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Editing Noble
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− | {{Quality|Exceptional}} | + | {{Quality|Exceptional|18:32, 21 November 2016 (UTC)}} |
{{av}} | {{av}} | ||
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− | + | '''Nobles''', such as [[Broker]]s, [[Manager]]s, [[Bookkeeper]]s, [[Chief medical dwarf|Chief medical dwarves]], and [[Militia commander]]s, are elevated dwarves which can perform a specific task or duty unique to their position, such as managing work orders and [[trading]] with merchants. These nobles, which we'll conjecturally term as '''utility nobles''', can be irreplaceable stalwarts of the fortress, dutifully serving its citizens until the end of its days. | |
− | + | But when players talk about "nobles", they're often referring to the types of nobles who ''think'' they're irreplaceable stalwarts of the fortress, and they are soundly described below. | |
− | + | '''Nobles''' are <s>snotty, good-for-nothing parasites</s> [[Dwarf|dwarves]] elevated to a position to "rule" over your fortress. They provide a critical happiness bonus to unhappy and stressed dwarves, who yell at or cry on the nobles, providing a safety valve for your most stressed dwarves. They are also responsible for interacting with [[outpost liaison]]s. Some nobles may be player-appointable, like [[Mayor]]s, but they're often chosen by factors beyond the player's control, and sometimes select heirs for their positions. | |
− | + | Some of them can make [[demand]]s and set [[mandate]]s, which, if not met, will upset the noble and result in punishments for your dwarves if the fortress has a [[sheriff]] or [[captain of the guard]]. They are also aware of their social status and want expensive, well-furnished [[room]]s and other personal goodies such as [[cabinet]]s and [[armor stand]]s (unlike their counterparts, utility nobles are generally very humble and don't bother with such frivilites). Some of them are also envivious bastards and do not want a lesser dwarf to have a better [[room]]. If the noble is too much of a problem and cannot be fired, it is possible to arrange an [[unfortunate accident]] for them. Be careful though, the death of a noble, especially a popular one like a [[Mayor]], may cause unhappy thoughts and [[stress]] among the general populace, and the replacement noble may be ''even worse''. | |
− | + | It is possible for some of your dwarves to hold noble titles over other parts of the dwarven kingdom. These dwarves are still capable of issuing mandates in your fort, however, and demand the same sort of privileged treatment as any other non-utility noble. | |
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− | + | [[Human]]s, [[Elf|elves]] and [[goblin]]s have nobles of their own, with some of the positions of their [[civilization]]s being exclusive to them, such as human law-makers and elven [[druid]]s. While civilized, [[kobold]]s and subterranean [[animal people]] have no nobles. | |
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== Triggers == | == Triggers == | ||
− | Landholding nobles have triggers defined in the [[ | + | Landholding nobles have triggers defined in the "entity_default.txt" [[raws]]. Prior to v0.44.11, these triggers would activate the associated nobles directly; in the current version, these triggers allow the foundation of new [[holding]]s and the number of holdings activates the nobles instead. |
*'''Population''' - Minimum population required for this position to become available. | *'''Population''' - Minimum population required for this position to become available. | ||
*'''Created Wealth''' - Minimum created wealth for this position to become available. | *'''Created Wealth''' - Minimum created wealth for this position to become available. | ||
*'''Exported Wealth''' - Minimum exported wealth for this position to become available. | *'''Exported Wealth''' - Minimum exported wealth for this position to become available. | ||
+ | *'''Holdings''' - Minimum number of fortress [[holding]]s for this position to become available.{{v|0.44.11}} | ||
− | {| class="sortable | + | {| class="sortable" border="1" style="margin:1em 1em 1em 0;text-align:center;border-collapse:collapse;" |
