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  [TL_MAJOR_ARTERIES] Heart and throat--called above--will cause heavy bleeding if ruptured.
 
  [TL_MAJOR_ARTERIES] Heart and throat--called above--will cause heavy bleeding if ruptured.
  
  [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS] Places eyes, ears and what-have-you into their correct placement, so that you don't have people punching out eyes from behind.
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  [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS] Places eyes, ears and what have you into their correct placement, so that you don't have people punching out eyes from behind.
  
 
  [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS] Sets the ribcage as being around lungs and heart.
 
  [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS] Sets the ribcage as being around lungs and heart.
  
 
  [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE] Defines sinew so that...
 
  [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE] Defines sinew so that...
  [TENDONS:LOCAL_CREATURE_MAT:SINEW:200] Tendons...
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  [TENDONS:LOCAL_CREATURE_MAT:SINEW:200] Tendons
  [LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200] ...And ligaments can be defined.
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  [LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200] And ligaments can be defined.
  
 
  [HAS_NERVES] Creature has nerves, and as such can be disabled by severing them.
 
  [HAS_NERVES] Creature has nerves, and as such can be disabled by severing them.
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  [ATTACK_FLAG_EDGE] Attack is an EDGE attack.
 
  [ATTACK_FLAG_EDGE] Attack is an EDGE attack.
 
  [ATTACK_PRIORITY:MAIN] Attack is of priority MAIN. Other option is SECOND.
 
  [ATTACK_PRIORITY:MAIN] Attack is of priority MAIN. Other option is SECOND.
  [ATTACK_FLAG_CANLATCH] Attack can latch on.
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  [ATTACK_FLAG_CANLATCH] Attack can latch.
 
                 [ATTACK_PREPARE_AND_RECOVER:3:3] Takes 3 ticks to wind up attack and 3 to recover from it.
 
                 [ATTACK_PREPARE_AND_RECOVER:3:3] Takes 3 ticks to wind up attack and 3 to recover from it.
 
                 [ATTACK_FLAG_INDEPENDENT_MULTIATTACK] Can use each head independently.
 
                 [ATTACK_FLAG_INDEPENDENT_MULTIATTACK] Can use each head independently.

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