactyield=1.08|impactfracture=1.08|impactelasticity=1862|shearyield=12|shearfracture=100|shearelasticity=66
 
}}
 
}}
  
{{V50 metal table row|name=Zinc|color-ascii={{Tile|≡|7:0}}{{Tile|‼|7:3:0}}<span style="display:none">7:3:0</span>|color-tileset=Zinc Swatch.png|source=[[Sphalerite]]|notes=|soliddensity=7.13|mp=10755|val=2|valinc=+0|impactyield=1.08|impactfracture=1.08|impactelasticity=1542|shearyield=50|shearfracture=150|shearelasticity=116
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{{v0.34 metal table row|name=Zinc|color={{Tile|≡|7:0}}{{Tile|‼|7:3:0}}<span style="display:none">7:3:0</span>|source=[[Sphalerite]]|notes=|soliddensity=7.13|mp=10755|val=2|valinc=+0|impactyield=1.08|impactfracture=1.08|impactelasticity=1542|shearyield=50|shearfracture=150|shearelasticity=116
 
}}
 
}}
  
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===Alloys===
 
===Alloys===
 
''(Unless specified, ores of the ingredients may be used instead of bars for alloy reactions)''
 
''(Unless specified, ores of the ingredients may be used instead of bars for alloy reactions)''
{{v50 alloy metal table head}}
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{{v0.34 alloy metal table head}}
  
{{V50 metal table row|name=Billon|color-ascii={{Tile|≡|7:0}}{{Tile|‼|7:3:0}}<span style="display:none">7:3:0</span>|color-tileset=Billon Swatch.png|source=[[Silver]]<br> + [[Copper]]|notes= see note 1) |soliddensity=8.93|val=6|valinc=+0|mp=11952|impactyield=1.08|impactfracture=1.08|impactelasticity=771|shearyield=70|shearfracture=220|shearelasticity=145
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{{v0.34 metal table row|name=Billon|color={{Tile|≡|7:0}}{{Tile|‼|7:3:0}}<span style="display:none">7:3:0</span>|source=[[Silver]] + [[Copper]]|notes=Can be made with [[Tetrahedrite]] or [[Galena]] instead of [[Silver]] for increased value (Tetrahedrite + Tetrahedrite: +3, Copper ore + Tetrahedrite: +3.5, Copper ore + Galena: + 2.5, Tetrahedrite + Galena: + 2). |soliddensity=8.93|val=6|valinc=+0|mp=11952|impactyield=1.08|impactfracture=1.08|impactelasticity=771|shearyield=70|shearfracture=220|shearelasticity=145
 
}}
 
}}
  
{{V50 metal table row|name=Bismuth bronze|color-ascii={{Tile|≡|6:1}}{{Tile|‼|6:6:1}}<span style="display:none">6:6:1</span>|color-tileset=BismuthBronze Swatch.png|source=1 [[Tin]]<br>+ 2 [[Copper]]<br> + 1 [[Bismuth]]*|notes=Can be used to forge all weapons, armor, ammunition, and picks. Combat relevant stats are identical to standard '''Bronze'''|soliddensity=8.25|val=6|valinc=+4|mp=11868|impactyield=1.08|impactfracture=1.08|impactelasticity=600|shearyield=137|shearfracture=241|shearelasticity=200
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{{v0.34 metal table row|name=Bismuth bronze|color={{Tile|≡|6:1}}{{Tile|‼|6:6:1}}<span style="display:none">6:6:1</span>|source=1 [[Tin]] + 2 [[Copper]] + 1 [[Bismuth]]*|notes=Can be used to forge all weapons, armor, ammunition, and picks|soliddensity=8.25|val=6|valinc=+4|mp=11868|impactyield=1.08|impactfracture=1.08|impactelasticity=600|shearyield=137|shearfracture=241|shearelasticity=200
 
