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Editing Metal
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*''Combat information'' is used internally by the game to determine the [[material science|combat properties]] of weapons and armor made from this metal: | *''Combat information'' is used internally by the game to determine the [[material science|combat properties]] of weapons and armor made from this metal: | ||
− | *:'''Density''': Used in conjunction with other factors - heavier weapons (higher numbers) hit with more force, light weapons tend to have less penetration. | + | *:'''Density''': Used in conjunction with other factors - heavier weapons (higher numbers) hit with more force, light weapons tend to have less penetration. Value shown here is g/cm<sup>3</sup>, which is the raw value divided by 10<sup>3</sup> |
*:'''Impact yield''': Used for blunt-force combat; ''higher'' is better for weapons, but ''lower'' is better for armor. This is the raw value divided by 10<sup>3</sup> (i.e., kPa). | *:'''Impact yield''': Used for blunt-force combat; ''higher'' is better for weapons, but ''lower'' is better for armor. This is the raw value divided by 10<sup>3</sup> (i.e., kPa). | ||
*:'''Impact fracture''': Used for blunt-force combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup> (i.e., kPa). | *:'''Impact fracture''': Used for blunt-force combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup> (i.e., kPa). |