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Editing Modification:The Long Night: Creatures

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{{Quality|Tattered|[[User:DeusVult6|DeusVult6]] ([[User talk:DeusVult6|talk]]) 23:45, 15 September 2020 (UTC)}}
Updating to 2.68
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Updating to 2.61
 
{{mod}}
 
{{mod}}
  
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! Notes
 
! Notes
 
|-
 
|-
| rowspan="6"| Deva || Kindeva || 400 || 75000 || Immortal || Birth || C, S || All Deva: Do not sleep, eat, feel pain, or breathe. Cannot become undead. Can self-regenerate. Insane recuperation, High analytical ability, and Above average intuition. <br> Kindeva: 4 eyes.  
+
| Artificial Intelligence || M/F || 50/50 || 500000 || Immortal || Birth || C, S || Do not sleep, eat, drink, feel pain, or breathe. Cannot become undead. Dispersed thought center, 4 legs, 4 eyes, and manipulator array. Pet value of 250.
 
|-
 
|-
| Deva || 100 || 75000 || Immortal || Birth || C, S ||
+
| Custodian || M/F || 50/50 || 90000 || Immortal || Birth || C, S || Do not sleep, eat, drink, feel pain, or breathe. Cannot become undead. 4 eyes.
 
|-
 
|-
| Four-Armed Deva || 25 || 75000 || Immortal || Birth || C, S || Four arms, Five Eyes
+
| rowspan="2"| Neo-human || Neo-human || 2000 || 75000 || 90 || 12 || meat ||  
|-
 
| Six-Armed Deva || 5 || 75000 || Immortal || Birth || C, S || Six arms, Six eyes.
 
|-
 
| Eight-Armed Deva || 1 || 75000 || Immortal || Birth || C, S || Eight arms, Seven eyes.
 
|-
 
| Devata || 5 || 75000 || Immortal || Birth || C, S || 2-eyes
 
|-
 
| rowspan="2" | Neohuman || Neohuman || 2000 || 75000 || 90 || 12 || meat || Powerful physique. ||
 
 
|-
 
|-
 
| Executor || 1 || 75000 || Immortal || 12 || meat || Has powerful psychic abilities, insanely powerful physiques, and immunity to fire.
 
| Executor || 1 || 75000 || Immortal || 12 || meat || Has powerful psychic abilities, insanely powerful physiques, and immunity to fire.
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| Octopus Uplift || M/F || 50/50 || 500000 || 60 || Birth || meat || Amphibious, do not sleep
 
| Octopus Uplift || M/F || 50/50 || 500000 || 60 || Birth || meat || Amphibious, do not sleep
 
|-
 
|-
| rowspan="8"| Asura-class || Kalakeya || 500 || 70000 || 50 || 10 || M, meat || All Asura: Do not breathe or feel pain. Cannot become undead. May attack non-friendlies. Low sociability. Insane recuperation. Nanotechne-based physiology grants natural skill in unarmed attacks.<br>Kalakeya: Slow learner, no fear
+
| rowspan="8"| Asura-class || Kalakeya || 500 || 70000 || 50 || 10 || M, meat || All Asura: Do not drink, breathe, or feel pain. Cannot become undead. May attack non-friendlies. Low sociability. Insane recuperation. Nanotechne-based physiology grants natural skill in unarmed attacks.<br>Kalakeya: Slow learner, no fear
 
|-
 
|-
 
| Asura || 100 || 70000 || Immortal || 10 || M, meat || Physically powerful. Ability to self-regenerate.
 
| Asura || 100 || 70000 || Immortal || 10 || M, meat || Physically powerful. Ability to self-regenerate.
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| Shukra || 5 || 70000 || Immortal || 10 || M, meat || Toughness-optimized variant. Ability to self-regenerate.
 
| Shukra || 5 || 70000 || Immortal || 10 || M, meat || Toughness-optimized variant. Ability to self-regenerate.
 
