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Editing Modification:The Long Night: Weapons

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Updating to 2.68
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{{Quality|Tattered|[[User:DeusVult6|DeusVult6]] ([[User talk:DeusVult6|talk]]) 23:37, 15 September 2020 (UTC)}}
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Updating to 2.6
 
{{mod}}
 
{{mod}}
  
The wasteland is a dangerous place, and one is well-advised to go armed if one intends to last. The Long Night sports a wide array of weaponry with a daunting number of modifiers. Most modifier changes are cosmetic, however some do alter the attack profile or several other stats such as size.
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The wasteland is a dangerous place and one is well-advised to go armed if one intends to last. The Long Night sports a wide array of weaponry with a daunting number of modifiers. Most modifier changes are cosmetic, however some do alter the attack profile or several other stats such as size.
  
 
=== Ranged Weapons ===
 
=== Ranged Weapons ===
 
The staple ranged weapon of the era is the electric projectile launcher, or railgun. Coilguns are also extant, but are for the privileged nations who can afford to produce the more advanced weapon. Railguns can be considered the simple, brute-force variant compared to the more elegant and sophisticated coilguns. Either way, they use the same ammunition and share the Railgunner skill.
 
The staple ranged weapon of the era is the electric projectile launcher, or railgun. Coilguns are also extant, but are for the privileged nations who can afford to produce the more advanced weapon. Railguns can be considered the simple, brute-force variant compared to the more elegant and sophisticated coilguns. Either way, they use the same ammunition and share the Railgunner skill.
  
'''Rifles''' and '''Pistols''': Bullets (small surface area blunt damage, like a whip)<br>
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Rifles and Pistols: Bullets (small surface area blunt damage, like a whip)
'''Snipers''': Penetrator Rods (piercing damage)<br>
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Snipers: Penetrator Rods (piercing damage)
'''Cannons''': Kinetic, Fragmentation, and Plasma-Jet rockets (blunt, slashing, and piercing damage respectively)
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Cannons: Kinetic, Fragmentation, and Plasma-Jet rockets (blunt, slashing, and piercing damage respectively)
  
 
Coilguns are better than railguns in all regards, but only a few nations make use of them due to their complexity.
 
Coilguns are better than railguns in all regards, but only a few nations make use of them due to their complexity.
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There are also chemical-propellant weapons in the form of Scatterguns, which are an evolution of the shotgun optimized for launching powerful projectiles and minimizing recoil. Railguns are already seen as an unsophisticated weapon compared to coilguns, whereas scatterguns are pure brutality. While a ranged weapon like the railgun, they require a different set of skills to operate and maintain, and so use the Chemgunner skill. Some primitive nations also make use of Nailguns, which fire small spikes at foes. These weapons also use the Chemgunner skill.
 
There are also chemical-propellant weapons in the form of Scatterguns, which are an evolution of the shotgun optimized for launching powerful projectiles and minimizing recoil. Railguns are already seen as an unsophisticated weapon compared to coilguns, whereas scatterguns are pure brutality. While a ranged weapon like the railgun, they require a different set of skills to operate and maintain, and so use the Chemgunner skill. Some primitive nations also make use of Nailguns, which fire small spikes at foes. These weapons also use the Chemgunner skill.
  
'''Scatterpistols''': 6-gauge slugs/rounds<br>
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Scatterpistols: 6-gauge slugs/rounds
'''Scatterguns''': 4-gauge slugs/rounds<br>
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Scatterguns: 4-gauge slugs/rounds
'''Scattercannons''': 2-gauge slugs/rounds
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Scattercannons: 2-gauge slugs/rounds
 
 
'''Wedge Bow''': A large, sharp-edged bow that can be used as a type of double-edged sword along with its traditional role as a projectile weapon. Frequently used by hunters and skirmishers for its use in both melee and ranged battles.
 
 
 
'''Taper Bow''': The equivalent of the taper sword for blade bow weapons, it allows you to stab as well as slash and is generally lighter and more elegant.
 
  
 
Although any ranged weapon can be used as a club, spear, or axe in a pinch, they tend to be far more powerful than their melee counterparts when used properly and loaded with ammunition. Please note that the fabrication menu can be very confusing with many different options for each weapon type. For fortress mode, the adjectives are primarily cosmetic, although, as noted in the table below, some vary slightly in size and some have different melee profiles due to different bayonet fittings.
 
Although any ranged weapon can be used as a club, spear, or axe in a pinch, they tend to be far more powerful than their melee counterparts when used properly and loaded with ammunition. Please note that the fabrication menu can be very confusing with many different options for each weapon type. For fortress mode, the adjectives are primarily cosmetic, although, as noted in the table below, some vary slightly in size and some have different melee profiles due to different bayonet fittings.
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|rowspan="3"| 9000
 
|rowspan="3"| 9000
 
|rowspan="3"| 1200
 
|rowspan="3"| 1200
|rowspan="3"| bullet
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|rowspan="3"| bullet, nail spike
 
|-
 
|-
 
| Bayonet stab || edge || 5 || 1000 || x1.0
 
| Bayonet stab || edge || 5 || 1000 || x1.0
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|rowspan="3"| 11000
 
|rowspan="3"| 11000
 
|rowspan="3"| 1500
 
|rowspan="3"| 1500
|rowspan="3"| bullet
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|rowspan="3"| bullet, nail spike
 
