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Editing Outpost liaison

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{{migrated article}}
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{{Quality|Superior|18:05, 28 September 2013 (UTC)}}
{{Quality|Unrated}}
 
 
{{Noble
 
{{Noble
 
| noble= Outpost Liaison
 
| noble= Outpost Liaison
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| quarters= Great Bedroom
 
| quarters= Great Bedroom
 
| dining= Great Dining Room
 
| dining= Great Dining Room
| tomb= ''None''
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| tomb= Tomb
 
| chests=3
 
| chests=3
 
| cabinets=2
 
| cabinets=2
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{{dftext|Our fortunes rise and fall together.|1:1}}
 
{{dftext|Our fortunes rise and fall together.|1:1}}
  
The '''outpost liaison''' is a special [[Dwarf|dwarven]] [[noble]] responsible for coordinating [[Trade agreement|trade agreements]] with the capital. Once your fortress becomes the mountainhome, the liaison will [[Immigration|migrate]] to it alongside the [[monarch]]. They possess moderate [[room]] requirements. When a liaison visits with information of any kind to share, the following icon will appear:<br>
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The '''outpost liaison''' is a special [[Dwarf|dwarven]] [[noble]] responsible for coordinating trade agreements with the capital. Once you become the mountainhome, the liaison will [[Immigration|migrate]] to your fortress alongside the [[monarch]]. They possess moderate [[room]] requirements.  
[[File:diplomacy_icon_anim.gif|88px]]
 
  
 
The outpost liaison lives at the mountainhome and visits your fortress at the same time as the dwarven [[caravan]]. The liaison will first bring news about events that happened elsewhere during the year, such as [[noble]] appointments or reclamation expeditions. The liaison will then seek to draw up a trade agreement: you'll be asked to indicate your demand for all the different kinds of goods; this will cause prices to be quoted, and will strongly influence the contents of next year's caravan.  In return, the liaison will indicate the prices that will be paid for goods the dwarven civilization particularly desires (you are not obligated to trade any of those items). Also to note, after you make trade agreements they can be viewed in the civ screen. If you have satisfied the requirements for becoming a barony, the liaison will also grant you the opportunity to appoint a [[baron]]; upon satisfying the requirements for becoming a county or duchy, the liaison will also promote your baron to a [[count]] or [[duke]]. Note that these appointments/promotions only occur if the liaison leaves the map alive.  
 
The outpost liaison lives at the mountainhome and visits your fortress at the same time as the dwarven [[caravan]]. The liaison will first bring news about events that happened elsewhere during the year, such as [[noble]] appointments or reclamation expeditions. The liaison will then seek to draw up a trade agreement: you'll be asked to indicate your demand for all the different kinds of goods; this will cause prices to be quoted, and will strongly influence the contents of next year's caravan.  In return, the liaison will indicate the prices that will be paid for goods the dwarven civilization particularly desires (you are not obligated to trade any of those items). Also to note, after you make trade agreements they can be viewed in the civ screen. If you have satisfied the requirements for becoming a barony, the liaison will also grant you the opportunity to appoint a [[baron]]; upon satisfying the requirements for becoming a county or duchy, the liaison will also promote your baron to a [[count]] or [[duke]]. Note that these appointments/promotions only occur if the liaison leaves the map alive.  
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== Human trade representatives ==
 
== Human trade representatives ==
Some [[Human|human]] civilizations will send a trade representative to your fortress along with the caravan to negotiate trade agreements. They have the [[Position_token#TRADE]]. This representative will have a procedurally generated job title, but will always greet you in the name of the merchant guild. Beyond this, the trade agreement works the same as the dwarven one. This offers opportunities like being able to ask for goods dwarves will normally not have access to, such as [[Weapons#Foreign weapons|foreign weapons]] or tamed [[grizzly bear]]s. On the other hand, clothing and armor supplied by the humans will be human-sized, and they do not have access to [[steel]].
 
  
The Human trade representative does not visit as regularly as the outpost liaison. Trading large amounts of goods, offering valuable goods, and giving the humans profitable trades all seem to incentivize the arrival of the trade representative{{verify}}.
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Human civs used to be able to send representatives of their own to negotiate trade agreements as well, but do not currently send any in this current version due to a [[bug]]. This can be fixed with the help of the fix/merchants [[DFHack]] script. The script adds the Guild Representative position to all Human civilizations.
 
 
If your civilization does not have one, the "fix/merchants" [[DFHack]] script can be used to add a "Guild Representative" position to all human civilizations which lack one.
 
  
 
== Bugs ==
 
== Bugs ==
 
* The outpost liaison will occasionally just hang out in the tavern and never bother to meet with anyone.{{bug|9262}}
 
* The outpost liaison will occasionally just hang out in the tavern and never bother to meet with anyone.{{bug|9262}}
  
==See also==
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==See Also==
 
* [[Diplomat]]
 
* [[Diplomat]]
  

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