}}
 
}}
  
{{V50 metal table row|name=Black bronze|color-ascii={{Tile|≡|5:0}}{{Tile|‼|5:6:0}}<span style="display:none">5:6:0</span>|color-tileset=BlackBronze Swatch.png|source=2 [[Copper]]<br> + 1 [[Silver]]<br> + 1 [[Gold]]*|notes=Unique color|soliddensity=8.93|val=11|valinc=+0|mp=11952|impactyield=1.08|impactfracture=1.08|impactelasticity=771|shearyield=70|shearfracture=220|shearelasticity=145
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{{v0.34 metal table row|name=Black bronze|color={{Tile|≡|5:0}}{{Tile|‼|5:6:0}}<span style="display:none">5:6:0</span>|source=2 [[Copper]] + 1 [[Silver]] + 1 [[Gold]]*|notes=Unique color|soliddensity=8.93|val=11|valinc=+0|mp=11952|impactyield=1.08|impactfracture=1.08|impactelasticity=771|shearyield=70|shearfracture=220|shearelasticity=145
 
}}
 
}}
  
{{V50 metal table row|name=Brass|color-ascii={{Tile|≡|6:1}}{{Tile|‼|6:6:1}}<span style="display:none">6:6:1</span>|color-tileset=Brass Swatch.png|source=[[Zinc]]<br> + [[Copper]]|notes=Value difference is +4.5 if [[tetrahedrite]] is used instead of [[copper]]|soliddensity=8.55|val=7|valinc=+5|mp=11656|impactyield=1.08|impactfracture=1.08|impactelasticity=600|shearyield=200|shearfracture=550|shearelasticity=200
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{{v0.34 metal table row|name=Brass|color={{Tile|≡|6:1}}{{Tile|‼|6:6:1}}<span style="display:none">6:6:1</span>|source=[[Zinc]] + [[Copper]]|notes=Value difference is +4.5 if [[Tetrahedrite]] is used instead of [[Copper]]|soliddensity=8.55|val=7|valinc=+5|mp=11656|impactyield=1.08|impactfracture=1.08|impactelasticity=600|shearyield=200|shearfracture=550|shearelasticity=200
 
}}
 
}}
  
{{V50 metal table row|name=Bronze|color-ascii={{Tile|≡|6:0}}{{Tile|‼|6:4:0}}<span style="display:none">6:4:0</span>|color-tileset=Bronze Swatch.png|source=[[Tin]]<br> + [[Copper]]|notes=Value difference is +2.5 if [[tetrahedrite]] is used instead of [[copper]]. Can be used to forge all weapons, armor, ammunition, and picks|soliddensity=8.25|val=5|valinc=+3|mp=11868|impactyield=1.08|impactfracture=1.08|impactelasticity=600|shearyield=137|shearfracture=241|shearelasticity=200
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{{v0.34 metal table row|name=Bronze|color={{Tile|≡|6:0}}{{Tile|‼|6:4:0}}<span style="display:none">6:4:0</span>|source=[[Tin]] + [[Copper]]|notes=Can be used to forge all weapons, armor, ammunition, and picks. Value difference is +2.5 if [[Tetrahedrite]] is used instead of [[Copper]]|soliddensity=8.25|val=5|valinc=+3|mp=11868|impactyield=1.08|impactfracture=1.08|impactelasticity=600|shearyield=137|shearfracture=241|shearelasticity=200
 
}}
 
}}
  
{{V50 metal table row|name=Electrum|color-ascii={{Tile|≡|6:1}}{{Tile|‼|6:6:1}}<span style="display:none">6:6:1</span>|color-tileset=Electrum Swatch.png|source=[[Silver]]<br> + [[Gold]]|notes= see note 2) |soliddensity=14.905|val=20|valinc=+0|mp=11828|impactyield=1.08|impactfracture=1.08|impactelasticity=600|shearyield=50|shearfracture=100|shearelasticity=185
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{{v0.34 metal table row|name=Electrum|color={{Tile|≡|6:1}}{{Tile|‼|6:6:1}}<span style="display:none">6:6:1</span>|source=[[Silver]] + [[Gold]]|notes=Can be made with [[Tetrahedrite]] or [[Galena]] instead of  [[Silver]] for increased value (Gold + Tetrahedrite: +3.5, Gold + Galena: +2.5).|soliddensity=14.905|val=20|valinc=+0|mp=11828|impactyield=1.08|impactfracture=1.08|impactelasticity=600|shearyield=50|shearfracture=100|shearelasticity=185
 