|-
 
|-
| Rakshasa-class || Many ||  || 350000 || Immortal || 10 || M, meat || Do not feel pain, and cannot become undead. Very likely to attack non-friendlies. Insane recuperation. Includes many variations possesing combinations of 2-6 arms or legs and 1-3 heads.
+
| Rakshasa-class || Many ||  || 350000 || Immortal || 10 || M, meat || Do not drink, or feel pain, and cannot become undead. Very likely to attack non-friendlies. Insane recuperation. Includes many variations possesing combinations of 2-6 arms or legs and 1-3 heads.
 
|-
 
|-
| Yaksha-class || M/F || 50/50 || 350000 || Immortal || 10 || M, meat || Do not feel pain, and cannot become undead. Very likely to attack non-friendlies. Insane recuperation.
+
| Yaksha-class || M/F || 50/50 || 350000 || Immortal || 10 || M, meat || Do not drink, or feel pain, and cannot become undead. Very likely to attack non-friendlies. Insane recuperation.
 
|}
 
|}
 
<small>†: Most races have no castes beyond the typical male and female with the default 50/50 population ratio split.<br>
 
<small>†: Most races have no castes beyond the typical male and female with the default 50/50 population ratio split.<br>
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The non-race specific classes may be encountered in the wild in mountain biomes but great care should be taken as they are very large, strong, and hostile. Once captured though, they may be easily trained and their children can be fully and permanently trained due to the [CHILD] tag. All bioframe classes and castes are designed to self-replicate and thus have male and female forms. Any male and female within the same class may reproduce, even if they are different castes, in the same manner as standard creatures.  
 
The non-race specific classes may be encountered in the wild in mountain biomes but great care should be taken as they are very large, strong, and hostile. Once captured though, they may be easily trained and their children can be fully and permanently trained due to the [CHILD] tag. All bioframe classes and castes are designed to self-replicate and thus have male and female forms. Any male and female within the same class may reproduce, even if they are different castes, in the same manner as standard creatures.  
 
Notably, the Autonomous Dragon Weapons (ADWs) are also bioframes. These are feral creatures of pure devastation that wander the wasteland and kill or destroy anything unfortunate to find itself in their paths. Unlike other bioframes, they do not constrain themselves to the barren mountain ranges but, knowing no fear of anything animate or inanimate, they can be found ranging throughout all climates. While no civilization can tame them in world generation, a truly resourceful (and fortunate) fortress can, with proper planning, capture and tame them. Due to the child tag, offspring of tamed wild-caught individuals will be permanently tame. They are also the only [[DF2014:Semi-megabeast|semi-megabeast]] in the game currently and, as such, even when tamed, they will be hostile to any active soldiers.
 
  
 
{| class="wikitable" border="border"
 
{| class="wikitable" border="border"
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| rowspan="6"| Xolon || Murn || 30 || rowspan="6"| 9000 || 3000000 || rowspan="6"| 50 || Machine gun || rowspan="6"| 1 || rowspan="6"| Mountain ||  
 
| rowspan="6"| Xolon || Murn || 30 || rowspan="6"| 9000 || 3000000 || rowspan="6"| 50 || Machine gun || rowspan="6"| 1 || rowspan="6"| Mountain ||  
 
|-
 
|-
| Rolst || 20 || 3,000,000 || sword ||  
+
| Rolst || 20 || 3000000 || sword ||  
 
|-
 
|-
| Haroda || 20 || 2,000,000 || submachine gun, jetpack || flier
+
| Haroda || 20 || 2000000 || submachine gun, jetpack || flier
 
|-
 
|-
| Vikachen || 10 || 3,000,000 || Machine gun ||  
+
| Vikachen || 10 || 3000000 || Machine gun ||  
 
|-
 
|-
| Kalska || 20 || 3,000,000 || Hammer, pistol ||  
+
| Kalska || 20 || 3000000 || Hammer, pistol ||  
 
|-
 
|-
| Corudoal || 1 || 6,000,000 || lance ||  
+
| Corudoal || 1 || 6000000 || lance ||  
 
