v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Need

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{migrated article}}
+
{{Quality|Superior|01:25, 31 October 2016 (UTC)}}
{{Quality|Unrated}}
 
 
{{av}}
 
{{av}}
 +
{{new in v0.42}}
  
'''Needs''' affect a creature's focus - needs that are unmet for long enough will increasingly damage the creature's '''focus''', while sufficiently well-satisfied needs will improve it. Better focus leads to better results from work--essentially, a boost to all skills. Distraction is the opposite--an unfocused dwarf may become sloppy in their work, making worse crafts or failing a block during combat.
+
'''Needs''' affect a creature's focus - needs that are unmet for long enough will cause [[stress]], become bad [[thought]]s, and increasingly damage the creature's '''focus''', while sufficiently well-satisfied needs will improve it.
  
 
The need system replaces the generalized [[on break]] feature of previous versions. Dwarves will sometimes perform jobs that satisfy their personal needs, instead of working for the betterment of the fortress. These personal-fulfilment jobs generally come in two varieties: low-priority (indicated by green text, e.g. {{DFtext|Listen to Poetry|2:1}}), or high-priority (magenta text with an exclamation point, e.g. {{DFtext|Pray to Lorsïth!|5:1}}).  Low-priority jobs may be cancelled to undertake a fortress job.  High-priority jobs will not be cancelled for fortress jobs.
 
The need system replaces the generalized [[on break]] feature of previous versions. Dwarves will sometimes perform jobs that satisfy their personal needs, instead of working for the betterment of the fortress. These personal-fulfilment jobs generally come in two varieties: low-priority (indicated by green text, e.g. {{DFtext|Listen to Poetry|2:1}}), or high-priority (magenta text with an exclamation point, e.g. {{DFtext|Pray to Lorsïth!|5:1}}).  Low-priority jobs may be cancelled to undertake a fortress job.  High-priority jobs will not be cancelled for fortress jobs.
Line 9: Line 9:
 
== Focus ==
 
== Focus ==
 
:''Overall, Urist is unfocused by unmet needs.''
 
:''Overall, Urist is unfocused by unmet needs.''
Focus affects a dwarf's ability to perform. A dwarf with high focus will work faster and produce better results, while a distracted dwarf will take longer to do everything poorly. Focus is separate and independent of overall mood; a dwarf can be happy even with largely-unmet needs, or unhappy yet focused. However, prolonged insufficiency in meeting needs is a cause for both low focus and bad thoughts. Thus, focus can, with prudence, be used to predict future mood developments.
+
Focus affects a dwarf's ability to perform. A dwarf with high focus will work faster and produce better results, while a distracted dwarf will take longer to do everything poorly. Focus is separate and independent of overall mood; a dwarf can be happy even with largely-unmet needs, or unhappy yet focused. However, prolonged insufficiency in meeting needs is a cause for both low focus and bad thoughts. Thus, Focus can, with prudence, be used to predict future mood developments.
  
 
Focus represents the percentage of the combined totals of met over unmet need values. The ratio of 1:1 (100%) represents a neutral state.
 
Focus represents the percentage of the combined totals of met over unmet need values. The ratio of 1:1 (100%) represents a neutral state.
Line 31: Line 31:
 
|}
 
|}
  
A highly-focused dwarf can receive an effective skill boost of up to 50%; a badly distracted dwarf can receive an effective skill penalty of up to 50%.{{cite|Dev Log 2015-04-12|http://www.bay12games.com/dwarves/dev_2015.html#2015-04-12}}
+
A highly-focused dwarf can receive an effective-skill bonus of up to 50%; a badly distracted dwarf can receive an effective skill penalty of up to 50%.{{cite|Dev Log 2015-04-12|http://www.bay12games.com/dwarves/dev_2015.html#2015-04-12}}
 
 
 
== Diversity ==
 
== Diversity ==
 
:''She is unfocused by a lack of trouble-making.''
 
:''She is unfocused by a lack of trouble-making.''
Line 62: Line 61:
 
|}
 
|}
  
When a need is satisfied, its value is refreshed to maximum (400), regardless of previous value. There is no minimum to how {{DFtext|Badly distracted|4:1}} a need can get. A deeper negative value won't further reduce total focus, which is based on a ratio of all needs' focus rating.
+
When a need is satisfied, its value is refreshed to maximum (400), regardless of previous value. There is no minimum to how {{DFtext|Badly distracted|4:1}} a need can get. A deeper negative value won't further reduce total Focus, which is based on a ratio of all needs' Focus rating.
  