}}
 
}}
  
{{V50 metal table row|name=Fine pewter|color-ascii={{Tile|≡|7:1}}{{Tile|‼|7:7:1}}<span style="display:none">7:7:1</span>|color-tileset=FinePewter Swatch.png|source=3 [[Tin]]<br> + 1 [[Copper]]|notes=Value difference is +2.75 if [[tetrahedrite]] is used instead of [[copper]]|soliddensity=7.28|val=5|valinc=+3|mp=10417|impactyield=1.08|impactfracture=1.08|impactelasticity=1862|shearyield=12|shearfracture=100|shearelasticity=66
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{{v0.34 metal table row|name=Fine pewter|color={{Tile|≡|7:1}}{{Tile|‼|7:7:1}}<span style="display:none">7:7:1</span>|source=3 [[Tin]] + 1 [[Copper]]|notes=Value difference is +2.75 if [[Tetrahedrite]] is used instead of [[Copper]]|soliddensity=7.28|val=5|valinc=+3|mp=10417|impactyield=1.08|impactfracture=1.08|impactelasticity=1862|shearyield=12|shearfracture=100|shearelasticity=66
 
}}
 
}}
  
{{V50 metal table row|name=Lay pewter|color-ascii={{Tile|≡|3:0}}{{Tile|‼|3:7:0}}<span style="display:none">3:7:0</span>|color-tileset=LayPewter Swatch.png|source=2 [[Tin]]<br>+ 1 [[Copper]]<br>+ 1 [[Lead]]*|notes=Unique color|soliddensity=7.28|val=3|valinc=+1|mp=10417|impactyield=1.08|impactfracture=1.08|impactelasticity=1862|shearyield=12|shearfracture=100|shearelasticity=66
+
{{v0.34 metal table row|name=Lay pewter|color={{Tile|≡|3:0}}{{Tile|‼|3:7:0}}<span style="display:none">3:7:0</span>|source=2 [[Tin]] + 1 [[Copper]] + 1 [[Lead]]*|notes=Unique color|soliddensity=7.28|val=3|valinc=+1|mp=10417|impactyield=1.08|impactfracture=1.08|impactelasticity=1862|shearyield=12|shearfracture=100|shearelasticity=66
 
}}
 
}}
  
{{V50 metal table row|name=Nickel silver|color-ascii={{Tile|≡|7:1}}{{Tile|‼|7:7:1}}<span style="display:none">7:7:1</span>|color-tileset=NickelSilver Swatch.png|source= 2 [[Nickel]]<br>+ 1 [[Copper]]<br>+ 1 [[Zinc]]*|notes=|soliddensity=8.65|val=3|valinc=+1|mp=11620|impactyield=1.08|impactfracture=1.08|impactelasticity=600|shearyield=20|shearfracture=160|shearelasticity=26
+
{{v0.34 metal table row|name=Nickel silver|color={{Tile|≡|7:1}}{{Tile|‼|7:7:1}}<span style="display:none">7:7:1</span>|source= 2 [[Nickel]] + 1 [[Copper]] + 1 [[Zinc]]*|notes=|soliddensity=8.65|val=3|valinc=+1|mp=11620|impactyield=1.08|impactfracture=1.08|impactelasticity=600|shearyield=20|shearfracture=160|shearelasticity=26
 
}}
 
}}
  
{{V50 metal table row|name=Pig iron|color-ascii={{Tile|≡|0:1}}{{Tile|‼|0:7:1}}<span style="display:none">0:7:1</span>|color-tileset=PigIron Swatch.png|source=[[Iron]]<br>+ [[flux]] stone<br>+ [[fuel]]*|notes=Only used to make [[steel]]|soliddensity=7.85|val=10|valinc=+0|mp=12106|impactyield=1.08|impactfracture=1.08|impactelasticity=635|shearyield=130|shearfracture=200|shearelasticity=159
+
{{v0.34 metal table row|name=Pig iron|color={{Tile|≡|0:1}}{{Tile|‼|0:7:1}}<span style="display:none">0:7:1</span>|source=[[Iron]] + [[flux]] stone + [[fuel]]*|notes=Only used to make [[steel]]|soliddensity=7.85|val=10|valinc=+0|mp=12106|impactyield=1.08|impactfracture=1.08|impactelasticity=635|shearyield=130|shearfracture=200|shearelasticity=159
 
