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[[File:mummy_sprite_preview.png|right]]A '''mummy''' {{Tile|Ñ|6:1}} is an [[undead]] [[night creature]], the preserved and magically animated body of a deceased ruler, placed in a [[tomb]] as a guardian of its contents. They are only encountered in [[adventure mode]] (unless you embark directly on the tomb), arising to attack interlopers who have disturbed their long slumber, afflicting intruders with horrible bad-luck curses for their crime. (A mummy's curse zeroes all skill rolls intermittently, using a skill adjust syndrome. Due to the way syndromes are timed in combination with dwarf mode, time is cut into segments about 7 walking steps long, and your luck is bad for 20% of those time segments. So if you are attacked during one of your unfortunate times, it will go as badly as it can possibly go. There are many random rolls that aren't skill-dependent, though.)
 
[[File:mummy_sprite_preview.png|right]]A '''mummy''' {{Tile|Ñ|6:1}} is an [[undead]] [[night creature]], the preserved and magically animated body of a deceased ruler, placed in a [[tomb]] as a guardian of its contents. They are only encountered in [[adventure mode]] (unless you embark directly on the tomb), arising to attack interlopers who have disturbed their long slumber, afflicting intruders with horrible bad-luck curses for their crime. (A mummy's curse zeroes all skill rolls intermittently, using a skill adjust syndrome. Due to the way syndromes are timed in combination with dwarf mode, time is cut into segments about 7 walking steps long, and your luck is bad for 20% of those time segments. So if you are attacked during one of your unfortunate times, it will go as badly as it can possibly go. There are many random rolls that aren't skill-dependent, though.)
  
{{imagefix|[[File:df_mummy_portrait2.png|left]]|6|0}}Graphically, all mummies will appear with dark yellow skin. They rest in every [[tomb]] and may be in catacombs beneath [[town]]s, fortresses and [[temple]]s. Their [[coffin]] and [[slab]] will always be in a room together, surrounded by [[corpse]]s they can command.
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Graphically, all mummies will appear with dark yellow skin. They rest in every [[tomb]] and may be in catacombs beneath [[town]]s, fortresses and [[temple]]s. Their [[coffin]] and [[slab]] will always be in a room together, surrounded by [[corpse]]s they can command.
  
 
In [[world generation]], mummies may be disturbed by thieves attempting to steal [[artifact]]s stored in their tomb. The mummy will form a grudge against the thief but will generally lash out at any nearby [[site]], overrunning it with their undead minions. They will also revive important [[historical figure]]s as [[intelligent undead]]. These will have procedurally generated names like "interred ghoul" designed to be more "cryptic" than other such names.
 
In [[world generation]], mummies may be disturbed by thieves attempting to steal [[artifact]]s stored in their tomb. The mummy will form a grudge against the thief but will generally lash out at any nearby [[site]], overrunning it with their undead minions. They will also revive important [[historical figure]]s as [[intelligent undead]]. These will have procedurally generated names like "interred ghoul" designed to be more "cryptic" than other such names.

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