v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Modification:Chaos Reigns

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.


The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 10: Line 10:
 
Chaos Reigns (0.94b) is a modification by Deathbane, and can be found on the [http://www.bay12games.com/forum/index.php?topic=23878.0 forum], featuring 13 civilizations, all of which are playable (many by default!) It also introduces a slew of new mega-beasts (Like the Steel Colossus), new metals (such as Mithril), new stones (woadstone), civilization-unique trap components(such as magical wards for Wizards), and much more!
 
Chaos Reigns (0.94b) is a modification by Deathbane, and can be found on the [http://www.bay12games.com/forum/index.php?topic=23878.0 forum], featuring 13 civilizations, all of which are playable (many by default!) It also introduces a slew of new mega-beasts (Like the Steel Colossus), new metals (such as Mithril), new stones (woadstone), civilization-unique trap components(such as magical wards for Wizards), and much more!
  
The difficulty has in many ways been increased, and in others reduced. For example, plump helmets grow rate has been drasticly reduced (to 600), and the introduction of multiple new trap_avoid threats, and metals like Keen, an alloy of steel and impure mithril, which many of your enemies have access to. On the other hand, a military outfitted with Keen goes through goblins, orcs (Note: Not orc mod-based), and many other more primitive civs.
+
The difficulty has in many ways been increased, and in others reduced. For example plump helmets grow rate has been drasticly reduced (to 600), and the introduction of multiple new trap_avoid threats, and metals like Keen, an alloy of steel and impure mithril, which many of your enemies have access to. On the other hand, a military outfitted with Keen goes through goblins, orcs (Note: Not orc mod-based), and many other more primitive civs.
  
 
The below information is taken from the forum post, observation, and the RAWs.
 
The below information is taken from the forum post, observation, and the RAWs.
Line 37: Line 37:
 
As the survivors from the Age of Strife begin to rebuild their civilizations, only one thing is clear.
 
As the survivors from the Age of Strife begin to rebuild their civilizations, only one thing is clear.
  
In this age, there is no peace, no respite. Only an unending fight for the survival of Oram.
+
In this age, there is no peace, no respite. Only a unending fight for the survival of Oram.
  
 
== New From Vanilla ==
 
== New From Vanilla ==
Line 93: Line 93:
  
 
*Are armed with vicious weapons that are designed to cause the maximum amount of pain to their enemies, and kill them through blood-loss and poison rather than a swift end. Although  more damaging, this means that the weapons often stick into opponents. Their weapons are also heavier than those of high elves, having lost most of the finesse of craft they once possessed.
 
*Are armed with vicious weapons that are designed to cause the maximum amount of pain to their enemies, and kill them through blood-loss and poison rather than a swift end. Although  more damaging, this means that the weapons often stick into opponents. Their weapons are also heavier than those of high elves, having lost most of the finesse of craft they once possessed.
**However, their equipment is still lighter than that of human manufacture.
+
**However, their equipment is still lighter than that of human manuafacture.
 
*Armor provides the same level of protection as human armor, but is lighter in construction.
 
*Armor provides the same level of protection as human armor, but is lighter in construction.
 
*Their darkbows are of more use in close combat, sporting blades from the upper and lower limbs of the weapon. The ammo these weapons fire are also prone to becoming stuck in their targets.
 
*Their darkbows are of more use in close combat, sporting blades from the upper and lower limbs of the weapon. The ammo these weapons fire are also prone to becoming stuck in their targets.
Line 103: Line 103:
  
 
==== Sorcerers of Armok ====
 
==== Sorcerers of Armok ====
When men were first granted the gifts of magic, to command the force of the magical spheres to standards even the elves did not have, there were those who used it for their own gain. These men easily succumbed to the temptations of Armok, and when they learned that through Armok, they could achieve power and immortality beyond their comprehension, The Order of the Forked Serpent was founded to overthrow those in power. The destruction of the Order, and the dispersion of its members led to the exiling of all the practitioners of magic within the human kingdoms, a pyrrhic victory for the enemies of Armok.
+
When men were first granted the gifts of magic, to command the force of the magical spheres to standards even the elves did not have, their were those who used it for their own gain. These men easily succumbed to the temptations of Armok, and when they learned that through Armok, they could achieve power and immortality beyond their comprehension, The Order of the Forked Serpent was founded to overthrow those in power. The destruction of the Order, and the dispersion of its members led to the exiling of all the practitioners of magic within the human kingdoms, a pyrrhic victory for the enemies of Armok.
  
 
The survivors of the Order of the Forked Serpent have rebanded under new names and monikers, and continue to work on their masterpiece - the release of Armok from Empyreon.
 
The survivors of the Order of the Forked Serpent have rebanded under new names and monikers, and continue to work on their masterpiece - the release of Armok from Empyreon.
Line 129: Line 129:
 
for the satisfaction of human town slaughtering the good old fashioned way, with Armokian steel!
 
for the satisfaction of human town slaughtering the good old fashioned way, with Armokian steel!
  
Mostly unchanged from the dwarf fortress version.
+
Mostly unchanged from the the dwarf fortress version.
  
 
==== Kobolds ====
 
==== Kobolds ====
Line 135: Line 135:
 
of Empyreon, the kobolds of the known ages are mere shadows of what they once were.
 
of Empyreon, the kobolds of the known ages are mere shadows of what they once were.
  
*Mostly unchanged from the dwarf fortress version.
+
*Mostly unchanged from the the dwarf fortress version.
 
*changed to have most professions and have had some changes to their relationships.
 
*changed to have most professions and have had some changes to their relationships.
  
Line 163: Line 163:
 
==== Changed ====
 
==== Changed ====
 
*Body (thanks to deon for the core of the system)
 
*Body (thanks to deon for the core of the system)
**Totally new body structure and system! More joints to snap, separation of organs etc. (90% done!) Special body system for certain creatures, such as vampires.
+
**Totally new body structure and system! More joints to snap, separation of organs etc (90% done!) Special body system for certain creatures, such as vampires.
 
***Some creatures still use old body tokens and not the new body system. Fish and other creatures are also not included in the body system update
 
***Some creatures still use old body tokens and not the new body system. Fish and other creatures are also not included in the body system update
 
*Many megabeasts have been buffed, and colossus's and titans given the ability to use weapons.
 
*Many megabeasts have been buffed, and colossus's and titans given the ability to use weapons.
Line 172: Line 172:
 
*Giant Cave Spiders
 
*Giant Cave Spiders
 
**now mountable
 
**now mountable
**have received an upgrade to 8EYES, rather than 2EYES
+
**have recieved a upgrade to 8EYES, rather than 2EYES
 
**Cut down in number
 
**Cut down in number
  
Line 254: Line 254:
 
*Feral Goblins - Fragments of Armoks Army that have not heeded any call of servitude.
 
*Feral Goblins - Fragments of Armoks Army that have not heeded any call of servitude.
 
*Nightstalkers - Fearsome crossbreeds that escaped Armoks halls - a cross between the dreaded spider and Armoks own tentacle demons. They have the added ability of being nigh invisible until they strike.
 
*Nightstalkers - Fearsome crossbreeds that escaped Armoks halls - a cross between the dreaded spider and Armoks own tentacle demons. They have the added ability of being nigh invisible until they strike.
*Swans, Geese and their giant variants. - Self-explanatory. Used by good races like high elves and wood elves as a means of transport for the nobles amongst them.
+
*Swans, Geese and their giant variants. - Self explanatory. Used by good races like high elves and wood elves as a means of transport for the nobles amongst them.
 
*Fire drakes - Relatives of dragons, who not having the level of sentience of their larger relatives, have not beeen affected by the fall of the star jewel. They live in the desert areas of the world, where they are a top natural predator.
 
*Fire drakes - Relatives of dragons, who not having the level of sentience of their larger relatives, have not beeen affected by the fall of the star jewel. They live in the desert areas of the world, where they are a top natural predator.
 
*Rock and Gem Men - Relatives of the Iron Men. Their origins are unknown.
 
*Rock and Gem Men - Relatives of the Iron Men. Their origins are unknown.
Line 285: Line 285:
 
=== Materials ===
 
=== Materials ===
 
==== Stone ====
 
==== Stone ====
*Woadstone - The death of the star jewel and the intense rain of material lead to the concentration of much of the star jewels power being locked away. Some of this material contains high pockets of mana, and formed powerful crystal deposits named woadstone, due to the first discovery of the blue crystal seemingly the colorr of woad. It is a tightly controlled secret what each crystal does - although there are 5 known types of woadstone.
+
*Woadstone - The death of the star jewel and the intense rain of material lead to the concentration of much of the star jewels power being locked away. Some of this material contains high pockets of mana, and formed powerful crystal deposits named woadstone, due to the first discovery of the blue crystal seemingly the colorr of woad. It is a tightly controlled secret what each crystal does - although their are 5 known types of woadstone.
 
**Purple Woadstone - Lethal. Combusts when exposed to air in its raw state, unmined is safe.
 
**Purple Woadstone - Lethal. Combusts when exposed to air in its raw state, unmined is safe.
 
**Red Woadstone - Appears from the raws to be lethal.
 
**Red Woadstone - Appears from the raws to be lethal.
Line 308: Line 308:
 
== Notes ==
 
== Notes ==
  
When playing fortress mode, it's recommended (unofficially) to disable playing as civs you aren't interested in playing at the time, as they will send 'hamlet liaison's, among other things, rather than merchants guild representatives. Additionally, it's thought that they will not siege you.<sup>(Need to check)</sup>
+
When playing fortress mode, it's recommended (unofficially) to disable playing as civs you aren't interested in playing at the time, as they will send 'hamlet liason's, among other things, rather than merchants guild representatives. Additionally, it's thought that they will not siege you.<sup>(Need to check)</sup>
  
  
  
 
''This page was made without permission of the mod's creator. If you made Chaos Reigns and would like for this page to be removed, please do so rather than get miffed. Otherwise, give this mod a shot, definitely adds a bit of flavor.''
 
''This page was made without permission of the mod's creator. If you made Chaos Reigns and would like for this page to be removed, please do so rather than get miffed. Otherwise, give this mod a shot, definitely adds a bit of flavor.''

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)