}}
 
}}
  
{{V50 metal table row|name=Rose gold|color-ascii={{Tile|≡|5:1}}{{Tile|‼|5:5:1}}<span style="display:none">5:5:1</span>|color-tileset=RoseGold Swatch.png|source=3 [[Gold]]<br>+ 1 [[Copper]]*|notes=Unique color|soliddensity=19.32|val=23|valinc=+0|mp=11915|impactyield=1.08|impactfracture=1.08|impactelasticity=600|shearyield=50|shearfracture=100|shearelasticity=185
+
{{v0.34 metal table row|name=Rose gold|color={{Tile|≡|5:1}}{{Tile|‼|5:5:1}}<span style="display:none">5:5:1</span>|source=3 [[Gold]] + 1 [[Copper]]*|notes=Unique color|soliddensity=19.32|val=23|valinc=+0|mp=11915|impactyield=1.08|impactfracture=1.08|impactelasticity=600|shearyield=50|shearfracture=100|shearelasticity=185
 
}}
 
}}
  
{{V50 metal table row|name=Steel|color-ascii={{Tile|≡|7:0}}{{Tile|‼|7:3:0}}<span style="display:none">7:3:0</span>|color-tileset=Steel Swatch.png|source=[[Iron]]<br> + [[Pig iron]]<br>+ [[flux]] stone<br>+ [[fuel]]*|notes=Can be used to forge all weapons, armor, ammunition, picks, and [[anvil]]s|soliddensity=7.85|val=30|valinc=+20|mp=12718|impactyield=1.08|impactfracture=1.08|impactelasticity=675|shearyield=520|shearfracture=860|shearelasticity=500
+
{{v0.34 metal table row|name=Steel|color={{Tile|≡|0:1}}{{Tile|‼|0:7:1}}<span style="display:none">0:7:1</span>|source=[[Iron]] + [[Pig iron]] + [[flux]] stone + [[fuel]]*|notes=Can be used to forge all weapons, armor, ammunition, picks, and [[anvil]]s|soliddensity=7.85|val=30|valinc=+20|mp=12718|impactyield=1.08|impactfracture=1.08|impactelasticity=675|shearyield=520|shearfracture=860|shearelasticity=500
 
}}
 
}}
  
{{V50 metal table row|name=Sterling silver|color-ascii={{Tile|≡|7:1}}{{Tile|‼|7:7:1}}<span style="display:none">7:7:1</span>|color-tileset=SterlingSilver Swatch.png|source=3 [[Silver]]<br>+ 1 [[Copper]]* |notes=|soliddensity=10.49|val=8|valinc=+0|mp=11602|impactyield=1.08|impactfracture=1.08|impactelasticity=1080|shearyield=100|shearfracture=170|shearelasticity=333
+
{{v0.34 metal table row|name=Sterling silver|color={{Tile|≡|7:1}}{{Tile|‼|7:7:1}}<span style="display:none">7:7:1</span>|source=3 [[Silver]] + 1 [[Copper]]*|notes=|soliddensity=10.49|val=8|valinc=+0|mp=11602|impactyield=1.08|impactfracture=1.08|impactelasticity=1080|shearyield=100|shearfracture=170|shearelasticity=333
 
}}
 
}}
  
{{V50 metal table row|name=Trifle pewter|color-ascii={{Tile|≡|7:0}}{{Tile|‼|7:3:0}}<span style="display:none">7:3:0</span>|color-tileset=TriflePewter Swatch.png|source=2 [[Tin]]<br>+ 1 [[Copper]]|notes=Value difference is +1.67 if [[tetrahedrite]] is used instead of [[copper]]|react=|soliddensity=7.28|val=4|valinc=+2|mp=10417|impactyield=1.08|impactfracture=1.08|impactelasticity=1862|shearyield=12|shearfracture=100|shearelasticity=66
+
{{v0.34 metal table row|name=Trifle pewter|color={{Tile|≡|7:0}}{{Tile|‼|7:3:0}}<span style="display:none">7:3:0</span>|source=2 [[Tin]] + 1 [[Copper]]|notes=Value difference is +1.67 if [[Tetrahedrite]] is used instead of [[Copper]]|react=|soliddensity=7.28|val=4|valinc=+2|mp=10417|impactyield=1.08|impactfracture=1.08|impactelasticity=1862|shearyield=12|shearfracture=100|shearelasticity=66
 
}}
 
}}
 +
 
|}
 
|}
; Notes:
 
: 1) '''Billon''' can be made with [[tetrahedrite]] or [[galena]] ore (instead of [[silver]] bars) for increased value: (Copper ore + Tetrahedrite: +3.5; Tetrahedrite + Tetrahedrite: +3; Copper ore + Galena: + 2.5; Tetrahedrite + Galena: + 2).
 