|- style="background:#F2F2F2;" | |- style="background:#F2F2F2;" | ||
− | + | | '''Land Holder''' | |
− | + | | '''Population''' | |
− | + | | '''Created Wealth''' | |
− | + | | '''Exported Wealth''' | |
− | + | | '''Holdings'''{{v|0.44.11}} | |
|- | |- | ||
! [[Baron]] | ! [[Baron]] | ||
Line 55: | Line 34: | ||
| 100k | | 100k | ||
| 10k | | 10k | ||
+ | | 1 | ||
|- | |- | ||
! [[Count]] | ! [[Count]] | ||
Line 60: | Line 40: | ||
| 200k | | 200k | ||
| 20k | | 20k | ||
+ | | 4 | ||
|- | |- | ||
! [[Duke]] | ! [[Duke]] | ||
Line 65: | Line 46: | ||
| 300k | | 300k | ||
| 30k | | 30k | ||
+ | | 9 | ||
|} | |} | ||
== Needs == | == Needs == | ||
− | Below are the room demands made by each position. For details on room values see: [[ | + | Below are the room demands made by each position. For details on room values see: [[Room]]. It also lists the number of chests, cabinets, weapon racks, and armor stands they demand. Finally, it shows the maximum number of [[demand]]s and [[mandate]]s they can issue at any given point. |
<!-- Inactive nobles are commented out. --> | <!-- Inactive nobles are commented out. --> | ||
<!-- Note the colour progression: | <!-- Note the colour progression: | ||
− | + | Meager FFFFE0 | |
− | Meager | + | Modest FFFFC0 |
− | Modest | + | (blank) FFFFA0 |
− | (blank) | + | Decent FFFF80 |
− | Decent | + | Fine FFFF60 |
− | Fine | + | Great FFFF40 |
− | Great | + | Grand FFFF20 |
− | Grand | + | Royal FFFF00 |
− | Royal | ||
--> | --> | ||
− | {| class="sortable | + | {| class="sortable" border="1" style="margin:1em 1em 1em 0;text-align:center;border-collapse:collapse;" |
|- style="background:#F2F2F2;" | |- style="background:#F2F2F2;" | ||
!Position!!Quarters!!Dining Room!!Office!!Tomb!!Chests!!Cabinets!!Racks!!Stands!!Demands!!Mandates | !Position!!Quarters!!Dining Room!!Office!!Tomb!!Chests!!Cabinets!!Racks!!Stands!!Demands!!Mandates | ||
Line 88: | Line 69: | ||
|- | |- | ||
![[Baron]] | ![[Baron]] | ||
− | |bgcolor="# | + | |bgcolor="#FFFF80"|<span style="display:none">4</span>Decent Quarters |
− | |bgcolor="# | + | |bgcolor="#FFFF80"|<span style="display:none">4</span>Decent Dining Room |
− | |bgcolor="# | + | |bgcolor="#FFFF80"|<span style="display:none">4</span>Decent Office |
− | |bgcolor="# | + | |bgcolor="#FFFF80"|<span style="display:none">4</span>Tomb |
|2 | |2 | ||
|1 | |1 | ||
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|<span style="display:none">0</span>— | |<span style="display:none">0</span>— | ||
|<span style="display:none">0</span>— | |<span style="display:none">0</span>— | ||
− | |bgcolor="# | + | |bgcolor="#FFFFE0"|<span style="display:none">1</span>Meager Office |
|<span style="display:none">0</span>— | |<span style="display:none">0</span>— | ||
|<span style="display:none">0</span>— | |<span style="display:none">0</span>— | ||
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|- | |- | ||
![[Captain]] | ![[Captain]] | ||
− | |bgcolor="# | + | |bgcolor="#FFFFE0"|<span style="display:none">1</span>Meager Quarters |
− | |bgcolor="# | + | |bgcolor="#FFFFE0"|<span style="display:none">1</span>Meager Dining Room |
− | |bgcolor="# | + | |bgcolor="#FFFFE0"|<span style="display:none">1</span>Meager Office |
|<span style="display:none">0</span>— | |<span style="display:none">0</span>— | ||
|1 | |1 | ||
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|- | |- | ||
![[Captain of the guard|Captain of the Guard]] | ![[Captain of the guard|Captain of the Guard]] | ||
− | |bgcolor="# | + | |bgcolor="#FFFFA0"|<span style="display:none">3</span>Quarters |
− | |bgcolor="# | + | |bgcolor="#FFFFA0"|<span style="display:none">3</span>Dining Room |
− | |bgcolor="# | + | |bgcolor="#FFFFA0"|<span style="display:none">3</span>Office |
|<span style="display:none">0</span>— | |<span style="display:none">0</span>— | ||
|1 | |1 | ||
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|- | |- | ||
![[Count]] | ![[Count]] | ||
− | |bgcolor="# | + | |bgcolor="#FFFF40"|<span style="display:none">6</span>Great Bedroom |
− | |bgcolor="# | + | |bgcolor="#FFFF40"|<span style="display:none">6</span>Great Dining Room |
− | |bgcolor="# | + | |bgcolor="#FFFF40"|<span style="display:none">6</span>Throne Room |
− | |bgcolor="# | + | |bgcolor="#FFFF40"|<span style="display:none">6</span>Mausoleum |
|3 | |3 | ||
|2 | |2 | ||
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|- | |- | ||
![[Diplomat]] | ![[Diplomat]] | ||
− | |bgcolor="# | + | |bgcolor="#FFFF40"|<span style="display:none">6</span>Great Bedroom |
− | |bgcolor="# | + | |bgcolor="#FFFF40"|<span style="display:none">6</span>Great Dining Room |
− | |bgcolor="# | + | |bgcolor="#FFFF40"|<span style="display:none">6</span>Throne Room |
|<span style="display:none">0</span>— | |<span style="display:none">0</span>— | ||
|3 | |3 | ||
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|- | |- | ||
![[Duke]] | ![[Duke]] | ||
− | |bgcolor="# | + | |bgcolor="#FFFF20"|<span style="display:none">7</span>Grand Bedroom |
− | |bgcolor="# | + | |bgcolor="#FFFF20"|<span style="display:none">7</span>Grand Dining Room |
− | |bgcolor="# | + | |bgcolor="#FFFF20"|<span style="display:none">7</span>Opulent Throne Room |
− | |bgcolor="# | + | |bgcolor="#FFFF20"|<span style="display:none">7</span>Grand Mausoleum |
|5 | |5 | ||
|3 | |3 | ||
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![[Dungeon master]] | ![[Dungeon master]] | ||
− | |bgcolor="# | + | |bgcolor="#FFFFA0"|<span style="display:none">3</span>Quarters |
− | |bgcolor="# | + | |bgcolor="#FFFFA0"|<span style="display:none">3</span>Dining Room |
− | |bgcolor="# | + | |bgcolor="#FFFFA0"|<span style="display:none">3</span>Office |
|<span style="display:none">0</span>— | |<span style="display:none">0</span>— | ||
|1 | |1 | ||
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|- | |- | ||
![[General]] | ![[General]] | ||
− | |bgcolor="# | + | |bgcolor="#FFFFA0"|<span style="display:none">3</span>Quarters |
− | |bgcolor="# | + | |bgcolor="#FFFFA0"|<span style="display:none">3</span>Dining Room |
− | |bgcolor="# | + | |bgcolor="#FFFF80"|<span style="display:none">4</span>Decent Office |
− | |bgcolor="# | + | |bgcolor="#FFFFE0"|<span style="display:none">1</span>Grave |
|2 | |2 | ||
|1 | |1 | ||
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|- | |- | ||
![[Lieutenant]] | ![[Lieutenant]] | ||
− | |bgcolor="# | + | |bgcolor="#FFFFC0"|<span style="display:none">2</span>Modest Quarters |
− | |bgcolor="# | + | |bgcolor="#FFFFC0"|<span style="display:none">2</span>Modest Dining Room |
− | |bgcolor="# | + | |bgcolor="#FFFFC0"|<span style="display:none">2</span>Modest Office |
|<span style="display:none">0</span>— | |<span style="display:none">0</span>— | ||
|1 | |1 | ||
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|<span style="display:none">0</span>— | |<span style="display:none">0</span>— | ||
|<span style="display:none">0</span>— | |<span style="display:none">0</span>— | ||
− | |bgcolor="# | + | |bgcolor="#FFFFE0"|<span style="display:none">1</span>Meager Office |
|<span style="display:none">0</span>— | |<span style="display:none">0</span>— | ||
|<span style="display:none">0</span>— | |<span style="display:none">0</span>— | ||
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|- | |- | ||
![[Mayor]] | ![[Mayor]] | ||
− | |bgcolor="# | + | |bgcolor="#FFFF80"|<span style="display:none">4</span>Decent Quarters |
− | |bgcolor="# | + | |bgcolor="#FFFF80"|<span style="display:none">4</span>Decent Dining Room |
− | |bgcolor="# | + | |bgcolor="#FFFF80"|<span style="display:none">4</span>Decent Office |
|<span style="display:none">0</span>— | |<span style="display:none">0</span>— | ||
|2 | |2 | ||
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|- | |- | ||
![[Monarch]] | ![[Monarch]] | ||
− | |bgcolor="# | + | |bgcolor="#FFFF00"|<span style="display:none">8</span>Royal Bedroom |
− | |bgcolor="# | + | |bgcolor="#FFFF00"|<span style="display:none">8</span>Royal Dining Room |
− | |bgcolor="# | + | |bgcolor="#FFFF00"|<span style="display:none">8</span>Royal Throne Room |
− | |bgcolor="# | + | |bgcolor="#FFFF00"|<span style="display:none">8</span>Royal Mausoleum |
|<span style="display:none">9</span>10 | |<span style="display:none">9</span>10 | ||
|5 | |5 | ||
Line 359: | Line 340: | ||
|- | |- | ||
![[Outpost liaison]] | ![[Outpost liaison]] | ||
− | |bgcolor="# | + | |bgcolor="#FFFF40"|<span style="display:none">6</span>Great Bedroom |
− | |bgcolor="# | + | |bgcolor="#FFFF40"|<span style="display:none">6</span>Great Dining Room |
