v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Modification:Deserted squad mod

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.


The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
 
{{mod}}
 
{{mod}}
This mod is presumed abandoned, as the developer seems to have vanished off the face of the Earth.
 
  
Dwarf Fortress Deserted Squad: HELL UNLEASHED is an expansion on DF: Deserted Squad. The original is currently under development by BW Mods. The mod will include several modifications, such as:
+
Dwarf Fortress Deserted Squad: HELL UNLEASHED is a mod for the baseline game of Slaves to Armok: God of Blood: Dwarf Fortress. The mod will include several modifications, such as:
  
== Telepaths ==
+
*Telepaths are included
         *Ancient Telepaths are pure-blooded, and can create powerful weapons using their knowledge of nature.  
+
         *Ancient Telepaths are pure-blooded, and can create powerful weapons using their knowledge of nature. Weapons include: Staves, Wands, Books, Dragonswords, and Throwing Darts [tipped w/ poison]
Weapons include: Staves, Wands, Books, Dragonswords, and Throwing Darts [tipped w/ poison]
 
  
         *Medieval Telepaths have tainted blood, and lack the knowledge required to manufacture  
+
         *Medieval Telepaths have tainted blood, and lack the knowledge required to manufacture Staves, Wands, Books, and Dragonswords.
Staves, Wands, Books, and [[Dragonswords]].
 
  
         *Modern Telepaths are humans with some mental powers. Some call them Psychics. They cannot  
+
         *Modern Telepaths are humans with some mental powers. Some call them Psychics. They cannot create or use any weapons of the Ancient Telepaths, and only have three of the Powers--Telekinesis, Telepathy, and Teleportation. Thus, they are weak.
create or use any weapons of the Ancient Telepaths, and only have three of the Powers--Telekinesis, Telepathy, and Teleportation. Thus, they are weak.
 
  
== Basilisks ==
+
*Basilisks included
 
         *Red Basilisks found inside volcanoes
 
         *Red Basilisks found inside volcanoes
  
Line 23: Line 19:
 
         *Green Basilisks found in forests
 
         *Green Basilisks found in forests
  
== Dwarves ==
+
*Dwarves split into three species
 
         *Mountain Dwarves life in cities above the ground
 
         *Mountain Dwarves life in cities above the ground
  
Line 30: Line 26:
 
         *Forest Dwarves live in forest retreats, much like the elves.
 
         *Forest Dwarves live in forest retreats, much like the elves.
  
== Gods ==
+
*Gods exist
 
         *Can come down to assist or attack your settlement.
 
         *Can come down to assist or attack your settlement.
  
 +
*Minerals added
 +
        *Dragonstone used for strengthening weapons
  
== Wyyvern Guards ==
+
        *Darkstone cannot be used for forging directly, but can be mixed with iron to form Darkmetal, a magic-absorbing substance that can be used to create armor or weapons to be used by those possessing no magic of their own
  
         Animated statues made of Goldsteel, designed to defend the fortress. Can supplement a Dwarven Military.
+
         *Gen, an embodiment of magic itself, can be added to any mineral to create Genmetal, the rarest metal of all.
  
== Minerals added ==
+
         *Goldsteel, an alloy of gold, Gen, and Darkstone, can be used to create tepleportation devices, like Teleportation Books, by the Ancient Telepaths
        Dragonstone used for strengthening weapons
 
 
 
        Darkstone cannot be used for forging directly, but can be mixed with iron to form Darkmetal,
 
a magic-absorbing substance that can be used to create armor or weapons to be used by those possessing no magic of their own.
 
 
 
        Gen, an embodiment of magic itself, can be added to any mineral to create Genmetal, the rarest metal of all.
 
 
 
         Goldsteel, an alloy of gold, Gen, and Darkstone, can be used to make powerful weapons like Wyyvern Guards
 
 
 
 
 
== Additional Info ==
 
 
 
Deserted Squad will also come with a fortress already settled, with a military and equipment selected to ensure military efficiency.
 
 
 
== Future Plans? ==
 
 
 
    Another mod '''may''' be released, under the name of "DFDS: Dark Warriors".
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)