 
: 2) '''Electrum''' can be made with [[tetrahedrite]] or [[galena]] ore (instead of [[silver]] bars) for increased value: (Gold + Tetrahedrite: +3.5; Gold + Galena: +2.5).
 
 
 
''Legend:''
 
''Legend:''
 
:* '''Tile Color''' corresponds to how items made from that metal are displayed in game, foreground and background colors.
 
:* '''Tile Color''' corresponds to how items made from that metal are displayed in game, foreground and background colors.
Line 127: Line 123:
 
:*'''Melting point''' is used to determine if a material is [[magma-safe]] or not: magma is 12000°U.
 
:*'''Melting point''' is used to determine if a material is [[magma-safe]] or not: magma is 12000°U.
 
:*'''[[Material value]]''' is what the base value of an object made of this metal is multiplied by to determine its worth.
 
:*'''[[Material value]]''' is what the base value of an object made of this metal is multiplied by to determine its worth.
:*'''Value difference''' indicates the difference between the average [[value]] of the required bars of metals vs. the value of the resulting bars of alloy - what went in vs. what comes out, measured per bar. "+0" indicates that the resulting alloy is a perfectly average value of the component metals. Note that substituting tetrahedrite for copper ore always results in a value decrease, while substituting tetrahedrite or galena for silver bars always results in a value increase.
+
:*'''Value difference''' indicates the difference between the average [[value]] of the required bars of metals vs. the value of the resulting bars of alloy - what went in vs. what comes out, measured per bar. "+0" indicates that the resulting alloy is a perfectly average value of the component metals. Note that substituting tetrahedrite for copper ore always results in a value decrease, while substituting tetrahedrite or galena for silver ore always results in a value increase.
  
 
===Special metals===
 
===Special metals===
 
{{minorspoiler}}
 
{{minorspoiler}}
{{v50 pure metal table head}}
+
{{v0.34 pure metal table head}}
 
 
{{V50 metal table row|name=Adamantine|color-ascii={{Tile|≡|3:1}}{{Tile|‼|3:3:1}}|source=[[Raw adamantine]]|notes= (see<br>below)
 
  
 +
{{v0.34 metal table row|name=Adamantine|color={{Tile|≡|3:1}}{{Tile|‼|3:3:1}}<span style="display:none">3:3:1</span>|source=[[Raw adamantine]]|notes=<nowiki/>
 +
* Cannot be smelted directly; must be [[Strand extractor|extracted]] first.
 +
* Can be used to forge anything except beds
 +
* Blades are 10x sharper than standard metals
 +
* Too light to make effective blunt weapons despite nearly unsurpassed yield and fracture values.
 
|soliddensity=0.200|mp=25000|val=300|valinc=+50|impactyield=5.00|impactfracture=5.00|impactelasticity=0|shearyield=5000|shearfracture=5000|shearelasticity=0
 
|soliddensity=0.200|mp=25000|val=300|valinc=+50|impactyield=5.00|impactfracture=5.00|impactelasticity=0|shearyield=5000|shearfracture=5000|shearelasticity=0
 
}}
 
}}
  
{{V50 metal table row|name=Divine metal|color-ascii={{Tile|≡|7:0}}{{Tile|‼|0:0:1}}|source=none|notes= (see<br>below)
+
{{v0.34 metal table row|name=Divine metal|color={{Tile|≡|7:0}}{{Tile|‼|0:0:1}}<span style="display:none">0:0:1</span>|source=none|notes=<nowiki/>
 +
* Procedurally generated names associated with [[deity|deities]].
 +
* Blades are 1.2x sharper than standard metals
 +
* Absurdly strong yield and fracture values allow even blunt weapons of this light material to be dangerous
 +
* Overall stats make it stronger than steel but weaker than adamantine.
 
|react=|soliddensity=1|val=300|valinc=|mp=none
 
|react=|soliddensity=1|val=300|valinc=|mp=none
 
}}
 
}}
 +
 
|}
 
|}
'''Adamantine''' * cannot be smelted directly, and must be [[Strand extractor|extracted]] first.
 
