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− | [[File: | + | [[File:Kessel el Mozo Dwarfs with a dog.jpg|thumb|300px|right|Small [[humans]] with a pet larger than themselves.]]'''Pets''' are [[creatures]] that have been adopted by your [[dwarves]]. Almost all domestic animals that are not pets are termed "[[stray]]" animals. All creatures that can be [[Animal trainer|trained]] (those who possess either the {{token|PET}} or {{token|PET_EXOTIC}} [[creature token]]s) can be made into pets; in the case of dwarves, that is most creatures that are not [[:Category:Humanoids|sapient]] (emphasis on the "[[Animal_trainer#Taming_intelligent_creatures|most]]"). All pets will follow their owners around, providing a companionship [[happiness]] bonus (based on the creature's pet value), being fed by their owners if they are [[grazer]]s, and, in many cases, protecting them from harm, either by actively attacking enemies, or by acting as meat shields that allow their charges to scramble away to safety. |
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{{Translation | {{Translation | ||
| dwarven = bab | | dwarven = bab | ||
| elvish = querete | | elvish = querete | ||
| goblin = amro | | goblin = amro | ||
− | | human = pathril}}All creatures who can become pets (and some who can't, because of missing the aforementioned creature tokens) possess a '''pet value''' in their raw files which determines how much they are worth. Higher pet values normally imply the animal is more exotic, impressive or uncommon than others. For example, a [[dog]] has a pet value of 30, a [[jaguar]] of 50, a [[panda]] of 300 and a [[cave crocodile]] of 700. A creature with no pet value is treated as having a value of 0. See the full [[list of creatures by pet value]] for details. | + | | human = pathril}} |
+ | ==Mechanics== | ||
+ | === Pet value === | ||
+ | All creatures who can become pets (and some who can't, because of missing the aforementioned creature tokens) possess a '''pet value''' in their raw files which determines how much they are worth. Higher pet values normally imply the animal is more exotic, impressive or uncommon than others. For example, a [[dog]] has a pet value of 30, a [[jaguar]] of 50, a [[panda]] of 300 and a [[cave crocodile]] of 700. A creature with no pet value is treated as having a value of 0. See the full [[list of creatures by pet value]] for details. | ||
Dwarves who adopt creatures with high pet values will be slightly happier than those who adopt creatures with low ones, so Urist McSpiderlover will be especially cheerful to have a [[giant cave spider]] following him around when compared to Urist McCarrotlover and his [[rabbit]]s {{verify}}. Regardless, both low- and high-value pets are a means to keep dwarves from becoming stressed. | Dwarves who adopt creatures with high pet values will be slightly happier than those who adopt creatures with low ones, so Urist McSpiderlover will be especially cheerful to have a [[giant cave spider]] following him around when compared to Urist McCarrotlover and his [[rabbit]]s {{verify}}. Regardless, both low- and high-value pets are a means to keep dwarves from becoming stressed. |