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==Strategy & Tactics==
 
==Strategy & Tactics==
 
===Roughing it===
 
===Roughing it===
Always have your soldiers carry food, they will each need a [[backpack]] to carry it - this keeps your soldiers from wandering off to eat. You can also have them carry [[alcohol]] or [[water]] in [[waterskin]]s or [[flask]]s, though water isn't recommended for the long-term, as it makes your soldiers sluggish - always remember to keep the booze stockpiles full. For a round-the-clock guard, have them sleep in a [[barracks]] while on duty. Hopefully the sounds of combat will wake them up before they get killed.
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Always have your soldiers carry food, they will each need a [[backpack]] to carry it. This keeps your soldiers from wandering off to eat. You can also have them carry [[alcohol]] or [[water]] in [[waterskin]]s or [[flask]]s, though water isn't recommended for the long-term, as it makes your soldiers sluggish - always remember to keep the booze stockpiles full. For a round-the-clock guard, have them sleep in a [[barracks]] while on duty. Hopefully the sounds of combat will wake them up before they get killed.
  
 
===Wait for my signal...===
 
===Wait for my signal...===
 
When ganging up on dangerous [[creature]]s (such as [[megabeast]]s), keep them far, far away until all your units are in position, and try to ambush the target in an area with no other creatures. If your dwarves get too close, they'll smell blood and charge in, regardless of what you do to try and stop them. Getting all your units into position, pausing the game, and then turning them loose at once, can achieve the desired advantage of numbers against formidable opponents.
 
When ganging up on dangerous [[creature]]s (such as [[megabeast]]s), keep them far, far away until all your units are in position, and try to ambush the target in an area with no other creatures. If your dwarves get too close, they'll smell blood and charge in, regardless of what you do to try and stop them. Getting all your units into position, pausing the game, and then turning them loose at once, can achieve the desired advantage of numbers against formidable opponents.
  
When under [[siege]] or other attack, keep the entire squad far back from the exit until they are all armed and armored and ready to roll, as a unit. Having a good lockable front gate will also aid in this.
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When under [[siege]] or other attack, keep the entire squad far back from the exit until they are all armed and armored, and ready to roll as a unit. Having a good lockable front gate will also aid in this.
  
 
===General Inspection===
 
===General Inspection===
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===Cave Training (Lumberjack\Web Gather Tactic)===
 
===Cave Training (Lumberjack\Web Gather Tactic)===
One strategy for training a military is to exploit the Wood Cutting and Weave (Used for gathering webs) skills. Once you have breached the caves you can build a military squad of lumberjacks for example. Disable wood hauling on everyone except your military squads. Then cut down every possible tree in the caverns. From that point on only your military will wander into the caves to gather the wood. Every crundle or other cave-dwelling creature will then be aggroed as they gather wood, and you get free training. Similarly, you can use the Weaving skill and web gather to the same effect. Most cave dwellers (save the occasional giant cave spider, blind cave ogre, etc) are easily defeated by a fully-armored dwarf. After a short while, you'll find that a well-trained lumberjack can behead a forgotten beast with ease.
+
One strategy for training a military is to exploit the Wood Cutting and Weave (Used for gathering webs) skills. Once you have breached the caves you can build a military squad of lumberjacks for example. Disable wood hauling on everyone except your military squads. Then cut down every possible tree in the caverns. From that point on only your military will wander into the caves to gather the wood. Every crundle or other cave dwelling creature will then be agressed as they gather wood and you get free training. Similarly you can use the Weaving skill and web gather to the same effect. Most cave dwellers (save the occasional giant cave spider, blind cave ogre, etc) are easily defeated by a fully armored dwarf. After a short while you'll find that a well trained lumberjack can behead a forgotten beast with ease.
  
 
==Animals==
 
==Animals==

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