v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Orientation

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Quality|Exceptional}}
+
{{migrated article}}
 +
{{Quality|Unrated}}
 
{{av}}
 
{{av}}
 +
 +
 
'''Orientation''' mediates how intelligent [[creatures]] are romantically attracted to one another, which, along with characters' [[Personality trait|personalities]] and time spent together, may build to a romantically involved [[relationship]] or [[marriage]]. Such relationships do not need to be opposite-sex, same-sex marriages can in fact happen, both in world-gen and gameplay, albeit more rarely than opposite-sex marriages.  Orientation is controlled by the {{token|ORIENTATION|c}} creature token, by default favouring heterosexuality as a majority.  
 
'''Orientation''' mediates how intelligent [[creatures]] are romantically attracted to one another, which, along with characters' [[Personality trait|personalities]] and time spent together, may build to a romantically involved [[relationship]] or [[marriage]]. Such relationships do not need to be opposite-sex, same-sex marriages can in fact happen, both in world-gen and gameplay, albeit more rarely than opposite-sex marriages.  Orientation is controlled by the {{token|ORIENTATION|c}} creature token, by default favouring heterosexuality as a majority.  
  
 
== Mechanic ==
 
== Mechanic ==
 +
 
The orientation token takes 4 arguments: {{token|ORIENTATION|c|<male/female>:<disinterested chance>:<lover-possible chance>:<commitment-possible chance>}}. A one-time check is made for each creature to determine orientation, by "rolling a die" once for each sex, against the total of the three chances for that sex. Disinterested means that they will not form romantic relationships; lover-possible and commitment-possible both allow marriages as of 0.47.05, and the actual difference between lover-possible and commitment-possible is unknown.
 
The orientation token takes 4 arguments: {{token|ORIENTATION|c|<male/female>:<disinterested chance>:<lover-possible chance>:<commitment-possible chance>}}. A one-time check is made for each creature to determine orientation, by "rolling a die" once for each sex, against the total of the three chances for that sex. Disinterested means that they will not form romantic relationships; lover-possible and commitment-possible both allow marriages as of 0.47.05, and the actual difference between lover-possible and commitment-possible is unknown.
  
Line 14: Line 18:
  
 
== Modifying orientation ==
 
== Modifying orientation ==
 +
 
For more information about how modifying ''Dwarf Fortress'' files works, and specifically creature castes, see [[Modding#Creature_castes]].
 
For more information about how modifying ''Dwarf Fortress'' files works, and specifically creature castes, see [[Modding#Creature_castes]].
  
Line 26: Line 31:
  
 
== Adventure mode ==
 
== Adventure mode ==
 +
 
[[Adventure mode|Adventurer]]s have a special "indeterminate" orientation which has no behavior, instead acting identically to asexuality (partially, because SLOW_LEARNER with that orientation does not count as sterile and will breed in fortmode), and thus cannot ever marry or have children in vanilla DF, even after retiring them to a [[site]]. This can be changed with DFHack's fix-ster script, though you will have little control over your retired adventurer's partner choices once they're off-map.
 
[[Adventure mode|Adventurer]]s have a special "indeterminate" orientation which has no behavior, instead acting identically to asexuality (partially, because SLOW_LEARNER with that orientation does not count as sterile and will breed in fortmode), and thus cannot ever marry or have children in vanilla DF, even after retiring them to a [[site]]. This can be changed with DFHack's fix-ster script, though you will have little control over your retired adventurer's partner choices once they're off-map.
  
 
{{Category|Dwarves}}
 
{{Category|Dwarves}}

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: