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Editing Modification:Deserted squad mod

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{{mod}}
 
{{mod}}
This mod is presumed abandoned, as the developer seems to have vanished off the face of the Earth.
 
  
Dwarf Fortress Deserted Squad: HELL UNLEASHED is an expansion on DF: Deserted Squad. The original is currently under development by BW Mods. The mod will include several modifications, such as:
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It is essentially an entire re-write of Dwarf Fortress. It adds new creatures, new entities, new Megabeasts, and new minerals.  
  
== Telepaths ==
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== New [[creature]]s ==
        *Ancient Telepaths are pure-blooded, and can create powerful weapons using their knowledge of nature.
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* Giant Tarantula: A giant spider, primarily used by the Dracon entity.
Weapons include: Staves, Wands, Books, Dragonswords, and Throwing Darts [tipped w/ poison]
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* Armoured elephant: A large, crudely armored elephant, used by the Dracon, Orc, Veilcarisi, and Giant Elf
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* War wolf: A wolf with light armor, sharp claws, and serrated teeth. Primarily used by the Dracon entity
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* Megalodon: A giant shark, capable of attacking any creature in its domain, including dwarves who fall into the ocean
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* Mechanical Spider: Wild, tamable, and trainable with an average animal trainer
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* Mechanical scorpion: Wild, tamable, and trainable by an average animal trainer
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* Mechanical wolf: Wild, tamable, and trainable by an average animal trainer
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* Mechanical dog: Wild, tamable, and trainable by an average animal trainer
  
        *Medieval Telepaths have tainted blood, and lack the knowledge required to manufacture
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== New entities ==
Staves, Wands, Books, and [[Dragonswords]].
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* [[Dracon mod|Dracon]]: Larger, more dangerous versions of the Orcs
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* Giant Elf: Large elves, who are quite willing to trade
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* Veilcarisi: Large goblins that can evade any trap and can take on 7 champion dwarves. Will not trade
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*Western Dwarves: Dwarves
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*Eastern Dwarves: Dwarves
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*Corrupt Dwarves: Dwarves that will attack you
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*Cave Humans: Humans that live in caves
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*Western Humans: Humans
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*Eastern Humans: Humans
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*Western Elves: Elves
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*Eastern Elves: Elves
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*Exiled Elves: Elves that will attack you
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*Mountain Goblins: Goblins that are friendly
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*Twisted Goblins: Goblins that will attack you
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*Orcs: Giant goblinoid creatures that are incredibly strong and can destroy a fortress in a single go. Will not ambush you--they just besiege you
  
        *Modern Telepaths are humans with some mental powers. Some call them Psychics. They cannot
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== New minerals ==
create or use any weapons of the Ancient Telepaths, and only have three of the Powers--Telekinesis, Telepathy, and Teleportation. Thus, they are weak.
 
  
== Basilisks ==
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=== [[Metal]]s ===
        *Red Basilisks found inside volcanoes
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* Alumibroniorn: An alloy of alluminum, bronze, and iron.
  
        *Blue Basilisks found in bodies of water
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=== [[Stone]]s ===
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* Raw adamintite: Similar to adamantine, but not nearly as valuable.
  
        *Cyan Basilisks found everywhere but water and in magma
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=
  
        *Green Basilisks found in forests
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== New [[Megabeast]]s ==
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*Black Basilisk
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*Common Basilisk
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*Yellow Basilisk
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*Mechanical Basilisk
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*Fire Dragon
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*Water Dragon
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*Poisoned Dragon
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*Fire Hydra
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*Water Hydra
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*Poisoned Hydra
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*Titan
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*Titan [two kinds]
  
== Dwarves ==
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== Development ==
        *Mountain Dwarves life in cities above the ground
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The prototype, not yet available, is currently being tested for impurities before being released. The latest update to the program was 9/27/09, and will be edited on 10/7/09 to include the Creatures discribed above.
  
        *Deep Dwarves live in tunnels beneath the earth, and have so adapted.
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The mod is going to be released soon, although how soon that might be is currently disputed. When it is released, however, it will come as seven--or more!--different mods. The first is the Creatures mod. This will include, but is not limited to, dinosaurs, mechanical beasts, snakes, giant tarantulas, war wolves, Megalodons, and many new megabeasts. But beware. Some of the megabeasts will be mechanical!
 
 
        *Forest Dwarves live in forest retreats, much like the elves.
 
 
 
== Gods ==
 
        *Can come down to assist or attack your settlement.
 
 
 
 
 
== Wyyvern Guards ==
 
 
 
        Animated statues made of Goldsteel, designed to defend the fortress. Can supplement a Dwarven Military.
 
 
 
== Minerals added ==
 
        Dragonstone used for strengthening weapons
 
 
 
        Darkstone cannot be used for forging directly, but can be mixed with iron to form Darkmetal,  
 
a magic-absorbing substance that can be used to create armor or weapons to be used by those possessing no magic of their own.
 
 
 
        Gen, an embodiment of magic itself, can be added to any mineral to create Genmetal, the rarest metal of all.
 
 
 
        Goldsteel, an alloy of gold, Gen, and Darkstone, can be used to make powerful weapons like Wyyvern Guards
 
 
 
 
 
== Additional Info ==
 
 
 
Deserted Squad will also come with a fortress already settled, with a military and equipment selected to ensure military efficiency.
 
 
 
== Future Plans? ==
 
 
 
    Another mod '''may''' be released, under the name of "DFDS: Dark Warriors".
 

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