|-
 
|-
| rowspan="6"| Firenzi || Cattor || 30 || rowspan="6"| 9000 || 2,000,000 || rowspan="6"| 50 || submachine gun, jetwing || rowspan="6"| 1 || rowspan="6"| Mountain || flier
+
| rowspan="6"| Firenzi || Cattor || 30 || rowspan="6"| 9000 || 2000000 || rowspan="6"| 50 || submachine gun, jetwing || rowspan="6"| 1 || rowspan="6"| Mountain || flier
 
|-
 
|-
| Liotta || 20 || 1,000,000 || daggers, jetwing || flier
+
| Liotta || 20 || 1000000 || daggers, jetwing || flier
 
|-
 
|-
| Reviar || 20 || 1,000,000 || plasma submachine gun, jetwing || flier
+
| Reviar || 20 || 1000000 || plasma submachine gun, jetwing || flier
 
|-
 
|-
| Palio || 10 || 4,000,000 || sniper rifle, jetwing || flier, very accurate
+
| Palio || 10 || 4000000* || sniper rifle, jetwing || flier, very accurate
 
|-
 
|-
| Toros || 20 || 2,000,000 || pistol, sword, jetwing || flier
+
| Toros || 20 || 2000000 || pistol, sword, jetwing || flier
 
|-
 
|-
| Hellurios || 1 || 5,000,000 || Axe, machine gun, jetwing || flier
+
| Hellurios || 1 || 5000000 || Axe, machine gun, jetwing || flier
 
|-
 
|-
| rowspan="6"| Barda || Junn || 30 || rowspan="6"| 9000 || 3,000,000 || rowspan="6"| 50 || machine gun || rowspan="6"| 1 || rowspan="6"| Mountain || BD1
+
| rowspan="6"| Barda || Junn || 30 || rowspan="6"| 9000 || 3000000 || rowspan="6"| 50 || machine gun || rowspan="6"| 1 || rowspan="6"| Mountain || BD1
 
|-
 
|-
| Padra || 20 || 3,000,000 || big axe || BD1
+
| Padra || 20 || 3000000 || big axe || BD1
 
|-
 
|-
| Gimurl || 20 || 3,000,000 || rifle || BD1, accurate
+
| Gimurl || 20 || 3000000 || rifle || BD1, accurate
 
|-
 
|-
| Undmera || 10 || 3,000,000 || claw staff || BD1
+
| Undmera || 10 || 3000000 || claw staff || BD1
 
|-
 
|-
| Dort || 20 || 4,000,000 || maces || BD1
+
| Dort || 20 || 4000000 || maces || BD1
 
|-
 
|-
| Terugen || 1 || 6,000,000 || axe, machine gun || BD1, has no neck
+
| Terugen || 1 || 6000000* || axe, machine gun || BD1, has no neck
 
|-
 
|-
| rowspan="6"| Larn || Torol || 30 || rowspan="6"| 9000 || 2,000,000 || rowspan="6"| 50 || dagger, pistol || rowspan="6"| 1 || rowspan="6"| Mountain ||  
+
| rowspan="6"| Larn || Torol || 30 || rowspan="6"| 9000 || 2000000 || rowspan="6"| 50 || dagger, pistol || rowspan="6"| 1 || rowspan="6"| Mountain ||  
 
|-
 
|-
| Urig || 20 || 3,000,000 || claw staff ||  
+
| Urig || 20 || 3000000 || claw staff ||  
 
|-
 
|-
| Ragner || 20 || 2,000,000 || submachine gun ||  
+
| Ragner || 20 || 2000000 || submachine gun ||  
 
|-
 
|-
| Hakskyld || 10 || 3,000,000 || sword, incendiary grenades ||  
+
| Hakskyld || 10 || 3000000 || sword, incendiary grenades ||  
 
|-
 
|-
| Volgyn || 20 || 2,000,000 || sniper rifle || very accurate
+
| Volgyn || 20 || 2000000 || sniper rifle || very accurate
 
|-
 
|-
| Kurz || 1 || 5,000,000 || swords ||  
+
| Kurz || 1 || 5000000 || swords ||  
 
|-
 
|-
| rowspan="6"| Genzel || Wulv || 30 || rowspan="6"| 9000 || 2,000,000 || rowspan="6"| 50 || plasma rifle || rowspan="6"| 1 || rowspan="6"| Mountain || fire immune
+
| rowspan="6"| Genzel || Wulv || 30 || rowspan="6"| 9000 || 2000000 || rowspan="6"| 50 || plasma rifle || rowspan="6"| 1 || rowspan="6"| Mountain || fire immune
 
|-
 
|-
| Byker || 20 || 2,000,000 || axe, incendiary grenades || fire immune
+
| Byker || 20 || 2000000 || axe, incendiary grenades || fire immune
 
|-
 
|-
| Tarm || 20 || 2,000,000 || flamethrower || fire immune
+
| Tarm || 20 || 2000000 || flamethrower || fire immune
 
|-
 
|-
| Undmera || 10 || 3,000,000 || plasma machine gun || fire immune
+
| Undmera || 10 || 3000000 || plasma machine gun || fire immune
 
|-
 
|-
| Jorax || 20 || 2,000,000 || mace, toxic gas || fire immune, cyborgs and machines are immune to the gas
+
| Jorax || 20 || 2000000 || mace, toxic gas || fire immune, cyborgs and machines are immune to the gas
 
|-
 
|-
| Kundrapa || 1 || 5,000,000 || hammers, plasma submachine gun || fire immune, 4 arms
+
| Kundrapa || 1 || 5000000 || hammers, plasma submachine gun || fire immune, 4 arms
 
|-
 
|-
| rowspan="6"| Zuric || Prodva || 30 || rowspan="6"| 9000 || 4,000,000 || rowspan="6"| 50 || hammer || rowspan="6"| 1 || rowspan="6"| Mountain ||  
+
| rowspan="6"| Zuric || Prodva || 30 || rowspan="6"| 9000 || 4000000 || rowspan="6"| 50 || hammer || rowspan="6"| 1 || rowspan="6"| Mountain ||  
 
|-
 
|-
| Dyet || 20 || 3,000,000 || drill ||  
+
| Dyet || 20 || 3000000 || drill ||  
 
|-
 
|-
| Voiva || 20 || 3,000,000 || Plasma rifle ||  
+
| Voiva || 20 || 3000000 || Plasma rifle ||  
 
|-
 
|-
| Abryn || 10 || 2,000,000 || chainsaw?, flamethrower ||  
+
| Abryn || 10 || 2000000 || chainsaw?, flamethrower ||  
 
|-
 
|-
| Shasa || 20 || 3,000,000 || chainsaw ||  
+
| Shasa || 20 || 3000000 || chainsaw ||  
 
|-
 
|-
| Gradnyet || 1 || 7,000,000 || pneumatic ram ||  
+
| Gradnyet || 1 || 7000000 || pneumatic ram ||  
 
|-
 
|-
| rowspan="6"| Gundai || Jao || 30 || rowspan="6"| 9000 || 3,000,000 || rowspan="6"| 50 || nodachi || rowspan="6"| 1 || rowspan="6"| none ||  
+
| rowspan="6"| Gundai || Jao || 30 || rowspan="6"| 9000 || 3000000 || rowspan="6"| 50 || nodachi || rowspan="6"| 1 || rowspan="6"| none ||  
 
|-
 
|-
| Soize || 20 || 2,000,000 || rifle ||  
+
| Soize || 20 || 2000000 || rifle ||  
 
|-
 
|-
| Ningun || 20 || 2,000,000 || sword, pistol, jetwing || flier
+
| Ningun || 20 || 2000000 || sword, pistol, jetwing || flier
 
|-
 
|-
| Haraka || 10 || 2,000,000 || submachine gun, jetwing || flier
+
| Haraka || 10 || 2000000 || submachine gun, jetwing || flier
 
|-
 
|-
| Naido || 20 || 4,000,000 || mace, plasma pistol ||  
+
| Naido || 20 || 4000000 || mace, plasma pistol ||  
 
|-
 
|-
| Shorugon || 1 || 5,000,000 || katanas ||  
+
| Shorugon || 1 || 5000000 || katanas ||  
 
|-
 
|-
| rowspan="6"| Krest || Lotwyr || 30 || rowspan="6"| 9000 || 2,000,000 || rowspan="6"| 50 || rifle || rowspan="6"| 1 || rowspan="6"| none || BD1, extravision
+
| rowspan="6"| Krest || Lotwyr || 30 || rowspan="6"| 9000 || 2000000* || rowspan="6"| 50 || rifle || rowspan="6"| 1 || rowspan="6"| none || BD1, extravision
 
|-
 
|-
| Rossig || 20 || 2,000,000 || spear || BD1, extravision
+
| Rossig || 20 || 2000000 || spear || BD1, extravision
 
|-
 
|-
| Grozer || 20 || 2,000,000 || axe, pistol || BD1, extravision
+
| Grozer || 20 || 2000000 || axe, pistol || BD1, extravision
 
|-
 
|-
| Kadra || 10 || 1,000,000 || Plasma rifle || BD1, extravision, accurate
+
| Kadra || 10 || 1000000 || Plasma rifle || BD1, extravision, accurate
 
|-
 
|-
| Morr || 20 || 3,000,000 || maul || BD1, extravision
+
| Morr || 20 || 3000000 || maul || BD1, extravision
 
|-
 
|-
| Ranzura || 1 || 7,000,000 || arm blades || BD1, extravision, skilled
+
| Ranzura || 1 || 7000000 || arm blades || BD1, extravision, skilled
 
|-
 
|-
| rowspan="6"| Asura || Rathi || 1000 || rowspan="6"| 9000 || 2,000,000 || rowspan="6"| 50 || rowspan="6"| raw ferocity || rowspan="6"| 1 || rowspan="6"| none || BD1, extravision
+
| rowspan="6"| Asura || Rathi || 1000 || rowspan="6"| 9000 || 2000000 || rowspan="6"| 50 || rowspan="6"| raw ferocity || rowspan="6"| 1 || rowspan="6"| none || BD1, extravision
 
|-
 
|-
| Atirathi || 300 || 3,000,000 || BD1, extravision, 4 arms
+
| Atirathi || 300 || 3000000 || BD1, extravision, 4 arms
 
|-
 
|-
| Maharathi || 100 || 4,000,000 || BD1, extravision, 6 arms
+
| Maharathi || 100 || 4000000 || BD1, extravision, 6 arms
 
|-
 
|-
| Atimarathi || 25 || 5,000,000 || BD1, extravision, 8 arms
+
| Atimarathi || 25 || 5000000 || BD1, extravision, 8 arms
 
|-
 
|-
| Mahamarathi || 5 || 6,000,000 || BD1, extravision, 10 arms
+
| Mahamarathi || 5 || 6000000 || BD1, extravision, 10 arms
 
|-
 
|-
| Rudra || 1 || 7,000,000 || BD1, extravision, 12 arms
+
| Rudra || 1 || 7000000 || BD1, extravision, 12 arms
 
|-
 
|-
| rowspan="6"| Autonomous<br>Dragon<br>Weapon<br>(ADW) || Gunship || 100 || rowspan="6"| 100,000 || 5,000,000 || rowspan="6"| immortal || 2 turrets || rowspan="6"| 1 || rowspan="6"| any biome || All castes: semi-megabeast, superior fire immunity
+
| rowspan="6"| Autonomous<br>Dragon<br>Weapon<br>(ADW) || Gunship || 100 || rowspan="6"| 100000 || 5000000 || rowspan="6"| immortal || 2 turrets || rowspan="6"| 1 || rowspan="6"| any biome || All castes: semi-megabeast, superior fire immunity
 