* Can be used to forge anything except beds
 
* Blades are 10× sharper than standard metals, which when combined with its very high shear fracture/yield makes it more than 100x as effective as steel for bladed weapons
 
* Too light to make effective blunt weapons despite nearly unsurpassed yield and fracture values.
 
  
'''Divine metal''' has procedurally generated (i.e. semi-random) names associated with [[deity|deities]].
+
== Weapon and armor quality ==
* Blades are 1.2× sharper than standard metals
 
* Low density makes it worse than all conventional metals for blunt, although it's still better than adamantine
 
* Overall stats make it stronger than steel but weaker than adamantine.
 
  
== Weapon and armor quality ==
+
:''Note: all of the testing and results in this section are from version 0.31. Results may be out of date.''
  
 
{{v0.31 material metal table head}}
 
{{v0.31 material metal table head}}
  
{{v0.31 material metal table row|name=Adamantine|color={{Tile|/|3:1}}<span style="display:none">3:3:1</span>|source=[[Raw adamantine]]|notes=Can be used to forge anything except [[bed]]s|soliddensity=0.200|mp=25000|val=300|valinc=+50|impactyield=5000|impactfracture=5000|impactelasticity=0|shearyield=5000|shearfracture=5000|shearelasticity=0
+
{{v0.31 material metal table row|name=Adamantine|color={{Tile|/|3:1}}<span style="display:none">3:3:1</span>|source=[[Raw adamantine]]|notes=Can be used to forge anything except [[bed]]s <br/> |soliddensity=0.200|mp=25000|val=300|valinc=+50|impactyield=5000|impactfracture=5000|impactelasticity=0|shearyield=5000|shearfracture=5000|shearelasticity=0
 
}}
 
}}
  
Line 177: Line 174:
 
}}
 
}}
  
{{v0.31 material metal table row|name=Silver|color={{Tile|/|7:1}}<span style="display:none">7:7:1</span>|source=[[Native silver]], [[Horn silver]], [[Galena]] (50%), [[Tetrahedrite]] (20%) |notes=Can be used to forge melee weapons and ammunition|soliddensity=10.49|mp=11731|val=10|valinc=+0, +0, +5*, +7*|impactyield=350|impactfracture=595|impactelasticity=350|shearyield=100|shearfracture=170|shearelasticity=333
+
 
 +
{{v0.31 material metal table row|name=Silver|color={{Tile|/|7:1}}<span style="display:none">7:7:1</span>|source=[[Native silver]], [[Horn silver]],<br />[[Galena]] (50%), [[Tetrahedrite]] (20%) |notes=Can be used to forge melee weapons and ammunition|soliddensity=10.49|mp=11731|val=10|valinc=+0, +0,<br />+5*, +7*|impactyield=350|impactfracture=595|impactelasticity=350|shearyield=100|shearfracture=170|shearelasticity=333
 
}}
 
}}
  
{{v0.31 material metal table row|name=Platinum|color={{Tile|/|7:1}}<span style="display:none">7:7:1</span>|source=[[Native platinum]]|notes= Only available as [[artifact]] weapons.|soliddensity=21.4|mp=13182|val=40|valinc=+?, +?, +?, +?|impactyield=350|impactfracture=700|impactelasticity=152|shearyield=100|shearfracture=200|shearelasticity=164
+
{{v0.31 material metal table row|name=Platinum|color={{Tile|/|7:1}}<span style="display:none">7:7:1</span>|source=[[Native platinum]]|notes= Only available as [[artifact]] weapons.|soliddensity=21.4|mp=13182|val=40|valinc=+?, +?,<br />+?, +?|impactyield=350|impactfracture=700|impactelasticity=152|shearyield=100|shearfracture=200|shearelasticity=164
 
}}
 
}}
 +
 +
  
 
|}
 
|}
 
*''Combat information'' is used internally by the game to determine the [[material science|combat properties]] of weapons and armor made from this metal:
 
*''Combat information'' is used internally by the game to determine the [[material science|combat properties]] of weapons and armor made from this metal:
*:'''Density''': Used in conjunction with other factors - heavier weapons (higher numbers) hit with more force, light weapons tend to have less penetration. Denser armor absorbs more force from being transmitted through it as well, though low elasticity is much more reliable protection. Value shown here is g/cm<sup>3</sup>, which is the raw value divided by 10<sup>3</sup>
+
*:'''Density''': Used in conjunction with other factors - heavier weapons (higher numbers) hit with more force, light weapons tend to have less penetration. Value shown here is g/cm<sup>3</sup>, which is the raw value divided by 10<sup>3</sup>
 
*:'''Impact yield''': Used for blunt-force combat; ''higher'' is better for weapons, but ''lower'' is better for armor. This is the raw value divided by 10<sup>3</sup> (i.e., kPa).   
 
*:'''Impact yield''': Used for blunt-force combat; ''higher'' is better for weapons, but ''lower'' is better for armor. This is the raw value divided by 10<sup>3</sup> (i.e., kPa).   
 
*:'''Impact fracture''': Used for blunt-force combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup> (i.e., kPa).
 
*:'''Impact fracture''': Used for blunt-force combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup> (i.e., kPa).
Line 191: Line 191:
 
*:'''Shear yield''': Used for cutting calculations in combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup> (i.e., kPa).
 
*:'''Shear yield''': Used for cutting calculations in combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup> (i.e., kPa).
 
*:'''Shear fracture''': Used for cutting calculations in combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup> (i.e., kPa).
 
*:'''Shear fracture''': Used for cutting calculations in combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup> (i.e., kPa).
*:'''Shear elasticity''': Used for armor protection vs cutting weapons in combat; ''lower'' is better. This is the raw value.
+
*:'''Shear elasticity''': Used for cutting calculations in combat; ''lower'' is better. This is the raw value.
 
*General Term Explanations (From Wikipedia)
 
*General Term Explanations (From Wikipedia)
 
*:'''Yield Strength''' - The stress at which material strain changes from elastic deformation to plastic deformation, causing it to deform permanently.
 
*:'''Yield Strength''' - The stress at which material strain changes from elastic deformation to plastic deformation, causing it to deform permanently.
Line 202: Line 202:
 
::'''Yield Strength''' is the amount of stress required to permanently deform (bend) a material (plastic deformation)
 
::'''Yield Strength''' is the amount of stress required to permanently deform (bend) a material (plastic deformation)
 
::'''Fracture Strength''' is the amount of stress required to permanently break (rupture) a material  
 
::'''Fracture Strength''' is the amount of stress required to permanently break (rupture) a material  
::'''Elasticity''' (or ''IMPACT_STRAIN_AT_YIELD'' in RAWs) is the amount of deformation (bending) that occurs at the yield point, in parts-per-100,000
+
::'''Elasticity''' (or ''IMPACT_STRAIN_AT_YIELD'' in RAWs) is the amount of deformation (bending) that occurs at the yield point
 
:Implications to ''Dwarf Fortress'' Combat
 
:Implications to ''Dwarf Fortress'' Combat
 
::Yield combined with Elasticity can tell what a material will do under stress (be it from a hammer, axe, or arrow)
 
::Yield combined with Elasticity can tell what a material will do under stress (be it from a hammer, axe, or arrow)
Line 208: Line 208:
 
::Lower elasticity means that it will deform less when stress is applied
 
::Lower elasticity means that it will deform less when stress is applied
  
===Preliminary combat testing and analysis===
+
===Preliminary Combat Testing & Analysis===
  
For edged weapons and armour, adamantine and steel take first and a very distant second place respectively, with iron the third best material in the game. Beyond this, bronze is in a close tie with copper as the second worst material. As in older versions, silver continues to hold steady as the worst material available (no longer beneficial with wooden training weapons being available now) in regards to edged weaponry.
+
For edged weapons and armour, adamantine and steel take first and second place respectively, with iron the third best material in the game. Beyond this, bronze is in a close tie with copper the second worst material. As in older versions, silver continues to hold steady as the worst material available (no longer beneficial with wooden training weapons being available now) in regards to edged weaponry.
  
