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Editing Military testing
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It appears that all weapons use the same hit location calculation. There is one minor trend where the left limbs of the body are hit more, which could be explained by the attacker holding the weapon in his right hand. War hammers and Maces have 9.5% and 9.0% head hits respectively, slightly higher than average, I think this can be explained by the fact that blunt weapons can kill through helmets and after that happen that particular fight is over and no longer generate any new hits and this will skew the numbers in favor of the head. | It appears that all weapons use the same hit location calculation. There is one minor trend where the left limbs of the body are hit more, which could be explained by the attacker holding the weapon in his right hand. War hammers and Maces have 9.5% and 9.0% head hits respectively, slightly higher than average, I think this can be explained by the fact that blunt weapons can kill through helmets and after that happen that particular fight is over and no longer generate any new hits and this will skew the numbers in favor of the head. | ||
− | A thought on low vs high boots: Even though gauntlets are | + | A thought on low vs high boots: Even though gauntlets are the most likely item to break, the boots are also hit fairly often. If one is concerned about them breaking, the low boots would not be a bad choice, since greaves / leggings have a lower chance of getting hit anyway and the lower body is already protected by other armor pieces. The lower leg bodyparts have a low chance of getting hit, so having double armor on them don't seem that important, especially when compared to the risk of loosing the feet armor entirely if the boots break completely. An item breaks the 5th time it takes damage, and blunt weapons of any material, especially the war hammer, can damage and break all kinds of armor (not tested on adamantium). |
As a side note: Leggings have both the [shaped] and [elastic] tags, which seems incorrect since they should be mutually exclusive. It appears as if leggings can stop blunt damage just like greaves do, but they will never get damaged by blunt hits. | As a side note: Leggings have both the [shaped] and [elastic] tags, which seems incorrect since they should be mutually exclusive. It appears as if leggings can stop blunt damage just like greaves do, but they will never get damaged by blunt hits. |