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Editing Military testing

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== Unarmored Peasant Best Weapon Test (Tested by: RoyalAssassin3) ==
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=== Unarmored Peasant Best Weapon Test (Tested by: RoyalAssassin3) ===
 
<u>'''Test description:'''</u> My goal in this series of test is to identify the “best” natively producible weapons for random unskilled unarmored peasants.  This might be used to stockpile the “best” weapons around the base that can be grabbed in an emergency situation where enemies have breached the fortress and you need to start conscripting everyone to grab something and fight.   
 
<u>'''Test description:'''</u> My goal in this series of test is to identify the “best” natively producible weapons for random unskilled unarmored peasants.  This might be used to stockpile the “best” weapons around the base that can be grabbed in an emergency situation where enemies have breached the fortress and you need to start conscripting everyone to grab something and fight.   
 
I did not test maces because previous tests (by hostergaard) have established that maces are in all respects worse versions of war hammers.  I also did not test crossbows because they require more finesse to be effective, in close range cells, like my testing environment (or a goblin breach of the main fortress), they are pretty much just glorified clubs.  I used iron weapons to simulate the best goblins.
 
I did not test maces because previous tests (by hostergaard) have established that maces are in all respects worse versions of war hammers.  I also did not test crossbows because they require more finesse to be effective, in close range cells, like my testing environment (or a goblin breach of the main fortress), they are pretty much just glorified clubs.  I used iron weapons to simulate the best goblins.
 
After a few slow and tedious tests, I created a modified arena with 20 adjacent 5x12 dueling cells (enough space to dodge and maneuver) with the combatants starting 4 paces apart.    Injury Level, Health tags, and Cause of death data were too tedious to tabulate on this scale and so have been excluded.
 
After a few slow and tedious tests, I created a modified arena with 20 adjacent 5x12 dueling cells (enough space to dodge and maneuver) with the combatants starting 4 paces apart.    Injury Level, Health tags, and Cause of death data were too tedious to tabulate on this scale and so have been excluded.
  
=== Unarmed v. Short Sword ===
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== Unarmed v. Short Sword ==
  
 
<u>'''Test description:'''</u> Baseline test.  If all is right in the world unarmed unskilled peasants should get slaughtered by swords.
 
<u>'''Test description:'''</u> Baseline test.  If all is right in the world unarmed unskilled peasants should get slaughtered by swords.

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