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Editing Petition
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*Petition for sanctuary by non-citizens of your civilization that you rescue during [[mission]]s. These grateful souls will remain at your fort once granted sanctuary, and can be assigned rooms or work preferences like your actual citizens. However, they cannot be assigned to the military or nobility roles. | *Petition for sanctuary by non-citizens of your civilization that you rescue during [[mission]]s. These grateful souls will remain at your fort once granted sanctuary, and can be assigned rooms or work preferences like your actual citizens. However, they cannot be assigned to the military or nobility roles. | ||
− | *Petition for [[citizenship]] by a long-term resident, usually after living in the fort for two years or so (mercenaries and monster slayers do not ever request | + | *Petition for [[citizenship]] by a long-term resident, usually after living in the fort for two years or so (mercenaries and monster slayers do not ever request citizenship). Accepting the petition turns the resident into a full-fledged citizen of your fort, the same as your dwarves, and their labor preferences can be assigned. |
*Petition for an [[artifact]] by a passing [[quester]]. If you accept, a job will be created to deliver the artifact to the visitor, who will then leave. Otherwise, they may do one of the following: turn hostile, leave and sneak back in to attempt to steal it, or report back to the entity they represent, with possible adverse consequences for your fort in the form of a [[siege]]. | *Petition for an [[artifact]] by a passing [[quester]]. If you accept, a job will be created to deliver the artifact to the visitor, who will then leave. Otherwise, they may do one of the following: turn hostile, leave and sneak back in to attempt to steal it, or report back to the entity they represent, with possible adverse consequences for your fort in the form of a [[siege]]. |