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Editing Need

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When a need is satisfied, its value is refreshed to maximum (400), regardless of previous value. There is no minimum to how {{DFtext|Badly distracted|4:1}} a need can get. A deeper negative value won't further reduce total focus, which is based on a ratio of all needs' focus rating.
 
When a need is satisfied, its value is refreshed to maximum (400), regardless of previous value. There is no minimum to how {{DFtext|Badly distracted|4:1}} a need can get. A deeper negative value won't further reduce total focus, which is based on a ratio of all needs' focus rating.
 
 
In the absence of needs rated as "Badly distracted" the focus score is expressed as the ratio of:
 
 
[6    * number of Unfettered scores +
 
  5 1/3 * number of Level-headed scores +
 
  4 2/3 * number of Untroubled scores +
 
  4    * number of Not distracted scores +
 
  3 1/3 * number of Unfocused scores +
 
  2 2/3 * number of Distracted scores] / (4 * number of scores total)
 
 
where the numerator is rounded down to a whole number.
 
 
It is currently unknown how "Badly distracted" needs contribute to focus, pending further science, but it is likely that they contribute 2 points each to the numerator.
 
  
 
== Fortress actions per need ==
 
== Fortress actions per need ==

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