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{{Quality|Exceptional}}
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{{Quality|Masterwork|13:10, 6 May 2018 (UTC)}}
 
{{av}}
 
{{av}}
  
[[File:military_sprites_preview.png|right]]The '''military''' is one of the most important aspects of a successful fortress. Even with many [[trap]]s, [[bridge|drawbridges]] and [[magma|other defenses]], your military will still need to fend off [[goblin]] [[siege]]s, [[megabeast]]s, [[titan]]s, and fiendish [[Giant cave spider|underground]] [[Forgotten beast|beasties]]. Using a combination of [[squad|squad orders]] and [[scheduling]], you can set up an elaborate offensive, defensive, or balanced military structure for your [[equipment|well-equipped]] [[soldier]]s to follow. Turning your dwarves from [[immigration|useless migrants]] into bloodthirsty killing machines never hurts (except the enemy, of course).
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<div style="float:right; margin-left:1em; margin-top:1em;">__TOC__</div>
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The '''military''' is one of the most important aspects of a successful fortress. Even with many [[trap]]s, [[bridge|drawbridges]] and [[magma|other defenses]], your military will still need to fend off [[goblin]] [[siege]]s, [[megabeast]]s, [[titan]]s, and fiendish [[Giant cave spider|underground]] [[Forgotten beast|beasties]]. Using a combination of [[squad|squad orders]] and [[scheduling]], you can set up an elaborate offensive, defensive, or balanced military structure for your [[equipment|well-equipped]] [[soldier]]s to follow. Turning your dwarves from [[immigration|useless migrants]] into bloodthirsty killing machines never hurts (except the enemy, of course).
  
 
'''WARNING! Mining, woodcutting, and hunting have a "civilian uniform" that conflicts with ''all'' military equipment. Assigning any dwarf with the mining, woodcutting, or hunting labors enabled to the military is strongly discouraged.'''{{bug|1451}}
 
'''WARNING! Mining, woodcutting, and hunting have a "civilian uniform" that conflicts with ''all'' military equipment. Assigning any dwarf with the mining, woodcutting, or hunting labors enabled to the military is strongly discouraged.'''{{bug|1451}}
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The military system is rather extensive and complex, and there is a lot of documentation. Here is a list of key documents categorized by expertise level:
 
The military system is rather extensive and complex, and there is a lot of documentation. Here is a list of key documents categorized by expertise level:
 
* '''Beginner:'''
 
* '''Beginner:'''
<div style="float:right; margin-left:1em; margin-top:-20px;">__TOC__</div>
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** [[Attack]] is a ''very'' simple "How to attack a target" guide. This is useful if you don't know anything about the military and just want to order some (untrained) dwarves to (suicide) attack something ''now''.
** [[Attack]] is a ''very'' simple "How to attack a target" guide. This is useful if you don't know anything about the military, and just want to order some (untrained) dwarves to (suicide) attack something, ''now''.
 
 
** [[Military quickstart]] will teach you to set up and train your very first properly-organized squad.
 
** [[Military quickstart]] will teach you to set up and train your very first properly-organized squad.
  
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==Quick Reference==  
 
==Quick Reference==  
 
From the main menu:
 
From the main menu:
*The '''[[squad]]''' screen is accessible through the {{k|q}} key.
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*The '''[[Military interface|military]]''' screen is accessible through the {{k|m}} key.
*The '''[[burrow]]s''' screen is accessible through the {{k|U}} key.
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*The '''[[squad]]''' screen is accessible through the {{k|s}} key.
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*The '''[[Note|points/routes/notes]]''' screen is accessible through the {{k|N}} key.
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*The '''[[burrow]]s''' screen is accessible through the {{k|w}} key.
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The military screen and all its tabs are mouse-compatible, and can be navigated through mouse clicks rather than strictly keys (when in windowed mode).
  
 
==Creating a Military==
 
==Creating a Military==
 
While it may be confusing to a new player, the military system makes up for its initial impenetrability with its versatility. Using the [[military interface]], squads can be assigned, reordered and restructured at will, dwarves can be set to equip a highly specified uniform along with the rest of their squad or stand out and equip something unique, and you can give incredibly detailed commands and programming to your squads to follow out based on time of year, circumstance, location, and user convenience. That being said, there's a lot to be learned.
 
While it may be confusing to a new player, the military system makes up for its initial impenetrability with its versatility. Using the [[military interface]], squads can be assigned, reordered and restructured at will, dwarves can be set to equip a highly specified uniform along with the rest of their squad or stand out and equip something unique, and you can give incredibly detailed commands and programming to your squads to follow out based on time of year, circumstance, location, and user convenience. That being said, there's a lot to be learned.
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This article is about the general aspects of what a military comprises. For more detailed information including specific key commands, see the associated article expanding on a subject. In particular you may want to check out the [[military interface]] article since the interface is one of the most confusing aspects.
  
 
===Squads===
 
===Squads===
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{{main|Squad}}
 
{{main|Squad}}
  
'''Squads''' are the groups of soldiers that make up your military. Your military is led by the appointed '''[[militia commander]]''' (or, if the [[monarch]] is present, the [[general]]), and has many other squads led by '''[[militia captain]]s''' (or [[captain]]s) under him. Creating a squad in the military screen is one of the first things you should do when starting your military.
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'''Squads''' are the groups of soldiers that make up your military. Your military is led by the appointed '''[[militia commander]]''' (or, if the [[monarch]] is present, the [[general]]), and has many other squads led by '''militia captains''' (or [[captain]]s) under him. Creating a squad in the military screen is one of the first things you should do when starting your military.
  
 
===Equipping Soldiers===
 
===Equipping Soldiers===
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{{main|Squad#Equipping Soldiers}}
 
{{main|Squad#Equipping Soldiers}}
  
Rather than simply pick a level of equipment and hope your dwarves pick up the right stuff, you can select what your dwarf will wear by item type or specific item, or create a new uniform template and apply it to a dwarf or entire squad all at once. This includes the material and color of your soldiers' uniform. For example, you can create identical armored units with intimidating red cloaks or just slap something together based on need and circumstance, up to and including artifact weapons/armor.
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Rather than simply pick a level of equipment and hope your dwarves pick up the right stuff, you can select what your dwarf will wear by item type or specific item, or create a new uniform template and apply it to a dwarf or entire squad all at once. Even the material and color of your soldiers' uniform is configurable. You can create identical armored units with intimidating red cloaks or just slap something together based on need and circumstance. Even artifact weapons/armor are selectable.
  
 
==Directing Soldiers==
 
==Directing Soldiers==
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Getting your military to actually ''do'' something is somewhat difficult. It is possible to give your squads different monthly '''schedules''', create different '''alert levels''' which will cause squads to follow out user-programmed instructions depending on circumstance, give '''direct orders''' to '''attack''' one or more specific targets or '''move''' to a specific location, or follow '''patrol routes''' and '''stations''' with greater accuracy.
 
Getting your military to actually ''do'' something is somewhat difficult. It is possible to give your squads different monthly '''schedules''', create different '''alert levels''' which will cause squads to follow out user-programmed instructions depending on circumstance, give '''direct orders''' to '''attack''' one or more specific targets or '''move''' to a specific location, or follow '''patrol routes''' and '''stations''' with greater accuracy.
  
There is a clear difference between ''active'' orders and ''passive'' orders-- the latter is programming that a dwarf will follow to the letter and acts more as a defense method, and the former is used for taking the fight to the enemy. The ''squads'' menu is predominantly used for active commands, and the ''alert'' and ''scheduling'' menus are used for passive commands.
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There is a clear discrepancy between ''active'' orders and ''passive'' orders-- the latter is programming that a dwarf will follow to the letter and acts more as a defense method, and the former is used for taking the fight to the enemy. The ''squads'' menu is predominantly used for active commands, and the ''alert'' and ''scheduling'' menus are used for passive commands.
  
 
===Active Command===
 
===Active Command===
  
{{main|Squad#Orders}}
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{{main|Squad#Direct Commands}}
[[File:DFwikiOrders.png|thumb|right|Orders in the squad menu]]
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In the military, soldiers operate much more like part-time militiamen than full-time warriors. When soldiers are not passively doing their civilian duties or following their schedule programming, they can be actively sent to do small tasks to aggressively defend your fortress. After these orders have been carried out or cancelled, your dwarves will happily return to their passive programming as if they were never interrupted. It is possible to select multiple squads or specific dwarves to carry out these orders.
 
In the military, soldiers operate much more like part-time militiamen than full-time warriors. When soldiers are not passively doing their civilian duties or following their schedule programming, they can be actively sent to do small tasks to aggressively defend your fortress. After these orders have been carried out or cancelled, your dwarves will happily return to their passive programming as if they were never interrupted. It is possible to select multiple squads or specific dwarves to carry out these orders.
  
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* Mining, Hunting, and Wood cutting labors have "invisible uniforms" that conflict with military uniforms (and each other).{{bug|1451}}
 
* Mining, Hunting, and Wood cutting labors have "invisible uniforms" that conflict with military uniforms (and each other).{{bug|1451}}
 
* Military dwarves going on duty carry any currently-hauled items with them to training, pickup equipment, and even into battle.{{bug|2561}}
 
* Military dwarves going on duty carry any currently-hauled items with them to training, pickup equipment, and even into battle.{{bug|2561}}
* If a Marksdwarf claims a stack of bolts in a chest, no other Marksdwarves will take from that chest.
 
* Marksdwarves won't pray, which will cause them to get increasingly angry until they go insane.
 
* Marksdwarves may not grab bolts if there were no bolts available on squad creation. {{bug|0012008}}
 
  
 
{{Military}}
 
{{Military}}
 
{{Category|Military| }}
 
{{Category|Military| }}
 
[[ru:Military]]
 
[[ru:Military]]

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