For blunt weapons, all of the standard materials (so, not adamantine or divine metal) perform respectably well, with a very slight edge towards steel and silver. Here is the thread with the details:
+
For blunt weapons, all of the standard materials (except adamantine) perform respectably well, with a very slight edge towards steel and silver. Here is the thread with the details:
  
 
http://www.bay12forums.com/smf/index.php?topic=53571.0
 
http://www.bay12forums.com/smf/index.php?topic=53571.0
Line 231: Line 231:
 
| Armor
 
| Armor
 
| Adamantine
 
| Adamantine
| Divine metal, Steel
+
| Steel
| Iron, Bronze, Bismuth Bronze
+
| Iron
|
+
| Bronze, Bismuth Bronze
 
| Copper
 
| Copper
 
|  
 
|  
Line 240: Line 240:
 
| Edged Weapons
 
| Edged Weapons
 
| Adamantine
 
| Adamantine
| Divine metal, Steel
+
| Steel
 
| Iron
 
| Iron
 
| Bronze, Bismuth Bronze
 
| Bronze, Bismuth Bronze
 
| Copper
 
| Copper
 
| Silver
 
| Silver
| For piercing iron armor, copper is better than bronze.  For piercing copper or bronze armor, bronze is better than copper. Adamantine is over 20x as good as divine metal, and is the only metal that can reliably cut through armor even for slashing attacks.
+
| For piercing iron armor, copper is better than bronze.  For piercing copper or bronze armor, bronze is better than copper.
 
|-
 
|-
 
| Ammunition
 
| Ammunition
| Steel, Divine metal
+
| Steel, Iron, Bronze, Bismuth Bronze, Copper, Silver
 +
|
 
| Adamantine
 
| Adamantine
| Iron
 
| Bronze, Bismuth Bronze, Copper
 
| Silver
 
 
|  
 
|  
| Adamantine bolts deflect off of adamantine armor due to their low momentum, but this is an unusual circumstance. Density does not matter for bolts above 1.333 g/cm<sup>3</sup>, which all ordinary metals exceed at least 5-fold.
+
|
 +
|
 +
| Adamantine bolts deflect off of adamantine armor, but otherwise their performance is on par with bolts made out of other metals.
 
|-
 
|-
 
| Blunt Weapons
 
| Blunt Weapons
 
| Platinum ([[artifact]] only)
 
| Platinum ([[artifact]] only)
 
| Steel, Silver
 
| Steel, Silver
| Copper, Bismuth Bronze, Bronze
+
| Copper, Bismuth Bronze, Bronze, Iron
| Iron
+
|  
| Divine metal
+
|  
 
| Adamantine
 
| Adamantine
 
| All six standard weapon metals perform nearly identically. Steel has a slightly higher rate of critical wounds, while silver is slightly more likely to penetrate armor. Platinum (only available as [[artifact]] weapons) has twice the density of silver and several other improved properties, making it the best metal for impact weapons, though very limited in production.
 
| All six standard weapon metals perform nearly identically. Steel has a slightly higher rate of critical wounds, while silver is slightly more likely to penetrate armor. Platinum (only available as [[artifact]] weapons) has twice the density of silver and several other improved properties, making it the best metal for impact weapons, though very limited in production.
Line 267: Line 267:
  
 
Cross referencing this table with the table at the top of this section seems to indicate that low densities, high impact fractures, and high shear fractures contribute to the killing power of edged weapons
 
Cross referencing this table with the table at the top of this section seems to indicate that low densities, high impact fractures, and high shear fractures contribute to the killing power of edged weapons
[[File:metal_types.jpg|thumb|400px|center|Different types of pure metals.]]
+
 
 
==See also==
 
==See also==
 
*Some [[User:Shinziril#Weapons_and_Armor|outstanding research]] on armor vs. different weapon types by Shinziril.
 
*Some [[User:Shinziril#Weapons_and_Armor|outstanding research]] on armor vs. different weapon types by Shinziril.
*[https://www.reddit.com/r/dwarffortress/comments/11w6lwm/science_the_effectiveness_of_metal_bolts_vs_armor/ Bolt material analysis] ([http://www.bay12forums.com/smf/index.php?topic=116151.0 old research] is outdated now that {{bug|5516}} is fixed).
+
*[http://www.bay12forums.com/smf/index.php?topic=116151.0 Dwarven Research: A Comparison Study on the Effectiveness of Bolts vs Armors].
  
 
{{Translation
 
{{Translation

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