v50 Steam/Premium information for editors
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Editing Mod
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=== Objects and graphics folder === | === Objects and graphics folder === | ||
− | + | At the root of your mod folder you can have a <code>objects\</code> and <code>graphics\</code> folder, this is where all the [[raw file]]s or [[graphics]] goes (exactly the same as objects from previous versions of Dwarf Fortress) allowing you to tweak or add new content for the game. It's beyond the scope of this short guide to go into what specific tags do, but the vanilla objects and previous mods by members of the community will give you plenty of examples to work with. See: [[modding]]. | |
− | The graphics filenames are not important | + | The graphics filenames are not important, furthermore they can be arbitrarily nested into other sub-folders to help you organize your mod content. |
== Publishing mods == | == Publishing mods == |