  
Line 108: Line 107:
 
|doing something creative
 
|doing something creative
 
|doing nothing creative
 
|doing nothing creative
|ART_INCLINED
+
|ARTWORK
 
|Create or perform any artistic work
 
|Create or perform any artistic work
 
|-
 
|-
Line 124: Line 123:
 
|being away from family
 
|being away from family
 
|FAMILY
 
|FAMILY
|(Socialize with close family members? Note that this need ''can'' currently be assigned to dwarves without families)
+
|(Socialize with close family members?)
 
|-
 
|-
 
|being with friends
 
|being with friends
Line 139: Line 138:
 
|being away from traditions
 
|being away from traditions
 
|TRADITION
 
|TRADITION
|(Perform any improvisational form? Religious rites? Justice served?)
+
|(Perform any improvisational form?)
 
|-
 
|-
 
|self-examination
 
|self-examination
Line 149: Line 148:
 
|being unable to make merry
 
|being unable to make merry
 
|MERRIMENT, HUMOR
 
|MERRIMENT, HUMOR
|Watching a performance, (Recite any poem?)
+
|(Recite any poem?)
 
|-
 
|-
 
|practicing a craft
 
|practicing a craft
Line 219: Line 218:
 
|being unable to wander
 
|being unable to wander
 
|NATURE, ACTIVITY LEVEL
 
|NATURE, ACTIVITY LEVEL
|Complete a Fish, Return kill (hunt) or Gather plants job; complete a [[mission]]
+
|Complete a Fish, Return kill (hunt) or Gather plants job
 
|-
 
|-
 
|helping somebody
 
|helping somebody
Line 270: Line 269:
 
|doing something creative
 
|doing something creative
 
|doing nothing creative
 
|doing nothing creative
|ART_INCLINED
+
|ARTWORK
 
|Perform or compose any work
 
|Perform or compose any work
 
|-
 
|-
Line 326: Line 325:
 
|being unable to practice a skill
 
|being unable to practice a skill
 
|SKILL
 
|SKILL
|Gain a rank in any skill
+
|Use any Skill
 
|-
 
|-
 
|taking it easy
 
|taking it easy
Line 356: Line 355:
 
|a lack of decent meals
 
|a lack of decent meals
 
|IMMODERATION
 
|IMMODERATION
|Eating a sufficiently valuable meal. Foods with an [[item value]] of at least 4 count. {{version|0.47.05}}.
+
|Unknown. If the same as in Fortress mode, eating a preferred food, or a sufficiently valuable meal{{version|0.47.05}}.
 
|-
 
|-
 
|fighting
 
|fighting
Line 399: Line 398:
 
|}
 
|}
  
Satisfying any need will usually result in a good thought and a mild decrease in stress. (If the dwarf has extremely low CHEER, they may "felt nothing after X").
+
Satisfying any need will result in a good thought and a decrease in stress.
  
 
Creatures with {{token|NOEMOTION|c}} cannot satisfy any need and will inevitably become 'distracted'. In unmodded games, this concerns only [[Intelligent undead]].
 
Creatures with {{token|NOEMOTION|c}} cannot satisfy any need and will inevitably become 'distracted'. In unmodded games, this concerns only [[Intelligent undead]].
Line 405: Line 404:
 
==Adventure mode meta-strategy==
 
==Adventure mode meta-strategy==
  
Upon creating your adventurer, you may want to avoid having any of the non-fulfillable needs: romance, family, friends. Otherwise, you will suffer never-ending [[focus]] disadvantages.  
+
Upon creating your adventurer you may want to avoid having any of the non-fulfillable needs: romance, family, friends. Otherwise, you will suffer never-ending [[focus]] disadvantages. Immoderation too is only technically fulfillable for the itinerant adventurer, without a fortress's industry to reliably produce their preferred food.
Some precaution is necessary in sacrifice/altruism -> helping capability is not available as long as you're quite weak (fighting; companions), and maybe in martial prowess if you're not constantly fighting, and so increasing your stats. To fulfil your booze needs, you'll have to visit human towns' taverns or other dwarven fortresses quite often (and fill your extra water storage containers with ale from the barrels for on the road).
+
 
 +
Some precaution is necessary in sacrifice/altruism -> helping capability is not available as long as you're quite weak (fighting; companions), and maybe in martial prowess if you're not constantly fighting and so increasing your stats. To fulfill your booze needs, you'll have to visit human towns' taverns or dwarven fortresses quite often (and fill your extra water storage containers with ale from the barrels for on the road).
  
 
[[Category:DF2014:Dwarves]]
 
[[Category:DF2014:Dwarves]]
  
 
[[ru:Need]]
 
[[ru:Need]]

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 2 hidden categories: