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Editing Pasture
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− | {{Quality| | + | {{migrated article}} |
+ | {{Quality|Unrated}} | ||
{{av}}{{buggy}} | {{av}}{{buggy}} | ||
− | + | '''Pastures''' are [[activity zone]]s that the player creates to hold tame animals, especially [[grazer|grazing animals]]. Herbivorous animals require [[grass]] (or [[cave moss]] and [[floor fungus]] if stationed in underground pasturage) to graze upon, and larger herbivores need a greater amount of these to feed themselves. [[Panda]]s and their relatives require bamboo rather than other types of grass. Using pastures allows herbivorous animals to be restricted to areas where they will have plenty to eat. | |
− | A pasture is defined using | + | A pasture is defined using {{K|i}}-{{K|n}} to draw a rectangle, and then animals are selected to graze. Having pressed {{K|i}} to define a zone, highlight the pasture and press {{K|N}} ({{K|Shift}}+{{K|n}}), select the animal(s) you wish to pasture using {{K|+}}/{{K|-}}, and press {{K|Enter}}. Animals currently assigned to this pasture will have a green plus symbol to the left of them. Animals assigned to ''some'' pasture, the previously defined one or otherwise, will have a green triple-line symbol to the right of them. If the brackets surrounding this triple-line are white, the animal is currently pastured; if they're grey, the animal has not yet been brought to pasture, or still needs to be moved to a different pasture. If the brackets contain the 'cage' symbol (‼), it means that animal is currently caged. If that animal is selected for this pasture, they will be automatically uncaged and brought to the pasture by a dwarf (this is actually a good way to get animals you bought from a merchant uncaged quickly, without having to actually build the cage somewhere first). Note that an animal in a stockpiled cage within the defined pen/pasture area (i.e. stockpile overlaps pen/pasture zone) is considered to be within the pasture already and will not be released. |
− | Once all animals are selected, finish by pressing {{K|Esc}} | + | Once all animals are selected, finish by pressing {{K|Esc}} and idle animal haulers will lead the animals to pasture. |
Any animal may be assigned to a pasture, though wild and hostile animals won't reliably stay in one. You can also create pastures inside (on rock) and use them to confine animals that do not need to eat (like [[pig]]s) in certain areas. If there is fungus or moss on your indoor floors (e.g. on soil after breaching the caverns), the animals will consume that in place of grass. | Any animal may be assigned to a pasture, though wild and hostile animals won't reliably stay in one. You can also create pastures inside (on rock) and use them to confine animals that do not need to eat (like [[pig]]s) in certain areas. If there is fungus or moss on your indoor floors (e.g. on soil after breaching the caverns), the animals will consume that in place of grass. | ||
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* Grass does not grow back on mountain biomes.{{bug|4164}} | * Grass does not grow back on mountain biomes.{{bug|4164}} | ||
* Baby animals hatched from [[egg]]s are not automatically assigned to the mother's pasture.{{bug|5990}} | * Baby animals hatched from [[egg]]s are not automatically assigned to the mother's pasture.{{bug|5990}} | ||
− | * During a [[civilian alert]], only tiles within the defined burrow are eligible for grazing. Animals confined to pastures outside the civilian alert burrow will starve to death while standing on dense grass.{{bug|6240}} | + | * During a [[civilian alert]], only tiles within the defined burrow are eligible for grazing. Animals confined to pastures outside the civilian alert burrow will starve to death while standing on dense grass.{{bug|6240}} |
{{Activity zones}} | {{Activity zones}} | ||
{{Category|Fortress mode|Activity zones}} | {{Category|Fortress mode|Activity zones}} | ||
[[ru:Pasture]] | [[ru:Pasture]] |