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::Lower elasticity means that it will deform less when stress is applied
 
::Lower elasticity means that it will deform less when stress is applied
  
===Preliminary combat testing and analysis===
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===Preliminary Combat Testing & Analysis===
  
 
For edged weapons and armour, adamantine and steel take first and a very distant second place respectively, with iron the third best material in the game. Beyond this, bronze is in a close tie with copper as the second worst material. As in older versions, silver continues to hold steady as the worst material available (no longer beneficial with wooden training weapons being available now) in regards to edged weaponry.
 
For edged weapons and armour, adamantine and steel take first and a very distant second place respectively, with iron the third best material in the game. Beyond this, bronze is in a close tie with copper as the second worst material. As in older versions, silver continues to hold steady as the worst material available (no longer beneficial with wooden training weapons being available now) in regards to edged weaponry.
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| Copper
 
| Copper
 
| Silver
 
| Silver
| For piercing iron armor, copper is better than bronze.  For piercing copper or bronze armor, bronze is better than copper. Adamantine is over 20x as good as divine metal, and is the only metal that can reliably cut through armor even for slashing attacks.
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| For piercing iron armor, copper is better than bronze.  For piercing copper or bronze armor, bronze is better than copper. Adamantine is over 20x as good as divine metal, and is the only metal metal that can reliably cut through armor even for slashing attacks.
 
|-
 
|-
 
| Ammunition
 
| Ammunition

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