− | |bgcolor="# | + | |bgcolor="#FFFF40"|<span style="display:none">6</span>Throne Room |
|<span style="display:none">0</span>— | |<span style="display:none">0</span>— | ||
|3 | |3 | ||
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|- | |- | ||
![[Sheriff]] | ![[Sheriff]] | ||
− | |bgcolor="# | + | |bgcolor="#FFFFC0"|<span style="display:none">2</span>Modest Quarters |
− | |bgcolor="# | + | |bgcolor="#FFFFC0"|<span style="display:none">2</span>Modest Dining Room |
− | |bgcolor="# | + | |bgcolor="#FFFFC0"|<span style="display:none">2</span>Modest Office |
|<span style="display:none">0</span>— | |<span style="display:none">0</span>— | ||
|1 | |1 | ||
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*'''#''' - lists whether one or more dwarves can have this position. Duke/Count/Baron don't have a number listed, but each fortress can only have one. | *'''#''' - lists whether one or more dwarves can have this position. Duke/Count/Baron don't have a number listed, but each fortress can only have one. | ||
− | *'''Squad''' - Lists the number and type of dwarf that this position leads | + | *'''Squad''' - Lists the number and type of dwarf that this position leads |
− | *'''Spouse''' - The noble's spouse is also considered a noble, being called "[noble] | + | *'''Spouse''' - The noble's spouse is also considered a noble, being called "[noble] consort". No privileges are attached to them, except of course the fact that they share the rooms with their spouse. |
*'''Heir''' - Is this individual replaced by an heir when they die? | *'''Heir''' - Is this individual replaced by an heir when they die? | ||
− | *'''Appointed By''' - Which position appoints this person initially? Note that the player actually controls all appointments via the | + | *'''Appointed By''' - Which position appoints this person initially? Note that the player actually controls all appointments via the noble screen; this is, in effect, only which dwarf is ''necessary'' before the player can make the appointment. Barons aren't directly appointed but elevated (presumably by the mountainhome) upon recommendation of the player. They cannot be replaced via the 'n'obles screen. Once a baron/countess/duke dies, no new nobles can be created, either. |
*'''Replaced By''' - What position replaces this one? | *'''Replaced By''' - What position replaces this one? | ||
*'''Pop Req''' - Minimum population required for this position to become available. | *'''Pop Req''' - Minimum population required for this position to become available. | ||
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*'''Econ Exempt''' - These dwarves don't need money to pay for goods or rooms after the [[economy]] arrives. Due to the economy currently being disabled, this privilege goes unused for now. | *'''Econ Exempt''' - These dwarves don't need money to pay for goods or rooms after the [[economy]] arrives. Due to the economy currently being disabled, this privilege goes unused for now. | ||
*'''Military Screen Only''' - This position is only listed on the military screen. | *'''Military Screen Only''' - This position is only listed on the military screen. | ||
− | *'''Jealous''' - These dwarves will become [[thought|upset]] if their rooms are not better than those of "lesser" dwarves. They don't have to see the rooms to become upset, since they somehow just know such rooms exist | + | *'''Jealous''' - These dwarves will become [[thought|upset]] if their rooms are not better than those of "lesser" dwarves. They don't have to see the rooms to become upset, since they somehow just know such rooms exist. |
− | {| class="sortable | + | {| class="sortable" border="1" style="margin:1em 1em 1em 0;text-align:center;border-collapse:collapse;" |
− | |- | + | |- style="background:#F2F2F2;" |
− | + | | '''Position''' | |
− | + | | width=5% | '''#''' | |
− | + | | '''Squad''' | |
− | + | | width=5% | '''Spouse''' | |
− | + | | width=5% | '''Heir''' | |
− | + | | '''Appointed By''' | |
− | + | | '''Replaced By''' | |
− | + | | width=5% | '''Pop Req''' | |
− | + | | width=7% | '''Wealth Req''' | |
− | + | | width=5% | '''Elected''' | |
− | + | | '''Lazy''' | |
− | + | | width=5% | '''Immunity''' | |
− | + | | width=5% | '''Econ Exempt''' | |
− | + | | width=5% | '''Military Screen Only''' | |
