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Editing Modification:Deserted squad mod

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{{mod}}
 
{{mod}}
This mod is presumed abandoned, as the developer seems to have vanished off the face of the Earth.
 
  
Dwarf Fortress Deserted Squad: HELL UNLEASHED is an expansion on DF: Deserted Squad. The original is currently under development by BW Mods. The mod will include several modifications, such as:
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== Deserted Squad mod ==
  
== Telepaths ==
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        *Ancient Telepaths are pure-blooded, and can create powerful weapons using their knowledge of nature.
 
Weapons include: Staves, Wands, Books, Dragonswords, and Throwing Darts [tipped w/ poison]
 
  
        *Medieval Telepaths have tainted blood, and lack the knowledge required to manufacture
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It is essentially an entire re-write of Dwarf Fortress.
Staves, Wands, Books, and [[Dragonswords]].
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It adds new creatures, new entities, new Megabeasts,  
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new minerals, and plants.  
  
        *Modern Telepaths are humans with some mental powers. Some call them Psychics. They cannot
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create or use any weapons of the Ancient Telepaths, and only have three of the Powers--Telekinesis, Telepathy, and Teleportation. Thus, they are weak.
 
  
== Basilisks ==
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== New creatures ==
        *Red Basilisks found inside volcanoes
 
  
        *Blue Basilisks found in bodies of water
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        *Cyan Basilisks found everywhere but water and in magma
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Giant Tarantula: a giant spider, primarily used by the
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Dracon entity
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Armoured elephant: a large, crudely armored elephant,
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used by the Dracon, Orc, Veilcarisi, and Giant Elf
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War wolf: a wolf with light armor, sharp claws, and
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serrated teeth. Primarily used by the Dracon entity
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Megalodon: a giant shark, capable of attacking any
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creature in its domain, including dwarves who fall
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into the ocean
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Mechanical Spider: wild, tamable, and trainable with an
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average animal trainer.
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Mechanical scorpion: wild, tamable, and trainable by an average
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animal trainer
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Mechanical wolf: wild, tamable, and trainable by an average
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animal trainer
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Mechanical dog: wild, tamable, and trainable by an average
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animal trainer
  
        *Green Basilisks found in forests
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== New Entities ==
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Dracon: larger, more dangerous versions of the Orcs.
  
== Dwarves ==
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        *Mountain Dwarves life in cities above the ground
 
  
        *Deep Dwarves live in tunnels beneath the earth, and have so adapted.
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Giant Elf: large elves, who are quite willing to trade.
  
        *Forest Dwarves live in forest retreats, much like the elves.
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-----------------------------------------------------------
  
== Gods ==
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Veilcarisi: large goblins that can evade any trap and
        *Can come down to assist or attack your settlement.
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can take on 7 champion dwarves. Will not trade.
  
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== Wyyvern Guards ==
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== New Minerals ==
  
        Animated statues made of Goldsteel, designed to defend the fortress. Can supplement a Dwarven Military.
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== Minerals added ==
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'''Metals'''
        Dragonstone used for strengthening weapons
 
  
        Darkstone cannot be used for forging directly, but can be mixed with iron to form Darkmetal,
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a magic-absorbing substance that can be used to create armor or weapons to be used by those possessing no magic of their own.
 
  
        Gen, an embodiment of magic itself, can be added to any mineral to create Genmetal, the rarest metal of all.
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  Alumibroniorn: an alloy of alluminum, bronze, and iron.
  
        Goldsteel, an alloy of gold, Gen, and Darkstone, can be used to make powerful weapons like Wyyvern Guards
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'''Stones'''
  
== Additional Info ==
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  Raw adamintite: similar to adamantine, but not nearly as
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valuble
  
Deserted Squad will also come with a fortress already settled, with a military and equipment selected to ensure military efficiency.
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== Future Plans? ==
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== New Plants ==
  
    Another mod '''may''' be released, under the name of "DFDS: Dark Warriors".
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'''shrubs'''
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  sunflower
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  bushberry
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  waterberry
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  bluebush berry
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'''trees'''
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  Giant Pine
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  Giant Magnolia
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  Giant Oak
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== Megabeasts ==
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Only one completed megabeast is currently in the new mod,  
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and it is almost  indestructable. Also improving on the  
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origonal magabeasts.

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