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Editing Modification:The Long Night: Creatures
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− | + | {{Quality|Tattered|[[User:DeusVult6|DeusVult6]] ([[User talk:DeusVult6|talk]]) 23:45, 15 September 2020 (UTC)}} | |
− | Updating to 2. | + | Updating to 2.6 |
{{mod}} | {{mod}} | ||
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{| class="wikitable" border="border" | {| class="wikitable" border="border" | ||
− | ! | + | ! Name |
! Caste<sup>†</sup> | ! Caste<sup>†</sup> | ||
! Population Ratio<sup>†</sup> | ! Population Ratio<sup>†</sup> | ||
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! Notes | ! Notes | ||
|- | |- | ||
− | | | + | | Artificial Intelligence || M/F || 50/50 || 500000 || Immortal || Birth || C, S || Do not sleep, eat, drink, feel pain, or breathe. Cannot become undead. Dispersed thought center, 4 legs, 4 eyes, and manipulator array. Pet value of 250. |
|- | |- | ||
− | | | + | | Custodian || M/F || 50/50 || 90000 || Immortal || Birth || C, S || Do not sleep, eat, drink, feel pain, or breathe. Cannot become undead. 4 eyes. |
|- | |- | ||
− | | | + | | rowspan="2"| Neo-human || Neo-human || 2000 || 75000 || 90 || 12 || meat || |
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− | + | | Executor || 1 || 75000 || Immortal || 12 || meat || Has powerful psychic abilities, powerful physiques, and immunity to fire. | |
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− | | Executor || 1 || 75000 || Immortal || 12 || meat || Has powerful psychic abilities, | ||
|- | |- | ||
| rowspan="2"| Human || Human || 1000 || 70000 || 120 || 12 || meat || | | rowspan="2"| Human || Human || 1000 || 70000 || 120 || 12 || meat || | ||
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| Corvid Uplift || M/F || 50/50 || 50000 || 65 || 1 || meat || Lay eggs (4-6). | | Corvid Uplift || M/F || 50/50 || 50000 || 65 || 1 || meat || Lay eggs (4-6). | ||
|- | |- | ||
− | | Dolphin Uplift || M/F || 50/50 || 1000000 || 80 || 1 or 10? || meat, C || Amphibious | + | | Dolphin Uplift || M/F || 50/50 || 1000000 || 80 || 1 or 10? || meat, C || Amphibious, 4 legs |
|- | |- | ||
− | | Gorilla Uplift || M/F || 50/50 || 150000 || 150 || 10 || meat, C || May attack non-friendlies. | + | | Gorilla Uplift || M/F || 50/50 || 150000 || 150 || 10 || meat, C || May attack non-friendlies. Implants provide natural discipline. |
|- | |- | ||
| Octopus Uplift || M/F || 50/50 || 500000 || 60 || Birth || meat || Amphibious, do not sleep | | Octopus Uplift || M/F || 50/50 || 500000 || 60 || Birth || meat || Amphibious, do not sleep | ||
|- | |- | ||
− | | rowspan="8"| Asura-class || Kalakeya || 500 || 70000 || 50 || 10 || M, meat || All Asura: Do not breathe or feel pain. Cannot become undead. May attack non-friendlies. Low sociability. Insane recuperation. Nanotechne-based physiology grants natural skill in unarmed attacks.<br>Kalakeya: Slow learner, no fear | + | | rowspan="8"| Asura-class || Kalakeya || 500 || 70000 || 50 || 10 || M, meat || All Asura: Do not drink, breathe, or feel pain. Cannot become undead. May attack non-friendlies. Low sociability. Insane recuperation. Nanotechne-based physiology grants natural skill in unarmed attacks.<br>Kalakeya: Slow learner, no fear |
|- | |- | ||
| Asura || 100 || 70000 || Immortal || 10 || M, meat || Physically powerful. Ability to self-regenerate. | | Asura || 100 || 70000 || Immortal || 10 || M, meat || Physically powerful. Ability to self-regenerate. | ||
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| Shukra || 5 || 70000 || Immortal || 10 || M, meat || Toughness-optimized variant. Ability to self-regenerate. | | Shukra || 5 || 70000 || Immortal || 10 || M, meat || Toughness-optimized variant. Ability to self-regenerate. | ||
|- | |- | ||
− | | Rakshasa-class || Many || || 350000 || Immortal || 10 || M, meat || Do not feel pain, and cannot become undead. Very likely to attack non-friendlies. Insane recuperation. Includes many variations possesing combinations of 2-6 arms or legs and 1-3 heads. | + | | Rakshasa-class || Many || || 350000 || Immortal || 10 || M, meat || Do not drink, or feel pain, and cannot become undead. Very likely to attack non-friendlies. Insane recuperation. Includes many variations possesing combinations of 2-6 arms or legs and 1-3 heads. |
|- | |- | ||
− | | Yaksha-class || M/F || 50/50 || 350000 || Immortal || 10 || M, meat || Do not feel pain, and cannot become undead. Very likely to attack non-friendlies. Insane recuperation. | + | | Yaksha-class || M/F || 50/50 || 350000 || Immortal || 10 || M, meat || Do not drink, or feel pain, and cannot become undead. Very likely to attack non-friendlies. Insane recuperation. |
|} | |} | ||
<small>†: Most races have no castes beyond the typical male and female with the default 50/50 population ratio split.<br> | <small>†: Most races have no castes beyond the typical male and female with the default 50/50 population ratio split.<br> | ||
††: Many races have a small layer of C-grade nanotechne on their spine for cybernetic interfacing. Further testing is required to see if this actually yields any usable material on butchering.</small> | ††: Many races have a small layer of C-grade nanotechne on their spine for cybernetic interfacing. Further testing is required to see if this actually yields any usable material on butchering.</small> | ||
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==== Domesticated ==== | ==== Domesticated ==== | ||
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=== Bioframes === | === Bioframes === | ||
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=== Machines === | === Machines === | ||
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=== Organic and Hybrid === | === Organic and Hybrid === | ||
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=== Vermin === | === Vermin === | ||
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= Related Pages = | = Related Pages = | ||
Line 650: | Line 83: | ||
[[Modification:The Long Night: Armor|The Long Night: Armor]]<br> | [[Modification:The Long Night: Armor|The Long Night: Armor]]<br> | ||
[[Modification:The Long Night: Materials|The Long Night: Materials]]<br> | [[Modification:The Long Night: Materials|The Long Night: Materials]]<br> | ||
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