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Editing Playstyle challenge
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*When everything is ready, find the most military skilled dwarves, give them adamantine equipment and training on your choice. They are The Hunters now. | *When everything is ready, find the most military skilled dwarves, give them adamantine equipment and training on your choice. They are The Hunters now. | ||
**HINT: [[Danger room]] can be useful. | **HINT: [[Danger room]] can be useful. | ||
− | *Dig | + | *Dig to the Hell, if you haven't done it yet. Let the hunt is begin! |
− | **Bonus: Fortress should have | + | **Bonus: Fortress should have many small coridors, so demons can [[Fun|troop round]] the hunters. |
***DoubleBonus: When the hunt starts, open the main enterance to your fortress. Also make some kind of fortress-destruction mechanism connected to a lever. The last alive Hunter should pull it, so demons wouldn't reach the surface. | ***DoubleBonus: When the hunt starts, open the main enterance to your fortress. Also make some kind of fortress-destruction mechanism connected to a lever. The last alive Hunter should pull it, so demons wouldn't reach the surface. | ||
****Or would they?.. | ****Or would they?.. | ||
− | *Optional: If the Hunter(s) survive for a period (season, year etc.), close Hell with [[bridge]] and give the Hunters some kind of award. Also they're now supposed to be True Men. | + | *Optional: If the Hunter(s) survive for a period (season, year etc.), close the Hell with [[bridge]] and give the Hunters some kind of award. Also they're now supposed to be True Men. |
==Utter Dwarfiness== | ==Utter Dwarfiness== |