− | + | | '''Jealous''' | |
|- | |- | ||
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| Yes | | Yes | ||
| Yes | | Yes | ||
− | | | + | | Armok himself |
| - | | - | ||
| 140 | | 140 | ||
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<!--''* Not currently implemented.''--> | <!--''* Not currently implemented.''--> | ||
− | == | + | ==Appointed noble selection== |
− | Appointed | + | Appointed nobles are chosen by the player via the (n)oble menu (though technically, in-universe they are being appointed by higher-ranking nobles; see below). There are certain social skills that are relevant for each appointed noble's job, and not all dwarves will gain experience in the given skill; some dwarves will never gain experience in certain skills, this is determined by each dwarf's personal traits, and it is therefore important to select the dwarf with the appropriate set of traits for each position. |
− | When choosing a dwarf to assign to a position, the list of choices is sorted by the skill relevant to the job. This is ''especially'' important when appointing | + | When choosing a dwarf to assign to a noble position, the list of choices is sorted by the skill relevant to the job. This is ''especially'' important when appointing utility nobles. |
− | *Military leaders ([[Captain of the guard| | + | *Military leaders ([[Captain of the guard|Captains of the guard]], [[Militia commander|Militia commanders]], and [[Militia captain|Militia captains]]) use the [[Leader]] and [[Military tactics]] skills, among others. |
− | *[[Manager | + | *[[Manager]]s use the [[Organizer]] skill. |
− | *[[Chief medical dwarf|Chief medical dwarves]] are usually appointed based on their qualifications as a [[ | + | *[[Chief medical dwarf|Chief medical dwarves]] are usually appointed based on their qualifications as a [[Diagnostician]], though of course you need more than just diagnosis for a functional [[hospital]]. |
− | *[[Broker | + | *[[Broker]]s most critically use the [[Judge of intent]] and [[Appraiser]] skill, among other [[Social skill]]s. |
− | *[[Bookkeeper | + | *[[Bookkeeper]]s have their very own [[Record keeper]] skill. |
− | In-universe, when you appoint a | + | In-universe, when you appoint a noble, the new orders don't just descend from on high. Instead, a higher-ranking noble will actually appoint someone to the position. All appointed noble positions aside from the [[Militia captain]] are appointed by the [[Expedition leader]], or the [[Mayor]] that replaces them when your fort's population reaches a certain point. [[Militia captain]] positions are instead appointed by the [[Militia commander]]. If your fort doesn't have the relevant higher-ranking noble [[fun|for some reason]], you can't appoint certain positions until they are replaced. |
− | = | + | ==Bugs== |
− | + | Nobles may have impossible [[demand]]s, like cardinal leather items or metal beds. {{Bug|944}} | |
− | + | (Feel free to arrange an [[unfortunate accident]] for the idiot in question) While no dwarves will get punished for not producing these items, it may enrage the noble. | |
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− | + | Since at least 0.34.01, if your fort is unable to find a replacement for a noble, that noble will never be reappointed. {{bug|5299}} As of 0.42, new mayors and expedition leaders will be elected / "appointed by the monarch" after some time... but it might take a while, and in the meantime, you won't be able to appoint certain nobles. (not really a bug?) {{bug|8129}} | |
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===Selecting Squads which contain Nobles=== | ===Selecting Squads which contain Nobles=== | ||
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{{D for Dwarf}} | {{D for Dwarf}} | ||
− | Although <s> | + | Although <s>many</s> all players <s>often</s> constantly get <s>angry</s> murderously mad at nobles, wiser players simply thank their lucky stars that [[main:Armok|Armok]] never created congressdwarves. |
+ | |||
+ | {{Translation | ||
+ | | dwarven = rîthol | ||
+ | | elvish = ramu | ||
+ | | goblin = dösta | ||
+ | | human = hal | ||
+ | }} | ||
{{Nobles}} | {{Nobles}} | ||
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{{Category|Nobles}} | {{Category|Nobles}} |