|-
 
|-
| Cruiser || 50 || 10,000,000 || 2 turrets, plasma disintegrator cannon || 6 legs
+
| Cruiser || 50 || 10000000 || 2 turrets, plasma disintegrator cannon || 6 legs
 
|-
 
|-
| Monitor || 25 || 15,000,000 || Napalm turret || Snake-like
+
| Monitor || 25 || 15000000 || Napalm turret || Snake-like
 
|-
 
|-
| Dreadnought || 5 || 20,000,000 || 4 turrets, plasma disintegrator cannon || 6 legs
+
| Dreadnought || 5 || 20000000 || 4 turrets, plasma disintegrator cannon || 6 legs
 
|-
 
|-
| Destroyer || 1 || 25,000,000 || 4 turrets, napalm disintegrator cannon || 6 legs
+
| Destroyer || 1 || 25000000 || 4 turrets, napalm disintegrator cannon || 6 legs
 
|-
 
|-
| Battleship || 1 || 30,000,000 || 4 turrets, 2 plasma turrets, napalm disintegrator cannon ||  
+
| Battleship || 1 || 30000000 || 4 turrets, 2 plasma turrets, napalm disintegrator cannon ||  
 
|}
 
|}
 +
<small>*Size in the raw differs from that in the description.</small>
  
 
=== Machines ===
 
=== Machines ===
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=== Organic and Hybrid ===
 
=== Organic and Hybrid ===
With the vast factory city covering major of the surface of the Earth, once devise natural environments and ecosystems that covered the planet are paved over to make place for Skyscrapers, Arcologies and Megastructures.
 
 
Countless of species of [[Modification:The Long Night: Plants|plants]] and animals were driven to extinction by pollution and industrialization, while few species that survived were able to carve out their niches within this vast industrial sprawl and growing toxic dumpsites, or where genetically altered and/or cybernetically augmented by humans to survive heavy polluted environment or were pushed further in small isolated pockets and areas that were untouched Solar Empire’s ramped industrialization of Earth.
 
 
After the Collapse, there several attempts to restore Earth's biosphere, but with vast majority of large animals life wiped out, they repopulated the wilds with cloned creatures derived from Human DNA.
 
 
'''Hybrid''' is a collective term used to describe creatures, with the vast major of them where once human, that have been altered by Nanomachines and turn into Nanomachine Monsters, biomechanical creatures that are part flesh and part machine, covered in a layer of Nanotechne armor. Their origins is shrouded in mystery, but most agree that these failed experiments to created new race of humans, but they only end up warped and twisted animalistic creatures leaking any spark of Human intelligence.
 
  
 
{| class="wikitable sortable" border="border"
 
{| class="wikitable sortable" border="border"
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| Crayfish ||  ||  || 8000 || 20 ||  ||  ||  || birth || any savanna, any shrubland, any grassland, any forest, any river, any lake, any pool, subterranean 0-1 ||  || amphibious
 
| Crayfish ||  ||  || 8000 || 20 ||  ||  ||  || birth || any savanna, any shrubland, any grassland, any forest, any river, any lake, any pool, subterranean 0-1 ||  || amphibious
 
|-
 
|-
| Hellhound || large predator || L || 70000 || 20 || 50 || Yes || || 1 || any savanna, any shrubland, any grassland, any forest || 2 ||   
+
| Hellhound || large predator || L || 70000 || 20 || 50 || Yes || || 1 || any savanna, any shrubland, any grassland, any forest || 2 ||   
 
|-
 
|-
 
| Forest penguin || benign || L || 4000 || 30 || 10 ||  ||  || birth || any savanna, any shrubland, any grassland, any forest ||  || egg layer (2)
 
| Forest penguin || benign || L || 4000 || 30 || 10 ||  ||  || birth || any savanna, any shrubland, any grassland, any forest ||  || egg layer (2)

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