|-
 
|-
 
| Bayonet stab || edge || 5 || 1000 || x1.0
 
| Bayonet stab || edge || 5 || 1000 || x1.0
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|rowspan="3"| 7000
 
|rowspan="3"| 7000
 
|rowspan="3"| 1200
 
|rowspan="3"| 1200
|rowspan="3"| nail-spike
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|rowspan="3"| none
 
|-
 
|-
 
| Bayonet stab || edge || 5 || 1000 || x1.0
 
| Bayonet stab || edge || 5 || 1000 || x1.0
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|rowspan="7"| 15000
 
|rowspan="7"| 15000
 
|rowspan="7"| 1500
 
|rowspan="7"| 1500
|rowspan="7"| bullet
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|rowspan="7"| bullet, nail spike
 
|-
 
|-
 
| Stock bash || blunt || 10 || (200) || x2.0
 
| Stock bash || blunt || 10 || (200) || x2.0
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|rowspan="7"| 20000
 
|rowspan="7"| 20000
 
|rowspan="7"| 3000
 
|rowspan="7"| 3000
|rowspan="7"| bullet
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|rowspan="7"| bullet, nail spike
 
|-
 
|-
 
| Stock bash || blunt || 10 || (200) || x2.0
 
| Stock bash || blunt || 10 || (200) || x2.0
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|rowspan="7"| 12000
 
|rowspan="7"| 12000
 
|rowspan="7"| 1200
 
|rowspan="7"| 1200
|rowspan="7"| nail spike
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|rowspan="7"| none
 
|-
 
|-
 
| Stock bash || blunt || 10 || (200) || x2.0
 
| Stock bash || blunt || 10 || (200) || x2.0
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| penetrator rod
 
| penetrator rod
 
|}
 
|}
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Rail-rifles serve as the base-line standard of technology in the wasteland. Some civilizations of exceptional technology will have access to coil-rifle production, and more primitive races are confined to chem-gunner technology in the scattergun and nail-gun classes. Note: due to a bug, nail-guns do not have any assigned ammunition.
  
 
==== Ammunition ====
 
==== Ammunition ====
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Despite the power of ranged weaponry available in the wasteland many beasts and opponents are formidably durable and can close the distance very quickly and, once there, the only viable option is a melee response. Many such weapons can be found in use in the wasteland from stone knives to the pinnacle nanotechne weaponry of the Empire-that-was.
 
Despite the power of ranged weaponry available in the wasteland many beasts and opponents are formidably durable and can close the distance very quickly and, once there, the only viable option is a melee response. Many such weapons can be found in use in the wasteland from stone knives to the pinnacle nanotechne weaponry of the Empire-that-was.
 
Please note that there are many variations for each weapon with different adjectives. Most are purely cosmetic but some alter the attack profile, size, or other parameters as is listed on the table below.
 
Please note that there are many variations for each weapon with different adjectives. Most are purely cosmetic but some alter the attack profile, size, or other parameters as is listed on the table below.
 
'''Wedge Swords/Axes''': Wedge-shaped blades that function like a hybrid between club and sword/axe, used to hack and crush through armor.
 
 
'''Maces''': Self-explanatory. Big weapons used to bash people's heads in. Come in various types depending on one's inclinations
 
 
'''Pile Bunkers''': Short, boxy jackhammer-like weapons that rapidly extend and retract a pointed metal rod to penetrate armor. A heavy version uses the pikeman skill, a light version uses the spearman skill.
 
 
'''Thermal Lances''': Imagine a halberd, but the bladed parts are on fire. Uses pike skill.
 
 
'''Rocket Hammers''': A hammer but there's an explosive rocket on the back end.
 
 
'''Hammer Fist''': A hammer, but it's a big fist.
 
 
'''Saws''': Uses the axe skill. Divided between bulky chainsaws and elegant circular saws.
 
 
'''Monofilament Whips''': Sophisticated weapons that attack with strands of razor wire.
 
 
'''Shivs''': Rather than just an improvised stabbing weapon, a shiv in this era specifically refers to a type of thin, needle-pointed dagger designed to slip through armored plates, or just plain stab someone. They come in pure stabbing variants and slightly more expensive edged variants.
 
  
 
{| class="wikitable" border="border"
 
{| class="wikitable" border="border"
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| Shaft bash || blunt || 10000 || (6000) || x1.25
 
| Shaft bash || blunt || 10000 || (6000) || x1.25
 
|}
 
|}
<small>Note: All weapons can be crafted from weapons-grade nanotechne. In addition, wedge swords, wedge axes, and shivs both regular and edged can be crafted from knappable stone.
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Note: All weapons can be crafted from weapons-grade nanotechne. In addition, wedge swords, wedge axes, and shivs both regular and edged can be crafted from knappable stone.
</small>
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= Related Pages =
 
= Related Pages =
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[[Modification:The Long Night: Materials|The Long Night: Materials]]<br>
 
[[Modification:The Long Night: Materials|The Long Night: Materials]]<br>
 
[[Modification:The Long Night: Creatures|The Long Night: Creatures]]<br>
 
[[Modification:The Long Night: Creatures|The Long Night: Creatures]]<br>
[[Modification:The Long Night: Plants|The Long Night: Plants]]
 

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